From cbc576e0971b476dea37c7bb4a953865a43cd3d9 Mon Sep 17 00:00:00 2001 From: Cyrus Yiu Date: Sat, 4 Jan 2025 01:54:33 -0500 Subject: [PATCH 1/2] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d163fbc..359665a 100644 --- a/README.md +++ b/README.md @@ -2,8 +2,8 @@ [![Deployed on Vercel](https://img.shields.io/badge/Deployed%20on-Vercel-blue?logo=vercel)](https://awesome-arcade.vercel.app/) [![Uptime](https://img.shields.io/uptimerobot/ratio/m794171188-6455a1d3da81f48d1cda84e9?label=Uptime)](https://stats.uptimerobot.com/pjpkZH9Y0k) -[![Lint](https://github.com/LogicalSimulator/LogicalSimulator/actions/workflows/eslint.yml/badge.svg)](https://github.com/UnsignedArduino/Awesome-Arcade/actions/workflows/eslint.yml) -[![Format](https://github.com/LogicalSimulator/LogicalSimulator/actions/workflows/prettier.yml/badge.svg?branch=main)](https://github.com/UnsignedArduino/Awesome-Arcade/actions/workflows/prettier.yml) +[![Lint](https://github.com/UnsignedArduino/Awesome-Arcade/actions/workflows/eslint.yml/badge.svg)](https://github.com/UnsignedArduino/Awesome-Arcade/actions/workflows/eslint.yml) +[![Format](https://github.com/UnsignedArduino/Awesome-Arcade/actions/workflows/prettier.yml/badge.svg?branch=main)](https://github.com/UnsignedArduino/Awesome-Arcade/actions/workflows/prettier.yml) [![CodeFactor](https://www.codefactor.io/repository/github/unsignedarduino/awesome-arcade/badge)](https://www.codefactor.io/repository/github/unsignedarduino/awesome-arcade) [![Contribute with Gitpod](https://img.shields.io/badge/Contribute%20with-Gitpod-908a85?logo=gitpod)](https://gitpod.io/#https://github.com/UnsignedArduino/Awesome-Arcade/tree/staging) From d7a205eee4d3badb3e6c061edb733b0d4fef1fff Mon Sep 17 00:00:00 2001 From: Cyrus Yiu Date: Tue, 2 Jun 2026 22:41:43 -0400 Subject: [PATCH 2/2] Add extension https://github.com/riknoll/arcade-rpg Fixes https://github.com/UnsignedArduino/Awesome-Arcade/issues/48 --- content/extensions/055-meeeeeeeep1---Info-plus.md | 2 +- content/extensions/078-riknoll---arcade-sprite-tilemaps.md | 2 +- content/extensions/079-riknoll---arcade-rpg.md | 5 +++++ 3 files changed, 7 insertions(+), 2 deletions(-) create mode 100644 content/extensions/079-riknoll---arcade-rpg.md diff --git a/content/extensions/055-meeeeeeeep1---Info-plus.md b/content/extensions/055-meeeeeeeep1---Info-plus.md index a6e9bcd..f6372d1 100644 --- a/content/extensions/055-meeeeeeeep1---Info-plus.md +++ b/content/extensions/055-meeeeeeeep1---Info-plus.md @@ -6,4 +6,4 @@ links: https://forum.makecode.com/t/makecode-arcade-mini-extentions-functions/19968?u=unsignedarduino --- -This extension expands the `INFO` category, giving you the ability to show/hide the stats, change the life image and customize the stat colors. Adds blocks to the `Info` category. +This extension expands the `Info` category, giving you the ability to show/hide the stats, change the life image and customize the stat colors. Adds blocks to the `Info` category. diff --git a/content/extensions/078-riknoll---arcade-sprite-tilemaps.md b/content/extensions/078-riknoll---arcade-sprite-tilemaps.md index 5191fd5..9beefc6 100644 --- a/content/extensions/078-riknoll---arcade-sprite-tilemaps.md +++ b/content/extensions/078-riknoll---arcade-sprite-tilemaps.md @@ -6,4 +6,4 @@ links: https://forum.makecode.com/t/extension-arcade-sprite-tilemaps/31444?u=unsignedarduino --- -This extension allows you to set tilemaps for individual sprites, so tile overlap events are fired and those sprites will interact with walls while also allowing you to use the normal overlap and wall hit event blocks for your sprite! Although they do not get drawn to the screen, they can still be useful for separating the actual tilemap from the game logic, etc. Heed the warning that "this engine replaces the physics engine, so it is not compatible with any other extension that overwrites the physics engine." This extension adds a Sprite Tilemaps category. +This extension allows you to set tilemaps for individual sprites, so tile overlap events are fired and those sprites will interact with walls while also allowing you to use the normal overlap and wall hit event blocks for your sprite! Although they do not get drawn to the screen, they can still be useful for separating the actual tilemap from the game logic, etc. Heed the warning that "this engine replaces the physics engine, so it is not compatible with any other extension that overwrites the physics engine." This extension adds a `Sprite Tilemaps` category. diff --git a/content/extensions/079-riknoll---arcade-rpg.md b/content/extensions/079-riknoll---arcade-rpg.md new file mode 100644 index 0000000..b7c3936 --- /dev/null +++ b/content/extensions/079-riknoll---arcade-rpg.md @@ -0,0 +1,5 @@ +--- +repo: "https://github.com/riknoll/arcade-rpg" +--- + +The large `arcade-rpg` extension adds the category `Rpg` to the toolbox, with seven subcategories `Characters`, `Equations`, `UI`, `Entity`, `Data`, `Status`, and `HUD`, all designed to streamline RPG game development. Although this extension appears to be fully featured, there does not appear to be any documentation available, so use at your own risk.