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Fix broken test
1 parent 4fac723 commit 6d6e249

1 file changed

Lines changed: 1 addition & 2 deletions

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com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1448,8 +1448,7 @@ internal void ServerResetShutdownStateForSceneObjects()
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var networkObjects = FindObjects.ByType<NetworkObject>(orderByIdentifier: true, includeInactive: true);
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foreach (var obj in networkObjects)
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{
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if (obj.HasBeenSpawned)
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{
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if (obj.HasBeenSpawned && obj.InScenePlaced) {
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obj.ResetOnShutdown();
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}
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}

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