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README.md

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@@ -17,8 +17,8 @@ This project was implemented using NVIDIA's Falcor rendering framework. See [REA
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The executable demo can be downloaded from the [Releases Page](https://github.com/TU-Clausthal-Rendering/ImportanceDeepShadowMaps/releases/latest). Alternatively the project can be built by following the instructions in [Building Falcor](#building-falcor) or the build instructions in the original [readme](README_Falcor.md).
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Teaser:
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[<img src="http://i.ytimg.com/vi/BvkLhBASKwY/maxresdefault.jpg" width="700">](https://youtu.be/BvkLhBASKwY)
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[<img src="http://i.ytimg.com/vi/BvkLhBASKwY/maxresdefault.jpg" width="700">](https://youtu.be/BvkLhBASKwY)
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## Contents:
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* [Shader for Paper Methods](#shader-for-paper-methods)
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Falcor uses the [CMake](https://cmake.org) build system. Additional information on how to use Falcor with CMake is available in the [CMake](docs/development/cmake.md) development documetation page.
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### Visual Studio
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If you are working with Visual Studio 2022, you can setup a native Visual Studio solution by running `setup_vs2022.bat` after cloning this repository. The solution files are written to `build/windows-vs2022` and the binary output is located in `build/windows-vs2022/bin`.
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If you are working with Visual Studio 2022, you can setup a native Visual Studio solution by running `setup_vs2022.bat` after cloning this repository. The solution files are written to `build/windows-vs2022` and the binary output is located in `build/windows-vs2022/bin`.

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