Description
I additively load a scene (and I am using Netcode's scene management). In that scene file there is a GameObject at the root with a NetworkObject and this script:
using UnityEngine;
using Unity.Netcode;
using UnityEngine.SceneManagement;
public class WarnTest : NetworkBehaviour
{
public NetworkObject spawnPrefab;
protected override void OnNetworkPostSpawn() {
if (NetworkManager.IsServer)
{
NetworkObject childNetObj = GameObject.Instantiate(spawnPrefab, transform.position, transform.rotation);
SceneManager.MoveGameObjectToScene(childNetObj.gameObject, gameObject.scene);
childNetObj.Spawn(destroyWithScene: true);
childNetObj.TrySetParent(transform);
}
}
}
The prefab I spawn is the simplest case... just a prefab with a NetworkObject. This prefab is in a manually created network prefab list that I have set in my NetworkManager.
This results in two warnings:
[Netcode] Trying to spawn a NetworkObject with a NetworkObjectId of 109 but an object with that id is already in the spawned list. This should not happen!
[Netcode] [null][Deserialize][NetworkBehaviourSynchronization][Size mismatch] Expected: 122 Currently At: 121!
(Please note that the second warning will cause a NullException without a patch fix applied for #4071)
Am I forgetting some rule about parenting or about spawning? What is the issue here? I'm not seeing my mistake in the docs.
Environment
- OS: Windows
- Unity Version: 6000.3.16f1
- Netcode Version: 2.12.0 (although certainly not a new problem to this version)
- Netcode Topology: Client-Server
Description
I additively load a scene (and I am using Netcode's scene management). In that scene file there is a GameObject at the root with a NetworkObject and this script:
The prefab I spawn is the simplest case... just a prefab with a NetworkObject. This prefab is in a manually created network prefab list that I have set in my NetworkManager.
This results in two warnings:
[Netcode] Trying to spawn a NetworkObject with a NetworkObjectId of 109 but an object with that id is already in the spawned list. This should not happen![Netcode] [null][Deserialize][NetworkBehaviourSynchronization][Size mismatch] Expected: 122 Currently At: 121!(Please note that the second warning will cause a NullException without a patch fix applied for #4071)
Am I forgetting some rule about parenting or about spawning? What is the issue here? I'm not seeing my mistake in the docs.
Environment