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chore: Updated aspects of Netcode package in anticipation of v2.13.1 release (#4092)
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com.unity.netcode.gameobjects/CHANGELOG.md

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- Single player session section to provide users with information about `SinglePlayerTransport` and an example script of how to switch between single and multi player sessions. (#4062)
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### Fixed
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### Security
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### Obsolete
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## [2.13.1] - 2026-07-19
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- Single player session section to provide users with information about `SinglePlayerTransport` and an example script of how to switch between single and multi player sessions. (#4062)
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### Fixed
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- Issue where `NetworkAnimator` did no bounds check on the parameter index read prior to obtaining a pointer to the location within the array. (#4090)
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- Issue where NetworkRigidbodyBase was always checking the 3D rigid body's interpolation mode when determining if it is kinematic and needs to put the rigid body to sleep and then switch to interpolation. (#4012)
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- Fixed AnticipatedNetworkTransform not respecting the InLocalSpace flag. (#3995)
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### Security
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### Obsolete
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## [2.13.0] - 2026-06-21
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com.unity.netcode.gameobjects/Runtime/Configuration/NetworkPrefab.cs

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return false;
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}
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#if UNIFIED_NETCODE
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// Mark this network prefab as having to be registered via the unified API
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HasGhost = networkObject.HasGhost;

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