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example-games/lost-cities/scenes Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -117,7 +117,7 @@ const COLOR_LABEL_H = 16;
117117
118118// Opponent expeditions (top) — content starts below header + color labels
119119const OPP_EXP_TOP = HEADER_H + COLOR_LABEL_H + BOX_LABEL_H + 12 ;
120- const EXP_OVERLAP = 26 ;
120+ const EXP_OVERLAP = 30 ;
121121const EXP_SLOTS = 5 ;
122122const EXP_HEIGHT = CARD_H + ( EXP_SLOTS - 1 ) * EXP_OVERLAP ;
123123
@@ -126,8 +126,8 @@ const PLR_EXP_BOTTOM = GAME_H - 16;
126126const PLR_EXP_TOP = PLR_EXP_BOTTOM - EXP_HEIGHT ;
127127
128128// Discard piles — centered vertically between opponent and player expeditions
129- const DISCARD_CARD_H = Math . round ( CARD_H * 0.8 ) ;
130- const DISCARD_CARD_W = Math . round ( CARD_W * 0.8 ) ;
129+ const DISCARD_CARD_H = Math . round ( CARD_H * 0.6 ) ;
130+ const DISCARD_CARD_W = Math . round ( CARD_W * 0.6 ) ;
131131const OPP_EXP_BOTTOM = OPP_EXP_TOP + EXP_HEIGHT ;
132132const PLR_BOX_TOP = PLR_EXP_TOP - BOX_LABEL_H ; // top of player expeditions box (including label)
133133const DISCARD_AVAIL = PLR_BOX_TOP - OPP_EXP_BOTTOM ;
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