Description
Each mini-game will need in-game instructions and success conditions. There needs to be agreement on how to present them but some examples are:
- A splash screen for each mini-game
- A window that appears over the top of the mini-game before it starts; game play does not start until the window is closed
- A button available in the same place for each mini-game which will pause the game and display the instructions
Definition of Done
Dependencies
Comments
Description
Each mini-game will need in-game instructions and success conditions. There needs to be agreement on how to present them but some examples are:
Definition of Done
Dependencies
Comments