Commit 670425e
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UPBGE: Fix frame buffer copy shader.
Do not mix usage of gl_FragData and gl_FragColor. The frame buffer shader now
only uses gl_FragData for the first slot, others slots are ignored as they
are never used after the frame buffer is copied, filters use the original
frame buffer (or the one blitted) which contains all the slots.
Fix issue: #969.1 parent 2318393 commit 670425e
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