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CG-0MLXAG0XO1MAPY09: Shrink discard piles to 60% and increase expedition overlap for larger expedition areas
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Lines changed: 3 additions & 3 deletions

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example-games/lost-cities/scenes/LostCitiesScene.ts

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -117,7 +117,7 @@ const COLOR_LABEL_H = 16;
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// Opponent expeditions (top) — content starts below header + color labels
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const OPP_EXP_TOP = HEADER_H + COLOR_LABEL_H + BOX_LABEL_H + 12;
120-
const EXP_OVERLAP = 26;
120+
const EXP_OVERLAP = 30;
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const EXP_SLOTS = 5;
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const EXP_HEIGHT = CARD_H + (EXP_SLOTS - 1) * EXP_OVERLAP;
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@@ -126,8 +126,8 @@ const PLR_EXP_BOTTOM = GAME_H - 16;
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const PLR_EXP_TOP = PLR_EXP_BOTTOM - EXP_HEIGHT;
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// Discard piles — centered vertically between opponent and player expeditions
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const DISCARD_CARD_H = Math.round(CARD_H * 0.8);
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const DISCARD_CARD_W = Math.round(CARD_W * 0.8);
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const DISCARD_CARD_H = Math.round(CARD_H * 0.6);
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const DISCARD_CARD_W = Math.round(CARD_W * 0.6);
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const OPP_EXP_BOTTOM = OPP_EXP_TOP + EXP_HEIGHT;
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const PLR_BOX_TOP = PLR_EXP_TOP - BOX_LABEL_H; // top of player expeditions box (including label)
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const DISCARD_AVAIL = PLR_BOX_TOP - OPP_EXP_BOTTOM;

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