@@ -62,7 +62,6 @@ test_platforms:
6262 standalone: StandaloneOSX
6363 model: M1 # The default model (an x64 Intel Mac VM) quite often caused a known issue of doing all the bitflips in packages resulting in failures
6464 # For mobile devices there is a split between the build and run phase so there is a need of splitting specification for both
65- # TODO: For android we could consider adding ARM64 configuration
6665 mobile_build:
6766 - name: android
6867 type: Unity::VM
@@ -102,11 +101,6 @@ test_platforms:
102101 image: package-ci/win10-ps4:v4
103102 flavor: b1.large
104103 standalone: PS4
105- # - name: ps5 --> SEE MTT-12118
106- # type: Unity::VM
107- # image: package-ci/win10-ps5:v4
108- # flavor: b1.large
109- # standalone: PS5
110104 - name: switch
111105 type: Unity::VM
112106 image: package-ci/win10-switch:v4
@@ -128,11 +122,6 @@ test_platforms:
128122 image: package-ci/win10-ps4:v4
129123 flavor: b1.large
130124 standalone: PS4
131- #- name: ps5 --> SEE MTT-12118
132- # type: Unity::console::ps5
133- # image: package-ci/win10-ps5:v4
134- # flavor: b1.large
135- # standalone: PS5
136125 - name: switch
137126 type: Unity::console::switch
138127 image: package-ci/win10-switch:v4
@@ -152,7 +141,6 @@ test_platforms:
152141
153142# EDITOR CONFIGURATIONS-------------------------------------------------------------------------------
154143# Editors to be used for testing. NGOv1.X official support started from 2021.3 editor
155- # TODO: When a new editor will be released it should be added to this list. Correct also if we will stop supporting one of the editors present here
156144
157145validation_editor:
158146 - 6000.0
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