diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md index 7b483dd3819..841715ea67a 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md @@ -204,7 +204,7 @@ This section is only available in Realtime or Mixed light **Mode**. | **Property** | **Description** | | -------------------------- | ------------------------------------------------------------ | | **Enable** | Enable the checkbox to let this Light cast shadows. | -| **Update Mode** | Use the drop-down to select the mode that HDRP uses to determine when to update a shadow map.
For information on the modes available, see the [Shadows in HDRP documentation](Shadows-in-HDRP.md#ShadowUpdateMode). | +| **Update Mode** | Determines how often HDRP updates the shadow map for the Light. The options are: For more information, refer to [Update shadows less frequently](shadow-update-mode.md). | | **Resolution** | Set the resolution of this Light’s shadow maps. Use the drop-down to select which quality mode to derive the resolution from. If you don't enable **Use Quality Settings**, or you select **Custom**, set the resolution, measured in pixels, in the input field.
A higher resolution increases the fidelity of shadows at the cost of GPU performance and memory usage, so if you experience any performance issues, try using a lower value. | | **Near Plane** | The distance, in meters, from the Light that GameObjects begin to cast shadows. | | **Shadowmask Mode** | Defines how the shadowmask behaves for this Light. For detailed information on each **Shadowmask Mode**, see the documentation on [Shadowmasks](Shadows-in-HDRP.md#ShadowmaskModes). This property is only visible if you tet the **Mode**, under [General](#GeneralProperties), to **Mixed**. | diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Mask-Map-and-Detail-Map.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Mask-Map-and-Detail-Map.md index 5534281d2ea..1ae5a6c4c45 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Mask-Map-and-Detail-Map.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Mask-Map-and-Detail-Map.md @@ -19,6 +19,8 @@ The mask map contains four grayscale textures, one in each color channel. The de | **Blue** | Detail mask | | **Alpha** | Smoothness | +**Note:** The detail mask texture allows you to control where the detail texture is applied on your model. Use a value of `1` to display the detail texture and a value of `0` to mask it. For instance, if your model has skin pores, you might mask the lips and eyebrows to prevent the pores from appearing in those areas. + To create a mask map, create a linear composited map in a photo editor, using the channels as described in the table above. The following example image demonstrates the individual components of a full mask map. diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Shadows-in-HDRP.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Shadows-in-HDRP.md index 2141226d337..746840c2464 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/Shadows-in-HDRP.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/Shadows-in-HDRP.md @@ -32,6 +32,8 @@ To enable this feature: HDRP renders all real-time shadows for a frame using a shadow map atlas for all [punctual light](Glossary.md#PunctualLight) shadows, an atlas for area lights and another one for Directional Light shadows. +HDRP also renders separate shadow atlases for cached shadows. For more information, refer to [Update shadows less frequently](shadow-update-mode.md). + Set the size of these atlases in your Unity Project’s [HDRP Asset](HDRP-Asset.md). The atlas size determines the maximum resolution of shadows in your Scene. For example, the default size of an atlas is 4096 x 4096, which can fit: @@ -101,50 +103,6 @@ Directional Lights don't use **Fade Distance**. Instead they use the **Max Dista **Shadowmask** is more memory intensive because the Camera uses shadowmask textures for static GameObjects close to the Camera, requiring a larger resolution shadowmask texture. - - -## Shadow Update Mode - -You can use **Update Mode** to specify the calculation method HDRP uses to update a [Light](Light-Component.md)'s shadow maps. The following Update Modes are available: - -| **Update Mode** | **Description** | -| --------------- | ------------------------------------------------------------ | -| **Every Frame** | HDRP updates the shadow maps for the light every frame. | -| **On Enable** | HDRP updates the shadow maps for the light whenever you enable the GameObject. | -| **On Demand** | HDRP updates the shadow maps for the light every time you request them. To do this, call the RequestShadowMapRendering() method in the Light's HDAdditionalLightData component. | - -The High Definition Render Pipeline (HDRP) uses shadow caching to increase performance by only updating the shadow maps for [Lights](Light-Component.md) when it's necessary. HDRP has shadow atlases for punctual, area, and directional Lights, and separate shadow atlases specifically for cached punctual and cached area Lights. For cached directional Lights, they use the same atlas as normal directional Lights. - -When a Light that caches its shadows renders its shadow map for the first time, HDRP registers it with the cached shadow manager which assigns the shadow map to a cached shadow atlas. For directional Lights, HDRP uses the same shadow atlas for cached and non-cached directional Lights. - -A Light's **Update Mode** determines whether HDRP caches its shadow map: - -* If you set a Light's **Update Mode** to **OnEnable** or **OnDemand**, HDRP caches the Light's shadow map. -* If you set a Light's **Update Mode** to **Every Frame**, HDRP doesn't cache the Light's shadow map. - -If you set the Light's **Update Mode** to **OnDemand**, you can manually request HDRP to update the Light's shadow map. To do this: - -1. Select a Light in your scene to view it in the Inspector window. -2. Go to **HDAdditionalLightData** and open the More menu (⋮). -3. Select **Edit Script**. -2. Call the `RequestShadowMapRendering` function in the script. - -If the Light has multiple shadows (for example, multiple cascades of a directional light), you can request the update of a specific sub-shadow. To do this, use the `RequestSubShadowMapRendering(shadowIndex)` function. - -When you set **Update Mode** to **OnDemand** HDRP renders the shadow maps `OnEnable` for the first time, or when first registered with the system by default. You can change this using the `onDemandShadowRenderOnPlacement` property. If you set this property to false, HDRP doesn't render the shadows until you call `RequestShadowMapRendering` or `RequestSubShadowMapRendering(shadowIndex)`. - -For a Light that caches its shadows, if you disable it or set its **Update Mode** to **Every Frame**, HDRP can preserve the Light's shadow map's place in the cached shadow atlas. This means that, if you enable the Light again, HDRP doesn't need to re-render the shadow map or place it into a shadow atlas. For information on how to make a Light preserve its shadow map's place in the cached shadow atlas, see [Preserving shadow atlas placement](#preserving-shadow-atlas-placement). - -As a shortcut for a common case, HDRP offers an option to automatically trigger an update when either the position or rotation of a light changes above a certain threshold. To enable this option: - -1. Select a Light in your Scene to view it in the Inspector window. -2. Go to **Light** > **Shadows** and set **Update Mode** to **On Enable** -3. Enable **Update on light movement**. - -You can customize the threshold that HDRP uses to determine how much a light needs to move or rotate to trigger an update. To do this, use the properties: `cachedShadowTranslationUpdateThreshold` and `cachedShadowAngleUpdateThreshold` properties on the Light's **HDAdditionalLightData** component. - -**Note**: Point lights ignore the angle differences when determining if they need to perform an update in this mode. - ### Customising shadow caching HDRP caches shadow maps for Punctual Lights into one atlas, Area Lights into another, and Directional Lights into the same atlas as non-cached Directional Lights. You can change the resolution of the first two cached shadow atlases independently of one another. To do this: @@ -161,19 +119,6 @@ After a Scene loads with the Lights you have already placed, if you add a new Li It's possible to check if a Light's shadow maps have a place in the cached shadow atlas by using `HDCachedShadowManager.instance.LightHasBeenPlacedInAtlas`. It's also possible to check if a Light's shadow maps have been placed and rendered at least once with `HDCachedShadowManager.instance.LightHasBeenPlaceAndRenderedAtLeastOnce`. -### Preserving shadow atlas placement - -If you disable the Light or change its **Update Mode** to **Every Frame**, the cached shadow manager unreserves the Light's shadow map's space in the cached shadow atlas and HDRP begins to render the Light's shadow map to the normal shadow atlases every frame. If the cached shadow manager needs to allocate space on the atlas for another Light, it can overwrite the space currently taken up by the original Light's shadow map. - -If you want to temporarily set a Light's **Update Mode** to **Every Frame** and want to set it back to **On Enable** or **On Demand** later, you can preserve the Light's shadow map placement in its atlas. This is useful, for example, if you want HDRP to cache a far away Light's shadow map, but update it every frame when it gets close to the [Camera](HDRP-Camera.md). To do this: - -1. Select a Light in your scene to view it in the Inspector window. -2. Go to **HDAdditionalLightData** and open the More menu (⋮) -3. Select **Edit Script** -4. Enable **preserveCachedShadow** and set it to **True**. HDRP preserves the Light's shadow map's space in its shadow atlas. - -**Note**: Even if you enable **preserveCachedShadow**, if you destroy the Light, it loses its placement in the shadow atlas. - ### Mixed Cached Shadow Maps In HDRP it's possible to cache only some of the shadow map. To do this: diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md index 146740d71c6..30535c56747 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md @@ -193,6 +193,7 @@ * [Local Volumetric Fog](Local-Volumetric-Fog.md) * [Light Layers](Light-Layers.md) * [Shadows](Shadows-in-HDRP.md) + * [Update shadows less frequently](shadow-update-mode.md) * [Shadowmasks](Lighting-Mode-Shadowmask.md) * [Volumetric Lighting](Volumetric-Lighting.md) * [Physical Light Units and Intensities](Physical-Light-Units.md) diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/shadow-update-mode.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/shadow-update-mode.md new file mode 100644 index 00000000000..cd3e78b107b --- /dev/null +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/shadow-update-mode.md @@ -0,0 +1,55 @@ +# Update shadows less frequently + +By default, the High Definition Render Pipline (HDRP) calculates the shadow map of a Light every frame. To improve performance, reduce how often HDRP updates the shadow map. + +## Reduce shadow map updates + +Follow these steps: + +1. Select a Light in your Scene. +1. In the Inspector window, in the **Shadows** section, set **Update Mode** to **On Enable** or **On Demand**. + + - **On Enable**: Updates the shadow map only when the Light is enabled. + - **On Demand**: Updates the shadow map only when you use an API to update the shadows manually. + +In these modes, HDRP caches the shadow map when the shadows update, and uses the cached version between updates. + +Point Lights and Area Lights have their own shadow atlas for cached shadows. Directional Lights store cached shadows in the same shadow atlas as non-cached Directional Lights. For more information about shadow atlases, refer to [Control shadow resolution and quality](Shadows-in-HDRP.md). + +## Updates shadows manually + +If you set the **Update Mode** of the Light to **On Demand**, follow these steps to update the shadows: + +1. In the Inspector window for the Light, go to **HDAdditionalLightData** and open the **More** (⋮) menu. +1. Select **Edit Script**. +1. Call the `RequestShadowMapRendering` API in the script when you want to update the shadows. + +HDRP also updates the shadows when you first enable [Contact Shadows](Override-Contact-Shadows.md). + +If you set a Directional Light to **On Demand**, update shadows frequently so they stay up-to-date with the camera position. Otherwise you might see visual artifacts. + +For more information about customizing which shadows HDRP updates and when, refer to the [`HDAdditionalLightData`](xref:UnityEngine.Rendering.HighDefinition.HDAdditionalLightData) API. + +## Update shadows when the Light moves + +To update the shadow map only when the position or rotation of the Light changes, follow these steps: + +1. Set **Update Mode** to **On Enable**. +1. Enable **Update on light movement**. + +To customize how much a light needs to move or rotate to trigger an update, use the [`cachedShadowAngleUpdateThreshold`](xref:UnityEngine.Rendering.HighDefinition.HDAdditionalLightData.cachedShadowAngleUpdateThreshold) and [`cachedShadowTranslationUpdateThreshold`](xref:UnityEngine.Rendering.HighDefinition.HDAdditionalLightData.cachedShadowTranslationUpdateThreshold) APIs. + +**Note**: Point Lights ignore `cachedShadowAngleUpdateThreshold`. + +## Preserve cached shadows + +To preserve a cached shadow map when you disable a Light or set its **Update Mode** back to **Every Frame**, edit your script to set the [`UnityEngine.Rendering.HighDefinition.HDAdditionalLightData.preserveCachedShadow`](HighDefinition.HDAdditionalLightData.preserveCachedShadow) property to `true`. + +HDRP keeps the shadow map in the shadow atlas, so it doesn't need to re-render the shadow map or place it into a shadow atlas again. This is useful if, for example, you want HDRP to cache the shadow map of a distant Light, but update the shadow map every frame when the Light gets closer to the camera. + +**Note**: If you destroy the Light, HDRP no longer preserves its shadow map in the shadow atlas. + +## Additional resources + +- [Realtime shadows](Realtime-Shadows.md) +- [Contact Shadows](Override-Contact-Shadows.md) diff --git a/Packages/com.unity.render-pipelines.universal/Documentation~/2d-customlit.md b/Packages/com.unity.render-pipelines.universal/Documentation~/2d-customlit.md deleted file mode 100644 index 78cf0b03df6..00000000000 --- a/Packages/com.unity.render-pipelines.universal/Documentation~/2d-customlit.md +++ /dev/null @@ -1,24 +0,0 @@ -# Custom Lighting in 2D - -The default lighting model in 2D renderer is meant for generic use and was design to provide some level flexibility. - -However, it is not infinitely flexible and may not be able to meet the needs for more custom or advance effects. - -You can now make your own 2D Lighting model. - -## Sprite Custom Lit Shader Graph - -The new Shader Graph target "Custom Lit Shader Graph" provides a great starting point to create a custom lighting model shader. It does not sample the Light Textures but it does have a Normal pass and a fallback Forward pass for use in non 2D Renderer. - -## 2D Light Texture -2D Light Textures are Render Textures created by the 2D Renderer that contain the visible lights in the scene. There are up to 4 textures each representing a blend style in the [2D Renderer Data](2DRendererData_overview.md) - -The built in Lit shaders will sample these textures and combined them with the Sprite's textures to create the lighting effect. - -## 2D Light Texture Node -To sample the Light Texture use the new "2D Light Texture" node in Shader Graph. The output of the node is the same as the output of a "Texture 2D" and should be fed into a "Texture Sampler". - -# Creating the Emissive Effect with Custom Lit Shader -The emissive effect is the perfect example of utilizing the Custom Lit Shader to create a custom effect. By combining the a mask texture to identify areas of the Sprite that should not receive lighting effect. - -The "Secondary Texture" feature is a great way to load the emissive mask. diff --git a/Packages/com.unity.render-pipelines.universal/Documentation~/TableOfContents.md b/Packages/com.unity.render-pipelines.universal/Documentation~/TableOfContents.md index f1eb16323a2..696251c085e 100644 --- a/Packages/com.unity.render-pipelines.universal/Documentation~/TableOfContents.md +++ b/Packages/com.unity.render-pipelines.universal/Documentation~/TableOfContents.md @@ -109,6 +109,7 @@ * [Fullscreen Master Stack in Shader Graph reference for URP](urp-shaders/fullscreen-master-stack-reference.md) * [Shaders and Materials](shaders-in-universalrp.md) * [Shading Models](shading-model.md) + * [Assign a channel-packed texture to a material](shaders-in-universalrp-channel-packed-texture.md) * [Material Variants](materialvariant-URP.md) * [Complex Lit](shader-complex-lit.md) * [Lit](lit-shader.md) diff --git a/Packages/com.unity.render-pipelines.universal/Documentation~/features/rendering-layers.md b/Packages/com.unity.render-pipelines.universal/Documentation~/features/rendering-layers.md index d121a21beae..b2382de97c8 100644 --- a/Packages/com.unity.render-pipelines.universal/Documentation~/features/rendering-layers.md +++ b/Packages/com.unity.render-pipelines.universal/Documentation~/features/rendering-layers.md @@ -140,7 +140,7 @@ This section contains information related to the impact of Rendering Layers on p * When using Rendering Layers only for Lights in the Forward Rendering Path, the performance impact is insignificant. -* Performance impact grows more significantly when the Rendering Layer count exceeds a multiple of 8. For example: increasing the layer count from 8 to 9 layers has a bigger relative impact than increasing the layer count from 9 to 10 layers. The same consideration applies to increasing the count from 16 to 17, from 24 to 25 and so on. +* Performance impact increases more significantly when the number of Rendering Layers reaches 9, 17, 25, and so on. This is because when the Rendering Layers exceed a multiple of 8, URP adds an extra texture channel the GPU must access. ## Additional resources diff --git a/Packages/com.unity.render-pipelines.universal/Documentation~/lit-shader.md b/Packages/com.unity.render-pipelines.universal/Documentation~/lit-shader.md index f9f9098e120..9f376ce47e7 100644 --- a/Packages/com.unity.render-pipelines.universal/Documentation~/lit-shader.md +++ b/Packages/com.unity.render-pipelines.universal/Documentation~/lit-shader.md @@ -47,6 +47,8 @@ The __Surface Options__ control how URP renders the Material on a screen. The __Surface Inputs__ describe the surface itself. For example, you can use these properties to make your surface look wet, dry, rough, or smooth. +You can use a single RGBA texture for the metallic, smoothness, and occlusion properties. For more information, refer to [Assign a channel-packed texture to a material in URP](shaders-in-universalrp-channel-packed-texture.md). + **Note:** If you are used to the [Standard Shader](https://docs.unity3d.com/Manual/Shader-StandardShader.html) in the built-in Unity render pipeline, these options are similar to the Main Maps settings in the [Material Editor](https://docs.unity3d.com/Manual/StandardShaderContextAndContent.html). diff --git a/Packages/com.unity.render-pipelines.universal/Documentation~/shader-complex-lit.md b/Packages/com.unity.render-pipelines.universal/Documentation~/shader-complex-lit.md index 576809c72b6..81bea07a718 100644 --- a/Packages/com.unity.render-pipelines.universal/Documentation~/shader-complex-lit.md +++ b/Packages/com.unity.render-pipelines.universal/Documentation~/shader-complex-lit.md @@ -49,6 +49,8 @@ The __Surface Options__ control how URP renders the Material on a screen. The __Surface Inputs__ describe the surface itself. For example, you can use these properties to make your surface look wet, dry, rough, or smooth. +You can use a single RGBA texture for the metallic, smoothness, and occlusion properties. For more information, refer to [Assign a channel-packed texture to a material in URP](shaders-in-universalrp-channel-packed-texture.md). + **Note:** If you are used to the [Standard Shader](https://docs.unity3d.com/Manual/Shader-StandardShader.html) in the built-in Unity render pipeline, these options are similar to the Main Maps settings in the [Material Editor](https://docs.unity3d.com/Manual/StandardShaderContextAndContent.html). diff --git a/Packages/com.unity.render-pipelines.universal/Documentation~/shaders-in-universalrp-channel-packed-texture.md b/Packages/com.unity.render-pipelines.universal/Documentation~/shaders-in-universalrp-channel-packed-texture.md new file mode 100644 index 00000000000..2842b501f22 --- /dev/null +++ b/Packages/com.unity.render-pipelines.universal/Documentation~/shaders-in-universalrp-channel-packed-texture.md @@ -0,0 +1,27 @@ +# Assign a channel-packed texture to a URP material + +In the [Lit](lit-shader) and [Complex Lit](shader-complex-lit) shaders in the Universal Render Pipeline (URP), you can use a single RGBA texture for the metallic, smoothness, and occlusion properties. This technique is called channel packing or texture packing. + +Follow these steps: + +1. Create a texture with the following channels: + + | **Channel** | **Property** | + | - | - | + | Red | Metallic | + | Green | Occlusion | + | Blue | Not used | + | Alpha | Smoothness | + +2. [Import the texture](https://docs.unity3d.com/Manual/ImportingTextures). + +3. In the Inspector window for the texture, disable **sRGB (Color Texture)**. + +4. Assign the texture to the **Metallic** and **Occlusion** properties of the material. Unity automatically uses the correct channels from the texture. + +You can use [Shader Graph](https://docs.unity3d.com/Manual/shader-graph) instead if you pack channels in textures differently. + +## Additional resources + +- [Materials](https://docs.unity3d.com/Manual/Materials) +- [Custom textures](https://docs.unity3d.com/Manual/Textures-landing) diff --git a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs index f8decb40c48..5a6a72aeea7 100644 --- a/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs +++ b/Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs @@ -774,6 +774,11 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re if (useRenderPassEnabled || useDepthPriming) createColorTexture |= createDepthTexture; + // If gfxAPI yflips intermediate texture, we can't mix-use backbuffer(not flipped) and render texture(flipped) due to different flip state/clipspace y. + // This introduces the final blit pass. + if(SystemInfo.graphicsUVStartsAtTop) + createColorTexture |= createDepthTexture; + //Set rt descriptors so preview camera's have access should it be needed var colorDescriptor = cameraTargetDescriptor; colorDescriptor.useMipMap = false; diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction.meta new file mode 100644 index 00000000000..4961fe72b73 --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 985274935fdbf774abf66ef609fc7583 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction.unity b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction.unity new file mode 100644 index 00000000000..39b21e1c331 --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction.unity @@ -0,0 +1,12431 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 10 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 3 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &4449892 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4449893} + - component: {fileID: 4449895} + - component: {fileID: 4449894} + m_Layer: 0 + m_Name: Individual - None 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4449893 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4449892} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1004531377} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &4449894 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4449892} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 18 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &4449895 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4449892} + m_Enabled: 1 + m_Tiles: + - first: {x: -3, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &47282883 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 47282884} + - component: {fileID: 47282886} + - component: {fileID: 47282885} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleInMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &47282884 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 47282883} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 864839693} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &47282885 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 47282883} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &47282886 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 47282883} + m_Enabled: 1 + m_Tiles: + - first: {x: -11, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &76593865 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 76593867} + - component: {fileID: 76593866} + m_Layer: 0 + m_Name: SpriteMask Shader + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!212 &76593866 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 76593865} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 1024265d4663d5840bab44e9ea802ee1, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_Sprite: {fileID: 21300000, guid: 1c1bbc2babac652448e1539458ad2d21, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 1, y: 1} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_MaskInteraction: 0 + m_SpriteSortPoint: 0 +--- !u!4 &76593867 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 76593865} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 8, y: -2.5, z: 0} + m_LocalScale: {x: 20, y: 3, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &78305444 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 78305445} + - component: {fileID: 78305447} + - component: {fileID: 78305446} + m_Layer: 0 + m_Name: Chunk - Shader - None + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &78305445 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 78305444} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 205137524} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &78305446 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 78305444} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 1 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &78305447 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 78305444} + m_Enabled: 1 + m_Tiles: + - first: {x: -10, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &105322933 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 105322934} + - component: {fileID: 105322936} + - component: {fileID: 105322935} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleOutofMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &105322934 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 105322933} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 205137524} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &105322935 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 105322933} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 6 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &105322936 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 105322933} + m_Enabled: 1 + m_Tiles: + - first: {x: -5, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &105777675 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 105777676} + - component: {fileID: 105777678} + - component: {fileID: 105777677} + m_Layer: 0 + m_Name: Chunk - None 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &105777676 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 105777675} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 214346214} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &105777677 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 105777675} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 8 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &105777678 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 105777675} + m_Enabled: 1 + m_Tiles: + - first: {x: -3, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &150661153 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 150661154} + - component: {fileID: 150661156} + - component: {fileID: 150661155} + m_Layer: 0 + m_Name: SRP - VisibleInMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &150661154 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 150661153} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1565511678} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &150661155 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 150661153} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 27 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &150661156 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 150661153} + m_Enabled: 1 + m_Tiles: + - first: {x: -4, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &151928560 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 151928561} + - component: {fileID: 151928563} + - component: {fileID: 151928562} + m_Layer: 0 + m_Name: SRP - VisibleInMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &151928561 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 151928560} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 300172612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &151928562 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 151928560} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 20 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &151928563 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 151928560} + m_Enabled: 1 + m_Tiles: + - first: {x: -11, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &189917553 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 189917554} + - component: {fileID: 189917556} + - component: {fileID: 189917555} + m_Layer: 0 + m_Name: Chunk - VisibleOutofMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &189917554 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 189917553} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 214346214} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &189917555 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 189917553} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 6 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &189917556 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 189917553} + m_Enabled: 1 + m_Tiles: + - first: {x: -5, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &205137522 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 205137524} + - component: {fileID: 205137523} + m_Layer: 0 + m_Name: Grid - Masked + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!156049354 &205137523 +Grid: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 205137522} + m_Enabled: 1 + m_CellSize: {x: 1, y: 1, z: 0} + m_CellGap: {x: 0, y: 0, z: 0} + m_CellLayout: 0 + m_CellSwizzle: 0 +--- !u!4 &205137524 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 205137522} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 9, y: -6, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 476499348} + - {fileID: 78305445} + - {fileID: 1112152107} + - {fileID: 2088643746} + - {fileID: 1654606196} + - {fileID: 1528018618} + - {fileID: 105322934} + - {fileID: 1200307848} + - {fileID: 1836751354} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &214346212 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 214346214} + - component: {fileID: 214346213} + m_Layer: 0 + m_Name: Grid - Masked + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!156049354 &214346213 +Grid: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 214346212} + m_Enabled: 1 + m_CellSize: {x: 1, y: 1, z: 0} + m_CellGap: {x: 0, y: 0, z: 0} + m_CellLayout: 0 + m_CellSwizzle: 0 +--- !u!4 &214346214 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 214346212} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 9, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 498093949} + - {fileID: 346258722} + - {fileID: 691802665} + - {fileID: 765619341} + - {fileID: 1141486180} + - {fileID: 845277303} + - {fileID: 189917554} + - {fileID: 1206244587} + - {fileID: 105777676} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &232875264 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 232875265} + - component: {fileID: 232875267} + - component: {fileID: 232875266} + m_Layer: 0 + m_Name: SRP - None + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &232875265 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 232875264} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1565511678} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &232875266 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 232875264} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 21 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &232875267 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 232875264} + m_Enabled: 1 + m_Tiles: + - first: {x: -10, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &251715405 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 251715406} + - component: {fileID: 251715408} + - component: {fileID: 251715407} + m_Layer: 0 + m_Name: Chunk - VisibleInMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &251715406 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 251715405} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1178893847} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &251715407 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 251715405} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 7 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &251715408 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 251715405} + m_Enabled: 1 + m_Tiles: + - first: {x: -4, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &275741666 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 275741667} + - component: {fileID: 275741669} + - component: {fileID: 275741668} + m_Layer: 0 + m_Name: Chunk - None 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &275741667 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 275741666} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1178893847} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &275741668 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 275741666} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 8 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &275741669 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 275741666} + m_Enabled: 1 + m_Tiles: + - first: {x: -3, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &300172610 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 300172612} + - component: {fileID: 300172611} + m_Layer: 0 + m_Name: Grid + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!156049354 &300172611 +Grid: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 300172610} + m_Enabled: 1 + m_CellSize: {x: 1, y: 1, z: 0} + m_CellGap: {x: 0, y: 0, z: 0} + m_CellLayout: 0 + m_CellSwizzle: 0 +--- !u!4 &300172612 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 300172610} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: -4, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 151928561} + - {fileID: 1005097838} + - {fileID: 1826794934} + - {fileID: 1604267346} + - {fileID: 916491935} + - {fileID: 917257771} + - {fileID: 1283665430} + - {fileID: 1039568809} + - {fileID: 1193809356} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &310092825 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 310092826} + - component: {fileID: 310092828} + - component: {fileID: 310092827} + m_Layer: 0 + m_Name: Individual - None 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &310092826 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 310092825} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1892672332} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &310092827 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 310092825} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 18 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &310092828 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 310092825} + m_Enabled: 1 + m_Tiles: + - first: {x: -3, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &337721037 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 337721038} + - component: {fileID: 337721040} + - component: {fileID: 337721039} + m_Layer: 0 + m_Name: Individual - VisibleInMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &337721038 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 337721037} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1892672332} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &337721039 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 337721037} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 15 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &337721040 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 337721037} + m_Enabled: 1 + m_Tiles: + - first: {x: -6, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &338958899 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 338958900} + - component: {fileID: 338958902} + - component: {fileID: 338958901} + m_Layer: 0 + m_Name: Individual - VisibleInMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &338958900 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 338958899} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1892672332} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &338958901 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 338958899} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 17 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &338958902 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 338958899} + m_Enabled: 1 + m_Tiles: + - first: {x: -4, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &346258721 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 346258722} + - component: {fileID: 346258724} + - component: {fileID: 346258723} + m_Layer: 0 + m_Name: Chunk - None + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &346258722 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 346258721} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 214346214} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &346258723 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 346258721} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 1 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &346258724 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 346258721} + m_Enabled: 1 + m_Tiles: + - first: {x: -10, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &375823832 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 375823833} + - component: {fileID: 375823835} + - component: {fileID: 375823834} + m_Layer: 0 + m_Name: Individual - None + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &375823833 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 375823832} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1004531377} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &375823834 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 375823832} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 11 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &375823835 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 375823832} + m_Enabled: 1 + m_Tiles: + - first: {x: -10, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &404659909 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 404659910} + - component: {fileID: 404659912} + - component: {fileID: 404659911} + m_Layer: 0 + m_Name: Individual - VisibleOutofMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &404659910 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 404659909} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1004531377} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &404659911 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 404659909} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 12 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &404659912 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 404659909} + m_Enabled: 1 + m_Tiles: + - first: {x: -9, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &461063003 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 461063004} + - component: {fileID: 461063006} + - component: {fileID: 461063005} + m_Layer: 0 + m_Name: Individual - VisibleOutofMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &461063004 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 461063003} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1892672332} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &461063005 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 461063003} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 16 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &461063006 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 461063003} + m_Enabled: 1 + m_Tiles: + - first: {x: -5, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &476499347 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 476499348} + - component: {fileID: 476499350} + - component: {fileID: 476499349} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleInMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &476499348 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 476499347} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 205137524} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &476499349 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 476499347} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 0 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &476499350 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 476499347} + m_Enabled: 1 + m_Tiles: + - first: {x: -11, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &498093948 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 498093949} + - component: {fileID: 498093951} + - component: {fileID: 498093950} + m_Layer: 0 + m_Name: Chunk - VisibleInMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &498093949 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 498093948} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 214346214} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &498093950 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 498093948} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 0 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &498093951 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 498093948} + m_Enabled: 1 + m_Tiles: + - first: {x: -11, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &551400981 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 551400983} + - component: {fileID: 551400982} + m_Layer: 0 + m_Name: SpriteMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!331 &551400982 +SpriteMask: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 551400981} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 15d0c3709176029428a0da2f8cecf0b5, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_Sprite: {fileID: 21300000, guid: 8e160a2a620644cd6afef9119dad1093, type: 3} + m_MaskAlphaCutoff: 0.2 + m_FrontSortingLayerID: 0 + m_BackSortingLayerID: 0 + m_FrontSortingLayer: 0 + m_BackSortingLayer: 0 + m_FrontSortingOrder: 0 + m_BackSortingOrder: 0 + m_IsCustomRangeActive: 0 + m_SpriteSortPoint: 0 + m_MaskSource: 0 +--- !u!4 &551400983 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 551400981} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 8.675, y: 5.5, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &662210485 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 662210486} + - component: {fileID: 662210488} + - component: {fileID: 662210487} + m_Layer: 0 + m_Name: Chunk - VisibleOutofMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &662210486 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 662210485} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1178893847} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &662210487 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 662210485} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 6 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &662210488 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 662210485} + m_Enabled: 1 + m_Tiles: + - first: {x: -5, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &667235944 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 667235945} + - component: {fileID: 667235947} + - component: {fileID: 667235946} + m_Layer: 0 + m_Name: Individual - VisibleInMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &667235945 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 667235944} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1004531377} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &667235946 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 667235944} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 15 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &667235947 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 667235944} + m_Enabled: 1 + m_Tiles: + - first: {x: -6, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &669558725 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 669558726} + - component: {fileID: 669558728} + - component: {fileID: 669558727} + m_Layer: 0 + m_Name: SRP - VisibleOutofMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &669558726 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 669558725} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1565511678} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &669558727 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 669558725} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 22 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &669558728 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 669558725} + m_Enabled: 1 + m_Tiles: + - first: {x: -9, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &691802664 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 691802665} + - component: {fileID: 691802667} + - component: {fileID: 691802666} + m_Layer: 0 + m_Name: Chunk - VisibleOutofMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &691802665 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 691802664} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 214346214} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &691802666 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 691802664} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 2 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &691802667 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 691802664} + m_Enabled: 1 + m_Tiles: + - first: {x: -9, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &765619340 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 765619341} + - component: {fileID: 765619343} + - component: {fileID: 765619342} + m_Layer: 0 + m_Name: Chunk - None 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &765619341 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 765619340} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 214346214} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &765619342 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 765619340} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 3 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &765619343 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 765619340} + m_Enabled: 1 + m_Tiles: + - first: {x: -8, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &776243399 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 776243400} + - component: {fileID: 776243402} + - component: {fileID: 776243401} + m_Layer: 0 + m_Name: Individual - VisibleOutofMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &776243400 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 776243399} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1892672332} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &776243401 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 776243399} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 12 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &776243402 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 776243399} + m_Enabled: 1 + m_Tiles: + - first: {x: -9, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &845277302 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 845277303} + - component: {fileID: 845277305} + - component: {fileID: 845277304} + m_Layer: 0 + m_Name: Chunk - VisibleInMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &845277303 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 845277302} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 214346214} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &845277304 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 845277302} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 5 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &845277305 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 845277302} + m_Enabled: 1 + m_Tiles: + - first: {x: -6, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &864839691 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 864839693} + - component: {fileID: 864839692} + m_Layer: 0 + m_Name: Grid + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!156049354 &864839692 +Grid: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 864839691} + m_Enabled: 1 + m_CellSize: {x: 1, y: 1, z: 0} + m_CellGap: {x: 0, y: 0, z: 0} + m_CellLayout: 0 + m_CellSwizzle: 0 +--- !u!4 &864839693 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 864839691} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: -6, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 47282884} + - {fileID: 1593276511} + - {fileID: 1104107610} + - {fileID: 1762039872} + - {fileID: 1734833073} + - {fileID: 1797162802} + - {fileID: 990018667} + - {fileID: 1760346236} + - {fileID: 1058434175} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &869160092 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 869160093} + - component: {fileID: 869160095} + - component: {fileID: 869160094} + m_Layer: 0 + m_Name: Individual - None + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &869160093 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 869160092} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1892672332} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &869160094 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 869160092} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 11 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &869160095 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 869160092} + m_Enabled: 1 + m_Tiles: + - first: {x: -10, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &894406764 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 894406765} + - component: {fileID: 894406767} + - component: {fileID: 894406766} + m_Layer: 0 + m_Name: Chunk - VisibleOutofMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &894406765 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 894406764} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1178893847} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &894406766 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 894406764} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 2 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &894406767 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 894406764} + m_Enabled: 1 + m_Tiles: + - first: {x: -9, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &913442844 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 913442845} + - component: {fileID: 913442847} + - component: {fileID: 913442846} + m_Layer: 0 + m_Name: SRP - None 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &913442845 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 913442844} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1565511678} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &913442846 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 913442844} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 23 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &913442847 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 913442844} + m_Enabled: 1 + m_Tiles: + - first: {x: -8, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &916491934 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 916491935} + - component: {fileID: 916491937} + - component: {fileID: 916491936} + m_Layer: 0 + m_Name: SRP - VisibleOutofMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &916491935 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 916491934} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 300172612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &916491936 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 916491934} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 24 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &916491937 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 916491934} + m_Enabled: 1 + m_Tiles: + - first: {x: -7, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &917257770 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 917257771} + - component: {fileID: 917257773} + - component: {fileID: 917257772} + m_Layer: 0 + m_Name: SRP - VisibleInMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &917257771 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 917257770} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 300172612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &917257772 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 917257770} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 25 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &917257773 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 917257770} + m_Enabled: 1 + m_Tiles: + - first: {x: -6, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &961739749 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 961739753} + - component: {fileID: 961739752} + - component: {fileID: 961739751} + - component: {fileID: 961739750} + - component: {fileID: 961739754} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &961739750 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 961739749} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_RenderShadows: 1 + m_RequiresDepthTextureOption: 2 + m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] + m_RendererIndex: -1 + m_VolumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + m_VolumeTrigger: {fileID: 0} + m_VolumeFrameworkUpdateModeOption: 2 + m_RenderPostProcessing: 0 + m_Antialiasing: 0 + m_AntialiasingQuality: 2 + m_StopNaN: 0 + m_Dithering: 0 + m_ClearDepth: 1 + m_AllowXRRendering: 1 + m_AllowHDROutput: 1 + m_UseScreenCoordOverride: 0 + m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0} + m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} + m_RequiresDepthTexture: 0 + m_RequiresColorTexture: 0 + m_TaaSettings: + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 + m_Version: 2 +--- !u!81 &961739751 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 961739749} + m_Enabled: 1 +--- !u!20 &961739752 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 961739749} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 2 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 50 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 1 + orthographic size: 6 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &961739753 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 961739749} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -1.5, y: 1, z: -10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &961739754 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 961739749} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 73231aa468d81ea49bc3d914080de185, type: 3} + m_Name: + m_EditorClassIdentifier: + ImageComparisonSettings: + TargetWidth: 1280 + TargetHeight: 720 + TargetMSAASamples: 1 + PerPixelCorrectnessThreshold: 0.001 + PerPixelGammaThreshold: 0.003921569 + PerPixelAlphaThreshold: 0.003921569 + RMSEThreshold: 0 + AverageCorrectnessThreshold: 0.005 + IncorrectPixelsThreshold: 0.0000038146973 + UseHDR: 0 + UseBackBuffer: 0 + ImageResolution: 2 + ActiveImageTests: 1 + ActivePixelTests: -1 + WaitFrames: 0 + XRCompatible: 0 + gpuDrivenCompatible: 1 + CheckMemoryAllocation: 0 + renderBackendCompatibility: 2 + SetBackBufferResolution: 0 +--- !u!1 &986076899 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 986076900} + - component: {fileID: 986076902} + - component: {fileID: 986076901} + m_Layer: 0 + m_Name: Chunk - VisibleInMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &986076900 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 986076899} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1178893847} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &986076901 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 986076899} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 5 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &986076902 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 986076899} + m_Enabled: 1 + m_Tiles: + - first: {x: -6, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &990018666 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 990018667} + - component: {fileID: 990018669} + - component: {fileID: 990018668} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleOutofMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &990018667 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 990018666} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 864839693} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &990018668 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 990018666} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 6 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &990018669 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 990018666} + m_Enabled: 1 + m_Tiles: + - first: {x: -5, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1004531375 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1004531377} + - component: {fileID: 1004531376} + m_Layer: 0 + m_Name: Grid + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!156049354 &1004531376 +Grid: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1004531375} + m_Enabled: 1 + m_CellSize: {x: 1, y: 1, z: 0} + m_CellGap: {x: 0, y: 0, z: 0} + m_CellLayout: 0 + m_CellSwizzle: 0 +--- !u!4 &1004531377 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1004531375} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: -2, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1671714893} + - {fileID: 375823833} + - {fileID: 404659910} + - {fileID: 1559275875} + - {fileID: 1144401961} + - {fileID: 667235945} + - {fileID: 1519488781} + - {fileID: 1758990594} + - {fileID: 4449893} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1005097837 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1005097838} + - component: {fileID: 1005097840} + - component: {fileID: 1005097839} + m_Layer: 0 + m_Name: SRP - None + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1005097838 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1005097837} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 300172612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1005097839 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1005097837} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 21 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1005097840 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1005097837} + m_Enabled: 1 + m_Tiles: + - first: {x: -10, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1035381096 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1035381097} + - component: {fileID: 1035381099} + - component: {fileID: 1035381098} + m_Layer: 0 + m_Name: Chunk - None + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1035381097 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1035381096} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1178893847} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1035381098 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1035381096} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 1 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1035381099 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1035381096} + m_Enabled: 1 + m_Tiles: + - first: {x: -10, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1039568808 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1039568809} + - component: {fileID: 1039568811} + - component: {fileID: 1039568810} + m_Layer: 0 + m_Name: SRP - VisibleInMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1039568809 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1039568808} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 300172612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1039568810 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1039568808} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 27 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1039568811 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1039568808} + m_Enabled: 1 + m_Tiles: + - first: {x: -4, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1058434174 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1058434175} + - component: {fileID: 1058434177} + - component: {fileID: 1058434176} + m_Layer: 0 + m_Name: Chunk - Shader - None 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1058434175 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1058434174} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 864839693} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1058434176 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1058434174} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 8 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1058434177 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1058434174} + m_Enabled: 1 + m_Tiles: + - first: {x: -3, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1074892090 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1074892091} + - component: {fileID: 1074892093} + - component: {fileID: 1074892092} + m_Layer: 0 + m_Name: Individual - VisibleInMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1074892091 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1074892090} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1892672332} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1074892092 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1074892090} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 10 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1074892093 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1074892090} + m_Enabled: 1 + m_Tiles: + - first: {x: -11, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1104107609 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1104107610} + - component: {fileID: 1104107612} + - component: {fileID: 1104107611} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleOutofMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1104107610 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1104107609} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 864839693} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1104107611 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1104107609} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 2 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1104107612 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1104107609} + m_Enabled: 1 + m_Tiles: + - first: {x: -9, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1112152106 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1112152107} + - component: {fileID: 1112152109} + - component: {fileID: 1112152108} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleOutofMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1112152107 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1112152106} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 205137524} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1112152108 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1112152106} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 2 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1112152109 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1112152106} + m_Enabled: 1 + m_Tiles: + - first: {x: -9, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1141486179 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1141486180} + - component: {fileID: 1141486182} + - component: {fileID: 1141486181} + m_Layer: 0 + m_Name: Chunk - VisibleOutofMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1141486180 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1141486179} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 214346214} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1141486181 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1141486179} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 4 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1141486182 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1141486179} + m_Enabled: 1 + m_Tiles: + - first: {x: -7, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1144401960 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1144401961} + - component: {fileID: 1144401963} + - component: {fileID: 1144401962} + m_Layer: 0 + m_Name: Individual - VisibleOutofMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1144401961 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1144401960} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1004531377} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1144401962 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1144401960} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 14 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1144401963 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1144401960} + m_Enabled: 1 + m_Tiles: + - first: {x: -7, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1171950133 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1171950134} + - component: {fileID: 1171950136} + - component: {fileID: 1171950135} + m_Layer: 0 + m_Name: SRP - VisibleOutofMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1171950134 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1171950133} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1565511678} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1171950135 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1171950133} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 26 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1171950136 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1171950133} + m_Enabled: 1 + m_Tiles: + - first: {x: -5, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1178893845 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1178893847} + - component: {fileID: 1178893846} + m_Layer: 0 + m_Name: Grid + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!156049354 &1178893846 +Grid: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1178893845} + m_Enabled: 1 + m_CellSize: {x: 1, y: 1, z: 0} + m_CellGap: {x: 0, y: 0, z: 0} + m_CellLayout: 0 + m_CellSwizzle: 0 +--- !u!4 &1178893847 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1178893845} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2077023562} + - {fileID: 1035381097} + - {fileID: 894406765} + - {fileID: 1953022102} + - {fileID: 1455562697} + - {fileID: 986076900} + - {fileID: 662210486} + - {fileID: 251715406} + - {fileID: 275741667} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1193809355 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1193809356} + - component: {fileID: 1193809358} + - component: {fileID: 1193809357} + m_Layer: 0 + m_Name: SRP - None 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1193809356 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1193809355} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 300172612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1193809357 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1193809355} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 28 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1193809358 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1193809355} + m_Enabled: 1 + m_Tiles: + - first: {x: -3, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1200307847 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1200307848} + - component: {fileID: 1200307850} + - component: {fileID: 1200307849} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleInMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1200307848 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1200307847} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 205137524} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1200307849 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1200307847} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 7 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1200307850 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1200307847} + m_Enabled: 1 + m_Tiles: + - first: {x: -4, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1206244586 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1206244587} + - component: {fileID: 1206244589} + - component: {fileID: 1206244588} + m_Layer: 0 + m_Name: Chunk - VisibleInMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1206244587 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1206244586} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 214346214} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1206244588 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1206244586} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 7 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1206244589 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1206244586} + m_Enabled: 1 + m_Tiles: + - first: {x: -4, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1283665429 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1283665430} + - component: {fileID: 1283665432} + - component: {fileID: 1283665431} + m_Layer: 0 + m_Name: SRP - VisibleOutofMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1283665430 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1283665429} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 300172612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1283665431 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1283665429} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 26 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1283665432 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1283665429} + m_Enabled: 1 + m_Tiles: + - first: {x: -5, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1378598772 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1378598773} + - component: {fileID: 1378598775} + - component: {fileID: 1378598774} + m_Layer: 0 + m_Name: SRP - None 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1378598773 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1378598772} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1565511678} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1378598774 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1378598772} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 28 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1378598775 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1378598772} + m_Enabled: 1 + m_Tiles: + - first: {x: -3, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1448817525 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1448817526} + - component: {fileID: 1448817528} + - component: {fileID: 1448817527} + m_Layer: 0 + m_Name: SRP - VisibleInMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1448817526 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1448817525} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1565511678} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1448817527 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1448817525} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 20 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1448817528 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1448817525} + m_Enabled: 1 + m_Tiles: + - first: {x: -11, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1455562696 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1455562697} + - component: {fileID: 1455562699} + - component: {fileID: 1455562698} + m_Layer: 0 + m_Name: Chunk - VisibleOutofMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1455562697 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1455562696} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1178893847} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1455562698 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1455562696} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 4 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1455562699 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1455562696} + m_Enabled: 1 + m_Tiles: + - first: {x: -7, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1519488780 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1519488781} + - component: {fileID: 1519488783} + - component: {fileID: 1519488782} + m_Layer: 0 + m_Name: Individual - VisibleOutofMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1519488781 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1519488780} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1004531377} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1519488782 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1519488780} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 16 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1519488783 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1519488780} + m_Enabled: 1 + m_Tiles: + - first: {x: -5, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1528018617 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1528018618} + - component: {fileID: 1528018620} + - component: {fileID: 1528018619} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleInMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1528018618 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1528018617} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 205137524} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1528018619 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1528018617} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 5 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1528018620 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1528018617} + m_Enabled: 1 + m_Tiles: + - first: {x: -6, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1530200892 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1530200893} + - component: {fileID: 1530200895} + - component: {fileID: 1530200894} + m_Layer: 0 + m_Name: Individual - VisibleOutofMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1530200893 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1530200892} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1892672332} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1530200894 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1530200892} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 14 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1530200895 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1530200892} + m_Enabled: 1 + m_Tiles: + - first: {x: -7, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1559275874 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1559275875} + - component: {fileID: 1559275877} + - component: {fileID: 1559275876} + m_Layer: 0 + m_Name: Individual - None 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1559275875 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1559275874} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1004531377} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1559275876 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1559275874} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 13 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1559275877 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1559275874} + m_Enabled: 1 + m_Tiles: + - first: {x: -8, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1565511676 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1565511678} + - component: {fileID: 1565511677} + m_Layer: 0 + m_Name: Grid - Masked + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!156049354 &1565511677 +Grid: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1565511676} + m_Enabled: 1 + m_CellSize: {x: 1, y: 1, z: 0} + m_CellGap: {x: 0, y: 0, z: 0} + m_CellLayout: 0 + m_CellSwizzle: 0 +--- !u!4 &1565511678 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1565511676} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 9, y: -4, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1448817526} + - {fileID: 232875265} + - {fileID: 669558726} + - {fileID: 913442845} + - {fileID: 1771462384} + - {fileID: 1724484958} + - {fileID: 1171950134} + - {fileID: 150661154} + - {fileID: 1378598773} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1593276510 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1593276511} + - component: {fileID: 1593276513} + - component: {fileID: 1593276512} + m_Layer: 0 + m_Name: Chunk - Shader - None + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1593276511 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1593276510} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 864839693} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1593276512 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1593276510} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 1 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1593276513 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1593276510} + m_Enabled: 1 + m_Tiles: + - first: {x: -10, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1604267345 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1604267346} + - component: {fileID: 1604267348} + - component: {fileID: 1604267347} + m_Layer: 0 + m_Name: SRP - None 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1604267346 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1604267345} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 300172612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1604267347 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1604267345} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 23 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1604267348 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1604267345} + m_Enabled: 1 + m_Tiles: + - first: {x: -8, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1654606195 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1654606196} + - component: {fileID: 1654606198} + - component: {fileID: 1654606197} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleOutofMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1654606196 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1654606195} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 205137524} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1654606197 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1654606195} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 4 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1654606198 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1654606195} + m_Enabled: 1 + m_Tiles: + - first: {x: -7, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1671714892 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1671714893} + - component: {fileID: 1671714895} + - component: {fileID: 1671714894} + m_Layer: 0 + m_Name: Individual - VisibleInMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1671714893 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1671714892} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1004531377} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1671714894 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1671714892} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 10 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1671714895 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1671714892} + m_Enabled: 1 + m_Tiles: + - first: {x: -11, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1724484957 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1724484958} + - component: {fileID: 1724484960} + - component: {fileID: 1724484959} + m_Layer: 0 + m_Name: SRP - VisibleInMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1724484958 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1724484957} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1565511678} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1724484959 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1724484957} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 25 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1724484960 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1724484957} + m_Enabled: 1 + m_Tiles: + - first: {x: -6, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1734833072 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1734833073} + - component: {fileID: 1734833075} + - component: {fileID: 1734833074} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleOutofMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1734833073 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1734833072} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 864839693} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1734833074 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1734833072} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 4 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1734833075 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1734833072} + m_Enabled: 1 + m_Tiles: + - first: {x: -7, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1758990593 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1758990594} + - component: {fileID: 1758990596} + - component: {fileID: 1758990595} + m_Layer: 0 + m_Name: Individual - VisibleInMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1758990594 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1758990593} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1004531377} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1758990595 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1758990593} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 17 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1758990596 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1758990593} + m_Enabled: 1 + m_Tiles: + - first: {x: -4, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1760346235 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1760346236} + - component: {fileID: 1760346238} + - component: {fileID: 1760346237} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleInMask 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1760346236 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760346235} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 864839693} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1760346237 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760346235} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 7 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1760346238 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760346235} + m_Enabled: 1 + m_Tiles: + - first: {x: -4, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1762039871 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1762039872} + - component: {fileID: 1762039874} + - component: {fileID: 1762039873} + m_Layer: 0 + m_Name: Chunk - Shader - None 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1762039872 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1762039871} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 864839693} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1762039873 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1762039871} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 3 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1762039874 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1762039871} + m_Enabled: 1 + m_Tiles: + - first: {x: -8, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1771462383 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1771462384} + - component: {fileID: 1771462386} + - component: {fileID: 1771462385} + m_Layer: 0 + m_Name: SRP - VisibleOutofMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1771462384 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1771462383} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1565511678} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1771462385 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1771462383} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 24 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1771462386 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1771462383} + m_Enabled: 1 + m_Tiles: + - first: {x: -7, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1797162801 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1797162802} + - component: {fileID: 1797162804} + - component: {fileID: 1797162803} + m_Layer: 0 + m_Name: Chunk - Shader - VisibleInMask 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1797162802 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1797162801} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 864839693} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1797162803 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1797162801} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 5 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &1797162804 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1797162801} + m_Enabled: 1 + m_Tiles: + - first: {x: -6, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1826794933 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1826794934} + - component: {fileID: 1826794936} + - component: {fileID: 1826794935} + m_Layer: 0 + m_Name: SRP - VisibleOutofMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1826794934 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1826794933} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 300172612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1826794935 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1826794933} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 22 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 2 +--- !u!1839735485 &1826794936 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1826794933} + m_Enabled: 1 + m_Tiles: + - first: {x: -9, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -9, y: 0, z: 0} + m_Size: {x: 9, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1836751353 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1836751354} + - component: {fileID: 1836751356} + - component: {fileID: 1836751355} + m_Layer: 0 + m_Name: Chunk - Shader - None 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1836751354 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1836751353} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 205137524} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1836751355 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1836751353} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 8 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1836751356 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1836751353} + m_Enabled: 1 + m_Tiles: + - first: {x: -3, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1868853227 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1868853228} + - component: {fileID: 1868853230} + - component: {fileID: 1868853229} + m_Layer: 0 + m_Name: Individual - None 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1868853228 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1868853227} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1892672332} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1868853229 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1868853227} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 13 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 1 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1868853230 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1868853227} + m_Enabled: 1 + m_Tiles: + - first: {x: -8, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1892672330 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1892672332} + - component: {fileID: 1892672331} + m_Layer: 0 + m_Name: Grid - Masked + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!156049354 &1892672331 +Grid: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1892672330} + m_Enabled: 1 + m_CellSize: {x: 1, y: 1, z: 0} + m_CellGap: {x: 0, y: 0, z: 0} + m_CellLayout: 0 + m_CellSwizzle: 0 +--- !u!4 &1892672332 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1892672330} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 9, y: -2, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1074892091} + - {fileID: 869160093} + - {fileID: 776243400} + - {fileID: 1868853228} + - {fileID: 1530200893} + - {fileID: 337721038} + - {fileID: 461063004} + - {fileID: 338958900} + - {fileID: 310092826} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1953022101 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1953022102} + - component: {fileID: 1953022104} + - component: {fileID: 1953022103} + m_Layer: 0 + m_Name: Chunk - None 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1953022102 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1953022101} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1178893847} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &1953022103 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1953022101} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 3 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &1953022104 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1953022101} + m_Enabled: 1 + m_Tiles: + - first: {x: -8, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &2077023561 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2077023562} + - component: {fileID: 2077023564} + - component: {fileID: 2077023563} + m_Layer: 0 + m_Name: Chunk - VisibleInMask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2077023562 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2077023561} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1178893847} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &2077023563 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2077023561} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 1 +--- !u!1839735485 &2077023564 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2077023561} + m_Enabled: 1 + m_Tiles: + - first: {x: -11, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -11, y: 0, z: 0} + m_Size: {x: 11, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &2088643745 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2088643746} + - component: {fileID: 2088643748} + - component: {fileID: 2088643747} + m_Layer: 0 + m_Name: Chunk - Shader - None 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2088643746 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2088643745} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 205137524} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &2088643747 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2088643745} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 978bb63e0ef6dca4ca9b8da87c3f7f75, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 116359401 + m_SortingLayer: 1 + m_SortingOrder: 3 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &2088643748 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2088643745} + m_Enabled: 1 + m_Tiles: + - first: {x: -8, y: 3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 898ab856ab374ef428ab13e10c948a0d, type: 2} + m_TileSpriteArray: + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 0a451cb9697c39044815bbd2d048826c, type: 3} + m_TileMatrixArray: + - m_RefCount: 1 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 1 + m_Data: {r: 0.94482756, g: 1, b: 0, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: 0, z: 0} + m_Size: {x: 10, y: 4, z: 1} + m_TileAnchor: {x: 0.5, y: 0.5, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1660057539 &9223372036854775807 +SceneRoots: + m_ObjectHideFlags: 0 + m_Roots: + - {fileID: 961739753} + - {fileID: 1178893847} + - {fileID: 1004531377} + - {fileID: 300172612} + - {fileID: 864839693} + - {fileID: 214346214} + - {fileID: 1892672332} + - {fileID: 1565511678} + - {fileID: 205137524} + - {fileID: 551400983} + - {fileID: 76593867} diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction.unity.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction.unity.meta new file mode 100644 index 00000000000..e9bf16b3141 --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e359a75a73e464ca29b4c0c0d3f80c68 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.mat b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.mat new file mode 100644 index 00000000000..e9ac9bc5969 --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.mat @@ -0,0 +1,84 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: 088_TilemapRenderer_Mask + m_Shader: {fileID: 4800000, guid: 780a6e243c11fd14dbb3055ebe02941b, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.mat.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.mat.meta new file mode 100644 index 00000000000..03f83609389 --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1024265d4663d5840bab44e9ea802ee1 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.shader b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.shader new file mode 100644 index 00000000000..872ffb4c9aa --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.shader @@ -0,0 +1,53 @@ +Shader "088/Mask" +{ + Properties + { + _MainTex("Base RGBA", 2D) = "white" {} + } + + SubShader + { + Tags { "RenderType" = "Opaque" "Queue"="Transparent-10"} + ZWrite Off + ZTest Always + Fog { Mode Off } + Lighting Off + Cull Off + + Pass + { + Stencil { + Ref 1 + WriteMask 1 + Comp Always + Pass Replace + } + ColorMask 0 + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata { + float4 vertex : POSITION; + }; + + struct v2f { + float4 pos : SV_POSITION; + }; + + v2f vert(appdata v) { + v2f o; + o.pos = UnityObjectToClipPos(v.vertex); + return o; + } + + fixed4 frag(v2f i) : SV_Target { + return fixed4(0,0,0,0); + } + ENDCG + } + } +} diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.shader.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.shader.meta new file mode 100644 index 00000000000..f2bf748dd87 --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Mask.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 780a6e243c11fd14dbb3055ebe02941b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.mat b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.mat new file mode 100644 index 00000000000..e8e01da0fd9 --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.mat @@ -0,0 +1,84 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: 088_TilemapRenderer_Masked + m_Shader: {fileID: 4800000, guid: e3f127579f692074abe997d4619f18fb, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.mat.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.mat.meta new file mode 100644 index 00000000000..520cdd1013e --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 978bb63e0ef6dca4ca9b8da87c3f7f75 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.shader b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.shader new file mode 100644 index 00000000000..db0229af556 --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.shader @@ -0,0 +1,220 @@ +Shader "088/Masked" +{ + Properties + { + _MainTex ("Sprite Texture", 2D) = "white" {} + + // Legacy properties. They're here so that materials using this shader can gracefully fallback to the legacy sprite shader. + [HideInInspector] _Color ("Tint", Color) = (1,1,1,1) + [HideInInspector] PixelSnap ("Pixel snap", Float) = 0 + [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1) + [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1) + [HideInInspector] _AlphaTex ("External Alpha", 2D) = "white" {} + [HideInInspector] _EnableExternalAlpha ("Enable External Alpha", Float) = 0 + } + + SubShader + { + Tags {"Queue" = "Transparent" "RenderType" = "Transparent" "RenderPipeline" = "UniversalPipeline" } + + Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha + Cull Off + ZWrite Off + + Pass + { + Tags { "LightMode" = "Universal2D" } + + Stencil { + Ref 1 + ReadMask 1 + Comp NotEqual + Pass Keep + } + + HLSLPROGRAM + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl" + #if defined(DEBUG_DISPLAY) + #include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/InputData2D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging2D.hlsl" + #endif + + #pragma vertex UnlitVertex + #pragma fragment UnlitFragment + + // GPU Instancing + #pragma multi_compile_instancing + #pragma multi_compile _ DEBUG_DISPLAY + + struct Attributes + { + float3 positionOS : POSITION; + float4 color : COLOR; + float2 uv : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + half4 color : COLOR; + float2 uv : TEXCOORD0; + #if defined(DEBUG_DISPLAY) + float3 positionWS : TEXCOORD2; + #endif + UNITY_VERTEX_OUTPUT_STEREO + }; + + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + half4 _MainTex_ST; + float4 _Color; + half4 _RendererColor; + + Varyings UnlitVertex(Attributes v) + { + Varyings o = (Varyings)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + +#ifdef UNITY_INSTANCING_ENABLED + v.positionOS = UnityFlipSprite(v.positionOS, unity_SpriteFlip); +#endif + o.positionCS = TransformObjectToHClip(v.positionOS); + #if defined(DEBUG_DISPLAY) + o.positionWS = TransformObjectToWorld(v.positionOS); + #endif + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + o.color = v.color * _Color * _RendererColor; +#ifdef UNITY_INSTANCING_ENABLED + o.color *= unity_SpriteColor; +#endif + return o; + } + + half4 UnlitFragment(Varyings i) : SV_Target + { + float4 mainTex = i.color * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv); + + #if defined(DEBUG_DISPLAY) + SurfaceData2D surfaceData; + InputData2D inputData; + half4 debugColor = 0; + + InitializeSurfaceData(mainTex.rgb, mainTex.a, surfaceData); + InitializeInputData(i.uv, inputData); + SETUP_DEBUG_DATA_2D(inputData, i.positionWS); + + if(CanDebugOverrideOutputColor(surfaceData, inputData, debugColor)) + { + return debugColor; + } + #endif + + return mainTex; + } + ENDHLSL + } + + Pass + { + Tags { "LightMode" = "UniversalForward" "Queue"="Transparent" "RenderType"="Transparent"} + + Stencil { + Ref 1 + ReadMask 1 + Comp NotEqual + Pass Keep + } + + HLSLPROGRAM + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl" + #if defined(DEBUG_DISPLAY) + #include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/InputData2D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging2D.hlsl" + #endif + + #pragma vertex UnlitVertex + #pragma fragment UnlitFragment + + // GPU Instancing + #pragma multi_compile_instancing + #pragma multi_compile_fragment _ DEBUG_DISPLAY + + struct Attributes + { + float3 positionOS : POSITION; + float4 color : COLOR; + float2 uv : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + float4 color : COLOR; + float2 uv : TEXCOORD0; + #if defined(DEBUG_DISPLAY) + float3 positionWS : TEXCOORD2; + #endif + UNITY_VERTEX_OUTPUT_STEREO + }; + + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + float4 _MainTex_ST; + float4 _Color; + half4 _RendererColor; + + Varyings UnlitVertex(Attributes attributes) + { + Varyings o = (Varyings)0; + UNITY_SETUP_INSTANCE_ID(attributes); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + +#ifdef UNITY_INSTANCING_ENABLED + attributes.positionOS = UnityFlipSprite(attributes.positionOS, unity_SpriteFlip); +#endif + o.positionCS = TransformObjectToHClip(attributes.positionOS); + #if defined(DEBUG_DISPLAY) + o.positionWS = TransformObjectToWorld(attributes.positionOS); + #endif + o.uv = TRANSFORM_TEX(attributes.uv, _MainTex); + o.color = attributes.color * _Color * _RendererColor; +#ifdef UNITY_INSTANCING_ENABLED + o.color *= unity_SpriteColor; +#endif + return o; + } + + float4 UnlitFragment(Varyings i) : SV_Target + { + float4 mainTex = i.color * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv); + + #if defined(DEBUG_DISPLAY) + SurfaceData2D surfaceData; + InputData2D inputData; + half4 debugColor = 0; + + InitializeSurfaceData(mainTex.rgb, mainTex.a, surfaceData); + InitializeInputData(i.uv, inputData); + SETUP_DEBUG_DATA_2D(inputData, i.positionWS); + + if(CanDebugOverrideOutputColor(surfaceData, inputData, debugColor)) + { + return debugColor; + } + #endif + + return mainTex; + } + ENDHLSL + } + } + + Fallback "Sprites/Default" +} diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.shader.meta b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.shader.meta new file mode 100644 index 00000000000..5b6b1fda5d8 --- /dev/null +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/088_TilemapRenderer_MaskInteraction/088_TilemapRenderer_Masked.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e3f127579f692074abe997d4619f18fb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/ProjectSettings/EditorBuildSettings.asset b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/ProjectSettings/EditorBuildSettings.asset index b199de0f7d5..b7b8bc644a5 100644 --- a/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/ProjectSettings/EditorBuildSettings.asset +++ b/Tests/SRPTests/Projects/UniversalGraphicsTest_2D/ProjectSettings/EditorBuildSettings.asset @@ -239,4 +239,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/083_GPU_Instancing.unity guid: 67d46509b9dfceb43bf64d2d1ae052f5 + - enabled: 1 + path: Assets/Scenes/088_TilemapRenderer_MaskInteraction.unity + guid: e359a75a73e464ca29b4c0c0d3f80c68 m_configObjects: {}