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19 lines (14 loc) · 583 Bytes

URP管线下的FrameDebugger

hierarchy

UniversalRenderPipeline.RenderSingleCamera: Main Camera	// 相机名称
	ScriptableRenderer.Execute: UniversalRenderPipelineAsset_Renderer // 相机所使用的renderer
        ColorGradingLUT	// 如果相机开启了后处理则有该pass
        	Draw Dynamic
        ScriptableRenderPass.Configure // 执行基类ScriptableRenderPass的Configure
        	Clear(color+Z+stencil)	// clear,
        DrawOpaqueObjects	// forwardRenderer默认的绘制不透明物体的pass
        	SRP Batch	// 

Shader

RenderTarget