Thinking about contracts, the best stocklike way to implement may be to create a new ProgressNode type for beacon placement. Unfortunately, examples on the ground for this seem to be quite thin and I'll have to research a way to do it without blowing up the game.
Thinking about contracts, the best stocklike way to implement may be to create a new ProgressNode type for beacon placement. Unfortunately, examples on the ground for this seem to be quite thin and I'll have to research a way to do it without blowing up the game.