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Trace import in an iterative context appears to create downgrade loop #598

@oli-w

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@oli-w

Hi,

I'm a bit stuck trying to use a shared trace in an iterative scope. I'm trying to emulate a database transaction, where you have some existing data, updates in a transaction, and if these updates pass some validation they should become part of the "existing data". I have run into an issue where the trace import operator seems to get stuck in a downgrade loop.

To create a minimal repro, I have a program where I have a set of pre-existing values (simple string values "a", "b", "c"), and I want to be able to submit updates to these values. I submit 2 transactions:

  • Transaction 1 adds "c" - invalid because "c" already exists
  • Transaction 2 adds "d" - valid

The transaction updates enter an iterative context, semi-join with existing committed values to find "violations", and then set a validated_tx_var variable with the valid transaction ID's (2 in this case). The "committed" values are defined as a values input collection, plus updates semi-joined with validated_tx_var.

If I turn the committed values into a trace and then use that to find violations, it appears to create a downgrade loop. I added a no-op inspect_frontier operator that prints out the input frontier (without holding onto any capabilities) and it prints out (0,1), (0,2), ... (0,n) etc. The code inside TraceAgent::import_core appears to be repeatedly calling capabilities.downgrade(&frontier.borrow()[..]); with TraceReplayInstruction::Frontier as the matched instruction.

Here is the code: https://play.rust-lang.org/?version=stable&mode=debug&edition=2024&gist=26347c68458ecf8c175f45cf77a313c6. You can toggle the bool on line 29 to see broken vs expected behaviour. Hopefully I've just missed something in the rules for using traces :)

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