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bindless_data_manager.cpp
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596 lines (544 loc) · 22.6 KB
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#pragma once
#include "bindless_data_manager.h"
#include "otcv_utils.h"
#include "tiny_gltf.h"
#include <iostream>
BindlessDataManager::BindlessDataManager(VkPhysicalDevice physical_device,
const std::string& geometry_shader_path,
const std::string& mesh_preprocessor_path,
uint32_t n_objects,
uint32_t n_materials,
uint32_t n_images,
uint32_t n_samplers) {
VkPhysicalDeviceProperties device_properties;
vkGetPhysicalDeviceProperties(physical_device, &device_properties);
VkPhysicalDeviceLimits limits = device_properties.limits;
_ubo_alignment = limits.minUniformBufferOffsetAlignment;
if (limits.maxPerStageDescriptorSampledImages < n_images) {
assert(false);
std::cout << "number of images = " << n_images <<
" exceeds maxPerStageDescriptorSampledImages = " << limits.maxPerStageDescriptorSampledImages << std::endl;
exit(1);
}
if (limits.maxPerStageDescriptorSamplers < n_samplers) {
assert(false);
std::cout << "number of samplers = " << n_samplers <<
" exceeds maxPerStageDescriptorSamplers = " << limits.maxPerStageDescriptorSamplers << std::endl;
exit(1);
}
_n_objects = n_objects;
_n_materials = n_materials;
_n_images = n_images;
_n_samplers = n_samplers;
build_all_pipelines(geometry_shader_path);
build_descriptor_sets();
_mesh_preprocessor.reset(new MeshPreprocessor(mesh_preprocessor_path));
}
BindlessDataManager::~BindlessDataManager() {
delete _vb;
delete _ib;
for (otcv::Image* img : _images) {
delete img;
}
for (otcv::Sampler* sampler : _samplers) {
delete sampler;
}
for (auto& p : _pipeline_bins) {
delete p.second;
}
}
void BindlessDataManager::build_all_pipelines(const std::string& geometry_shader_path) {
std::map<uint32_t, uint32_t> vs_indexing_limits = {
{otcv::pack(DescriptorSetRate::PerObject, 0), _n_objects}
};
std::map<uint32_t, uint32_t> fs_indexing_limits = {
{otcv::pack(DescriptorSetRate::PerMaterial, 0), _n_materials},
{otcv::pack(DescriptorSetRate::PerMaterial, 1), _n_images},
{otcv::pack(DescriptorSetRate::PerMaterial, 2), _n_samplers}
};
std::map<std::string, otcv::ShaderLoadHint> file_hints = {
{"geometry.vert", {otcv::ShaderLoadHint::Hint::DescriptorIndexing, &vs_indexing_limits}},
{"geometry.frag", {otcv::ShaderLoadHint::Hint::DescriptorIndexing, &fs_indexing_limits}}
};
_geometry_shader_blob = otcv::load_shaders_from_dir(geometry_shader_path, file_hints);
// geometry pass, culled
{
otcv::GraphicsPipelineBuilder builder;
builder.pipline_rendering()
.add_color_attachment_format(VK_FORMAT_R8G8B8A8_SRGB)
.add_color_attachment_format(VK_FORMAT_R16G16B16A16_SFLOAT)
.add_color_attachment_format(VK_FORMAT_R8G8B8A8_UNORM)
.depth_stencil_attachment_format(VK_FORMAT_D24_UNORM_S8_UINT)
.end();
builder
.shader_vertex(_geometry_shader_blob["geometry.vert"])
.shader_fragment(_geometry_shader_blob["geometry.frag"]);
otcv::VertexBufferBuilder vbb;
vbb.add_binding().add_attribute(0, VK_FORMAT_R32G32B32_SFLOAT, sizeof(glm::vec3))
.add_binding().add_attribute(1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(glm::vec3))
.add_binding().add_attribute(2, VK_FORMAT_R32G32_SFLOAT, sizeof(glm::vec2))
.add_binding().add_attribute(3, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(glm::vec4));
builder.vertex_state(vbb);
builder.depth_test().cull_back_face();
builder
.add_dynamic_state(VK_DYNAMIC_STATE_VIEWPORT)
.add_dynamic_state(VK_DYNAMIC_STATE_SCISSOR);
_pipeline_bins[PipelineVariant::BackFaceCulled] = new otcv::GraphicsPipeline(builder);
}
// geometry pass, double-sided
{
otcv::GraphicsPipelineBuilder builder;
builder.pipline_rendering()
.add_color_attachment_format(VK_FORMAT_R8G8B8A8_SRGB)
.add_color_attachment_format(VK_FORMAT_R16G16B16A16_SFLOAT)
.add_color_attachment_format(VK_FORMAT_R8G8B8A8_UNORM)
.depth_stencil_attachment_format(VK_FORMAT_D24_UNORM_S8_UINT)
.end();
builder
.shader_vertex(_geometry_shader_blob["geometry.vert"])
.shader_fragment(_geometry_shader_blob["geometry.frag"]);
{
otcv::VertexBufferBuilder vbb;
vbb.add_binding().add_attribute(0, VK_FORMAT_R32G32B32_SFLOAT, sizeof(glm::vec3))
.add_binding().add_attribute(1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(glm::vec3))
.add_binding().add_attribute(2, VK_FORMAT_R32G32_SFLOAT, sizeof(glm::vec2))
.add_binding().add_attribute(3, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(glm::vec4));
builder.vertex_state(vbb);
}
builder.depth_test();
builder
.add_dynamic_state(VK_DYNAMIC_STATE_VIEWPORT)
.add_dynamic_state(VK_DYNAMIC_STATE_SCISSOR);
_pipeline_bins[PipelineVariant::DoubleSided] = new otcv::GraphicsPipeline(builder);
}
}
void BindlessDataManager::build_descriptor_sets() {
// bindless pool and descriptor
_bindless_desc_pool.reset(new NaiveExpandableDescriptorPool);
// grab any variant of geometry pipeline. descriptor set layouts should be identical
_bindless_object_desc_set = _bindless_desc_pool->allocate(_pipeline_bins.begin()->second->desc_set_layouts[DescriptorSetRate::PerObject]);
_bindless_material_desc_set = _bindless_desc_pool->allocate(_pipeline_bins.begin()->second->desc_set_layouts[DescriptorSetRate::PerMaterial]);
}
bool map_sampler_config(SamplerConfig config, otcv::SamplerBuilder& builder) {
VkFilter min;
VkFilter mag;
// magFilter
switch (config.mag_filter) {
case TINYGLTF_TEXTURE_FILTER_LINEAR:
mag = VK_FILTER_LINEAR;
break;
case TINYGLTF_TEXTURE_FILTER_NEAREST:
mag = VK_FILTER_NEAREST;
break;
default:
std::cout << "Illegal magFilter value = " << config.mag_filter << std::endl;
assert(false);
return false;
break;
}
// minFilter
switch (config.min_filter) {
case TINYGLTF_TEXTURE_FILTER_LINEAR:
case TINYGLTF_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR:
case TINYGLTF_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST:
min = VK_FILTER_LINEAR;
break;
case TINYGLTF_TEXTURE_FILTER_NEAREST:
case TINYGLTF_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR:
case TINYGLTF_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST:
min = VK_FILTER_NEAREST;
break;
default:
std::cout << "Illegal minFilter value = " << config.min_filter << std::endl;
assert(false);
return false;
break;
}
builder.filter(min, mag);
// mipmap
switch (config.min_filter) {
case TINYGLTF_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR:
case TINYGLTF_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR:
builder.mipmap(VK_SAMPLER_MIPMAP_MODE_LINEAR);
break;
case TINYGLTF_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST:
case TINYGLTF_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST:
builder.mipmap(VK_SAMPLER_MIPMAP_MODE_NEAREST);
break;
default:
builder.mipmap(VK_SAMPLER_MIPMAP_MODE_LINEAR); // gltf did not specify mipmap. Default to linear
break;
}
// wrap
switch (config.wrap_s) {
case TINYGLTF_TEXTURE_WRAP_REPEAT:
builder.address_mode_u(VK_SAMPLER_ADDRESS_MODE_REPEAT);
break;
case TINYGLTF_TEXTURE_WRAP_CLAMP_TO_EDGE:
builder.address_mode_u(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
break;
case TINYGLTF_TEXTURE_WRAP_MIRRORED_REPEAT:
builder.address_mode_u(VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT);
break;
default:
std::cout << "Illegal wrapS value = " << config.wrap_s << std::endl;
assert(false);
break;
}
switch (config.wrap_t) {
case TINYGLTF_TEXTURE_WRAP_REPEAT:
builder.address_mode_v(VK_SAMPLER_ADDRESS_MODE_REPEAT);
break;
case TINYGLTF_TEXTURE_WRAP_CLAMP_TO_EDGE:
builder.address_mode_v(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
break;
case TINYGLTF_TEXTURE_WRAP_MIRRORED_REPEAT:
builder.address_mode_v(VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT);
break;
default:
std::cout << "Illegal wrapT value = " << config.wrap_t << std::endl;
assert(false);
break;
}
return true;
}
VkFormat BindlessDataManager::choose_format(int channels, int bit_depth, bool srgb) {
uint32_t format_index = otcv::pack((uint16_t)channels, (uint16_t)bit_depth) | (srgb ? 0x8000 : 0x0);
auto iter = format_lut.find(format_index);
if (iter == format_lut.end()) {
return VK_FORMAT_UNDEFINED;
}
else {
return iter->second;
}
}
otcv::Image* BindlessDataManager::upload_image_async(ImageData& img_data, bool srgb, bool swizzle) {
otcv::ImageBuilder imb;
imb.size(img_data.width, img_data.height, img_data.bit_depth / 8)
.name(img_data.uri);
VkFormat format = choose_format(img_data.channels, img_data.bit_depth, srgb);
assert(format != VK_FORMAT_UNDEFINED);
imb
.format(format)
.usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
.enable_mips();
if (swizzle) {
// the reason why swizzling is necessary:
// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#:~:text=material.pbrMetallicRoughness.metallicRoughnessTexture
imb.swizzle(VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R);
}
otcv::Image* image = new otcv::Image(imb);
image->populate_async(
img_data.pixel_data.data(),
img_data.pixel_data.size(),
otcv::ResourceState::FragSample,
otcv::ResourceState::Created,
otcv::Image::SyncType::GPUBarrier);
return image;
}
bool BindlessDataManager::set_materials(const MaterialResources& mat_res) {
const std::vector<std::shared_ptr<ImageData>>& images_res = mat_res.images;
const std::vector<SamplerConfig>& sampler_cfgs_res = mat_res.sampler_cfgs;
const std::vector<TextureBinding>& textures_res = mat_res.textures;
const std::vector<std::shared_ptr<MaterialData>>& materials_res = mat_res.materials;
assert(materials_res.size() == _n_materials);
assert(images_res.size() == _n_images);
assert(sampler_cfgs_res.size() == _n_samplers);
// upload images
_images.resize(mat_res.images.size(), nullptr);
auto upload_image_by_texture_id = [&](int tex_id, bool srgb, bool swizzle) {
if (tex_id < 0) {
return;
}
int img_id = mat_res.textures[tex_id].image_id;
if (img_id < 0) {
return;
}
if (!_images[img_id]) {
_images[img_id] = upload_image_async(*images_res[img_id], srgb, swizzle);
}
};
for (std::shared_ptr<MaterialData> mat : materials_res) {
upload_image_by_texture_id(mat->base_color_id, true, false);
upload_image_by_texture_id(mat->normal_id, false, false);
upload_image_by_texture_id(mat->metallic_roughness_id, false, true);
upload_image_by_texture_id(mat->occlusion_id, false, false);
upload_image_by_texture_id(mat->emissive_id, true, false);
}
// some images may not be referenced by any material
std::vector<uint32_t> unreferenced_image_ids;
for (uint32_t i = 0; i < _images.size(); ++i) {
if (!_images[i]) {
// This really should not happen. Why would a gltf file store images that are not referenced by anything
unreferenced_image_ids.push_back(i);
std::cout << "image index = " << i << " not referenced by any material. Upload to GPU anyway." << std::endl;
_images[i] = upload_image_async(*images_res[i], false, false);
}
}
// build samplers
for (const SamplerConfig& cfg : sampler_cfgs_res) {
otcv::SamplerBuilder sb;
if (!map_sampler_config(cfg, sb)) {
std::cout << "Failed to map sampler configuration." << std::endl;
assert(false);
return false;
}
_samplers.push_back(new otcv::Sampler(sb));
}
// bind image and sampler
auto bind_image_sampler_by_texture_id = [&](int tex_id) {
if (tex_id < 0) {
return;
}
int img_id = textures_res[tex_id].image_id;
if (img_id < 0) {
return;
}
int sampler_id = textures_res[tex_id].sampler_id;
if (sampler_id < 0) {
return;
}
_bindless_material_desc_set->bind_sampled_image(1, &_images[img_id], img_id);
_bindless_material_desc_set->bind_sampler(2, &_samplers[sampler_id], sampler_id);
};
for (std::shared_ptr<MaterialData> mat : materials_res) {
bind_image_sampler_by_texture_id(mat->base_color_id);
bind_image_sampler_by_texture_id(mat->metallic_roughness_id);
bind_image_sampler_by_texture_id(mat->normal_id);
bind_image_sampler_by_texture_id(mat->occlusion_id);
bind_image_sampler_by_texture_id(mat->emissive_id);
}
assert(_samplers.size() > 0);
// bind unreferenced images
for (uint32_t unref_id : unreferenced_image_ids) {
_bindless_material_desc_set->bind_image_sampler(1, &_images[unref_id], &_samplers[0], unref_id);
}
// build material ubos
Std140AlignmentType MaterialCfg;
MaterialCfg.add(Std140AlignmentType::InlineType::Vec4, "baseColorFactor");
MaterialCfg.add(Std140AlignmentType::InlineType::Vec4, "mrnoFactor");
MaterialCfg.add(Std140AlignmentType::InlineType::Uint, "alphaMode");
MaterialCfg.add(Std140AlignmentType::InlineType::Float, "alphaCutoff");
MaterialCfg.add(Std140AlignmentType::InlineType::Uint, "flipNormal");
Std140AlignmentType TextureIds;
TextureIds.add(Std140AlignmentType::InlineType::Int, "baseColorId");
TextureIds.add(Std140AlignmentType::InlineType::Int, "normalId");
TextureIds.add(Std140AlignmentType::InlineType::Int, "metallicRoughnessId");
Std140AlignmentType SamplerIds;
SamplerIds.add(Std140AlignmentType::InlineType::Int, "baseColorId");
SamplerIds.add(Std140AlignmentType::InlineType::Int, "normalId");
SamplerIds.add(Std140AlignmentType::InlineType::Int, "metallicRoughnessId");
Std140AlignmentType MaterialUBO;
MaterialUBO.add(MaterialCfg, "cfg");
MaterialUBO.add(TextureIds, "texIds");
MaterialUBO.add(SamplerIds, "samplerIds");
_material_ubos.reset(new StaticUBOArray(MaterialUBO, materials_res.size(), _ubo_alignment));
// upload material data to ubo
for (uint32_t mat_id = 0; mat_id < materials_res.size(); ++mat_id) {
MaterialData& mat_data = *materials_res[mat_id];
_material_ubos->set(mat_id, StaticUBOAccess()["cfg"]["baseColorFactor"], &mat_data.base_color_factor);
glm::vec4 mrno_factor(mat_data.metallic_factor, mat_data.roughness_factor, mat_data.normal_scale, mat_data.occlusion_strength);
_material_ubos->set(mat_id, StaticUBOAccess()["cfg"]["mrnoFactor"], &mrno_factor);
_material_ubos->set(mat_id, StaticUBOAccess()["cfg"]["alphaMode"], &mat_data.alpha_mode);
_material_ubos->set(mat_id, StaticUBOAccess()["cfg"]["alphaCutoff"], &mat_data.alpha_cutoff);
uint32_t flip_normal = mat_data.double_sided ? 1 : 0;
_material_ubos->set(mat_id, StaticUBOAccess()["cfg"]["flipNormal"], &flip_normal);
int image_id_write = -1;
int sampler_id_write = -1;
int bc_id = mat_data.base_color_id;
int n_id = mat_data.normal_id;
int mr_id = mat_data.metallic_roughness_id;
image_id_write = bc_id >= 0 ? textures_res[bc_id].image_id : -1;
sampler_id_write = bc_id >= 0 ? textures_res[bc_id].sampler_id : -1;
_material_ubos->set(mat_id, StaticUBOAccess()["texIds"]["baseColorId"], &image_id_write);
_material_ubos->set(mat_id, StaticUBOAccess()["samplerIds"]["baseColorId"], &sampler_id_write);
image_id_write = n_id >= 0 ? textures_res[n_id].image_id : -1;
sampler_id_write = n_id >= 0 ? textures_res[n_id].sampler_id : -1;
_material_ubos->set(mat_id, StaticUBOAccess()["texIds"]["normalId"], &image_id_write);
_material_ubos->set(mat_id, StaticUBOAccess()["samplerIds"]["normalId"], &sampler_id_write);
image_id_write = mr_id >= 0 ? textures_res[mr_id].image_id : -1;
sampler_id_write = mr_id >= 0 ? textures_res[mr_id].sampler_id : -1;
_material_ubos->set(mat_id, StaticUBOAccess()["texIds"]["metallicRoughnessId"], &image_id_write);
_material_ubos->set(mat_id, StaticUBOAccess()["samplerIds"]["metallicRoughnessId"], &sampler_id_write);
}
// bind ubo
_bindless_material_desc_set->bind_buffer_array(0, _material_ubos->_buf, 0, _material_ubos->_stride, _material_ubos->_n_ubos);
// wait for async image uploads
//for (uint32_t i = 0; i < _images.size(); ++i) {
// _images[i]->wait_for_async();
//}
return true;
}
void BindlessDataManager::set_objects(const SceneGraph& graph, const SceneGraphFlatRefs& graph_refs) {
assert(_n_objects == graph_refs.size());
// build index buffer
size_t n_indices_total = 0;
std::vector<uint32_t> obj_index_offsets;
std::vector<uint32_t> obj_index_counts;
for (const ObjectRef& obj_ref : graph_refs) {
std::shared_ptr<MeshData> mesh = graph[obj_ref.node_id].renderables[obj_ref.renderable_id].mesh;
obj_index_offsets.push_back(n_indices_total);
obj_index_counts.push_back(mesh->indices.size());
n_indices_total += obj_index_counts.back();
assert(n_indices_total <= std::numeric_limits<uint32_t>::max());
}
std::vector<uint16_t> indices;
indices.reserve(n_indices_total);
for (const ObjectRef& obj_ref : graph_refs) {
std::shared_ptr<MeshData> mesh = graph[obj_ref.node_id].renderables[obj_ref.renderable_id].mesh;
indices.insert(indices.end(), mesh->indices.begin(), mesh->indices.end());
}
{
otcv::BufferBuilder ibb;
ibb.size(indices.size() * sizeof(uint16_t))
.usage(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.host_access(otcv::BufferBuilder::Access::Invisible);
_ib = new otcv::Buffer(ibb);
_ib->populate_async(indices.data(), otcv::Buffer::SyncType::GPUBarrier, otcv::ResourceState::IndexRead, otcv::ResourceState::Created);
}
// build vertex buffer
std::vector<int> obj_vertex_offsets;
std::vector<uint32_t> obj_vertex_counts;
size_t n_vertices_total = 0;
for (const ObjectRef& obj_ref : graph_refs) {
std::shared_ptr<MeshData> mesh = graph[obj_ref.node_id].renderables[obj_ref.renderable_id].mesh;
// sanity checks
assert(!mesh->positions.empty());
assert(mesh->positions.size() == mesh->normals.size() || mesh->normals.empty());
assert(mesh->positions.size() == mesh->uv0.size() || mesh->uv0.empty());
assert(mesh->positions.size() == mesh->tangents.size() || mesh->tangents.empty());
obj_vertex_offsets.push_back(n_vertices_total);
obj_vertex_counts.push_back(mesh->positions.size());
n_vertices_total += mesh->positions.size();
// should not overflow
assert(n_vertices_total <= std::numeric_limits<int>::max());
}
std::vector<glm::vec3> positions;
positions.reserve(n_vertices_total);
std::vector<glm::vec3> normals;
normals.reserve(n_vertices_total);
std::vector<glm::vec2> uv0;
uv0.reserve(n_vertices_total);
std::vector<glm::vec4> tangents;
tangents.reserve(n_vertices_total);
for (const ObjectRef& obj_ref : graph_refs) {
std::shared_ptr<MeshData> mesh = graph[obj_ref.node_id].renderables[obj_ref.renderable_id].mesh;
uint32_t n_vertices = mesh->positions.size();
// position
positions.insert(positions.end(), mesh->positions.begin(), mesh->positions.end());
// normal
if (!mesh->normals.empty()) {
normals.insert(normals.end(), mesh->normals.begin(), mesh->normals.end());
} else {
normals.insert(normals.end(), n_vertices, glm::vec3(0.0f, 0.0f, 0.0f));
}
// uv0
if (!mesh->uv0.empty()) {
uv0.insert(uv0.end(), mesh->uv0.begin(), mesh->uv0.end());
}
else {
uv0.insert(uv0.end(), n_vertices, glm::vec2(0.0f, 0.0f));
}
// tangent
if (!mesh->tangents.empty()) {
tangents.insert(tangents.end(), mesh->tangents.begin(), mesh->tangents.end());
}
else {
tangents.insert(tangents.end(), n_vertices, glm::vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
}
{
otcv::VertexBufferBuilder vb_builder;
{
// position
otcv::BufferBuilder b_builder;
b_builder
.size(positions.size() * sizeof(glm::vec3))
.usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) // to generate AABB
.host_access(otcv::BufferBuilder::Access::Invisible);
vb_builder.add_binding(b_builder);
vb_builder.add_attribute(0, VK_FORMAT_R32G32B32_SFLOAT, sizeof(glm::vec3));
}
{
// normal
otcv::BufferBuilder b_builder;
b_builder
.size(normals.size() * sizeof(glm::vec3))
.usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.host_access(otcv::BufferBuilder::Access::Invisible);
vb_builder.add_binding(b_builder);
vb_builder.add_attribute(1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(glm::vec3));
}
{
// uv0
otcv::BufferBuilder b_builder;
b_builder
.size(uv0.size() * sizeof(glm::vec2))
.usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.host_access(otcv::BufferBuilder::Access::Invisible);
vb_builder.add_binding(b_builder);
vb_builder.add_attribute(2, VK_FORMAT_R32G32_SFLOAT, sizeof(glm::vec2));
}
{
otcv::BufferBuilder b_builder;
b_builder
.size(tangents.size() * sizeof(glm::vec4))
.usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.host_access(otcv::BufferBuilder::Access::Invisible);
vb_builder.add_binding(b_builder);
vb_builder.add_attribute(3, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(glm::vec4));
}
_vb = new otcv::VertexBuffer(vb_builder);
_vb->buffers[0]->populate_async(positions.data(), otcv::Buffer::SyncType::GPUBarrier, otcv::ResourceState::ComputeSSBORead, otcv::ResourceState::Created);
_vb->buffers[1]->populate_async(normals.data(), otcv::Buffer::SyncType::GPUBarrier, otcv::ResourceState::VertexRead, otcv::ResourceState::Created);
_vb->buffers[2]->populate_async(uv0.data(), otcv::Buffer::SyncType::GPUBarrier, otcv::ResourceState::VertexRead, otcv::ResourceState::Created);
_vb->buffers[3]->populate_async(tangents.data(), otcv::Buffer::SyncType::GPUBarrier, otcv::ResourceState::VertexRead, otcv::ResourceState::Created);
}
// test: print out CPU aabb
//for (uint32_t i = 0; i < _n_objects; ++i) {
// glm::vec3 min(std::numeric_limits<float>::max());
// glm::vec3 max(std::numeric_limits<float>::lowest());
// uint32_t vertex_count = obj_vertex_counts[i];
// uint32_t vertex_offset = obj_vertex_offsets[i];
// for (uint32_t v = 0; v < vertex_count; ++v) {
// min = glm::min(positions[v + vertex_offset], min);
// max = glm::max(positions[v + vertex_offset], max);
// }
// std::cout << i << " min = " << min.x << ", " << min.y << ", " << min.z << "\t";
// std::cout << "max = " << max.x << ", " << max.y << ", " << max.z << std::endl;
//}
// generate aabbs
std::vector<uint32_t> obj_vertex_offsets_uint;
obj_vertex_offsets_uint.insert(obj_vertex_offsets_uint.begin(), obj_vertex_offsets.begin(), obj_vertex_offsets.end());
_mesh_preprocessor->generate_aabb(
_vb->buffers[0],
obj_vertex_offsets_uint,
obj_vertex_counts,
otcv::ResourceState::ComputeSSBORead,
otcv::ResourceState::VertexRead,
otcv::ResourceState::ComputeSSBORead);
// build object ubos
Std140AlignmentType ObjectUBO;
ObjectUBO.add(Std140AlignmentType::InlineType::Mat4, "model");
ObjectUBO.add(Std140AlignmentType::InlineType::Int, "matId");
_object_ubos.reset(new StaticUBOArray(ObjectUBO, graph_refs.size(), _ubo_alignment));
// upload object data to ubo
for (uint32_t obj_id = 0; obj_id < graph_refs.size(); ++obj_id) {
glm::mat4 model = graph[graph_refs[obj_id].node_id].world_transform;
_object_ubos->set(obj_id, StaticUBOAccess()["model"], &model);
int mat_id = graph[graph_refs[obj_id].node_id].renderables[graph_refs[obj_id].renderable_id].material_id;
_object_ubos->set(obj_id, StaticUBOAccess()["matId"], &mat_id);
}
// bind object ubo
_bindless_object_desc_set->bind_buffer_array(0, _object_ubos->_buf, 0, _object_ubos->_stride, _object_ubos->_n_ubos);
// Build data segment
assert(obj_index_counts.size() == obj_vertex_offsets.size());
assert(obj_index_offsets.size() == obj_vertex_offsets.size());
for (uint32_t i = 0; i < obj_index_counts.size(); ++i) {
ObjectDataSegment segment;
segment.index_start = obj_index_offsets[i];
segment.index_count = obj_index_counts[i];
segment.vertex_start = obj_vertex_offsets[i];
_object_data_segment.push_back(segment);
}
}