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b/TestProjects/UniversalGraphicsTest_2D/Assets/Scenes/015_Shadergraph_VFX/015_VFX_Shadergraph.shadergraph.meta new file mode 100644 index 00000000000..e1c4a8cebbc --- /dev/null +++ b/TestProjects/UniversalGraphicsTest_2D/Assets/Scenes/015_Shadergraph_VFX/015_VFX_Shadergraph.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 24a73dccd7b6fad4798be282f96a21f4 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/TestProjects/UniversalGraphicsTest_2D/Packages/manifest.json b/TestProjects/UniversalGraphicsTest_2D/Packages/manifest.json index 84231ea127f..e252b49299f 100644 --- a/TestProjects/UniversalGraphicsTest_2D/Packages/manifest.json +++ b/TestProjects/UniversalGraphicsTest_2D/Packages/manifest.json @@ -12,6 +12,7 @@ "com.unity.render-pipelines.universal": "file:../../../com.unity.render-pipelines.universal", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", "com.unity.testing.urp": "file:../../../com.unity.testing.urp", + "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", "com.unity.test-framework": "1.1.30", "com.unity.test-framework.build": "0.0.1-preview.14", "com.unity.test-framework.utp-reporter": "1.0.2-preview", diff --git a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteForwardPass.hlsl b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteForwardPass.hlsl index b775c7a2483..1b0fc7f1236 100644 --- a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteForwardPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteForwardPass.hlsl @@ -16,8 +16,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #ifdef UNIVERSAL_USELEGACYSPRITEBLOCKS half4 color = surfaceDescription.SpriteColor; diff --git a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteLitPass.hlsl b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteLitPass.hlsl index da275f12412..a7ae44af060 100644 --- a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteLitPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteLitPass.hlsl @@ -34,8 +34,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #ifdef UNIVERSAL_USELEGACYSPRITEBLOCKS half4 color = surfaceDescription.SpriteColor; @@ -43,7 +42,11 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET half4 color = half4(surfaceDescription.BaseColor, surfaceDescription.Alpha); #endif +#ifdef HAVE_VFX_MODIFICATION + //TODO Hack for VFX, unpacked.color isn't defined +#else color *= unpacked.color; +#endif SurfaceData2D surfaceData; InitializeSurfaceData(color.rgb, color.a, surfaceDescription.SpriteMask, surfaceData); diff --git a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteNormalPass.hlsl b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteNormalPass.hlsl index 7284f2621b1..c45e54cef60 100644 --- a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteNormalPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteNormalPass.hlsl @@ -13,8 +13,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); half crossSign = (unpacked.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); half3 bitangent = crossSign * cross(unpacked.normalWS.xyz, unpacked.tangentWS.xyz); diff --git a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteUnlitPass.hlsl b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteUnlitPass.hlsl index 21a1f476252..c36b3ddf368 100644 --- a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteUnlitPass.hlsl +++ b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteUnlitPass.hlsl @@ -18,8 +18,7 @@ half4 frag(PackedVaryings packedInput) : SV_TARGET UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); - SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); - SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); + SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #ifdef UNIVERSAL_USELEGACYSPRITEBLOCKS half4 color = surfaceDescription.SpriteColor; diff --git a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteCustomLitSubTarget.cs b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteCustomLitSubTarget.cs index 20adcfcee8d..9f4ef65a382 100644 --- a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteCustomLitSubTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteCustomLitSubTarget.cs @@ -23,11 +23,13 @@ public override void Setup(ref TargetSetupContext context) { base.Setup(ref context); context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency); - context.AddSubShader(SubShaders.SpriteLit(target)); + context.AddSubShader(PostProcessSubShader(SubShaders.SpriteLit(target))); } public override void GetFields(ref TargetFieldContext context) { + base.GetFields(ref context); + // Only support SpriteColor legacy block if BaseColor/Alpha are not active var descs = context.blocks.Select(x => x.descriptor); bool useLegacyBlocks = !descs.Contains(BlockFields.SurfaceDescription.BaseColor) && !descs.Contains(BlockFields.SurfaceDescription.Alpha); diff --git a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteLitSubTarget.cs b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteLitSubTarget.cs index 0d4f25e11db..7827df33fe9 100644 --- a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteLitSubTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteLitSubTarget.cs @@ -25,11 +25,13 @@ public override void Setup(ref TargetSetupContext context) { base.Setup(ref context); context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency); - context.AddSubShader(SubShaders.SpriteLit(target)); + context.AddSubShader(PostProcessSubShader(SubShaders.SpriteLit(target))); } public override void GetFields(ref TargetFieldContext context) { + base.GetFields(ref context); + // Only support SpriteColor legacy block if BaseColor/Alpha are not active var descs = context.blocks.Select(x => x.descriptor); bool useLegacyBlocks = !descs.Contains(BlockFields.SurfaceDescription.BaseColor) && !descs.Contains(BlockFields.SurfaceDescription.Alpha); diff --git a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteUnlitSubTarget.cs b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteUnlitSubTarget.cs index 8c7d7e20ec6..181608510fb 100644 --- a/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteUnlitSubTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteUnlitSubTarget.cs @@ -25,11 +25,13 @@ public override void Setup(ref TargetSetupContext context) { base.Setup(ref context); context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency); - context.AddSubShader(SubShaders.SpriteUnlit(target)); + context.AddSubShader(PostProcessSubShader(SubShaders.SpriteUnlit(target))); } public override void GetFields(ref TargetFieldContext context) { + base.GetFields(ref context); + var descs = context.blocks.Select(x => x.descriptor); // Only support SpriteColor legacy block if BaseColor/Alpha are not active bool useLegacyBlocks = !descs.Contains(BlockFields.SurfaceDescription.BaseColor) && !descs.Contains(BlockFields.SurfaceDescription.Alpha); diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs index a84d03240cf..41ad520291f 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs @@ -700,11 +700,17 @@ public bool CanSupportVFX() if (m_ActiveSubTarget.value is UniversalLitSubTarget) return true; + if (m_ActiveSubTarget.value is UniversalSpriteLitSubTarget) + return true; + + if (m_ActiveSubTarget.value is UniversalSpriteUnlitSubTarget) + return true; + + if (m_ActiveSubTarget.value is UniversalSpriteCustomLitSubTarget) + return true; + //It excludes: // - UniversalDecalSubTarget - // - UniversalSpriteLitSubTarget - // - UniversalSpriteUnlitSubTarget - // - UniversalSpriteCustomLitSubTarget return false; }