-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCard Set Editor Community.CSharp.Editor.csproj
More file actions
133 lines (133 loc) · 9.03 KB
/
Copy pathCard Set Editor Community.CSharp.Editor.csproj
File metadata and controls
133 lines (133 loc) · 9.03 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{77784715-0BFE-C77A-F735-F188A2F55808}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Editor:5</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>5.3.4f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_32;UNITY_EDITOR_WIN</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_32;UNITY_EDITOR_WIN</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>Library\UnityAssemblies\UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>Library\UnityAssemblies\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorTestsRunner">
<HintPath>Library\UnityAssemblies\UnityEditor.EditorTestsRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>Library\UnityAssemblies\UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TreeEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.TreeEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>Library\UnityAssemblies\UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>Library\UnityAssemblies\UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
<HintPath>Library\UnityAssemblies\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>Library\UnityAssemblies\UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>Assets\Resources\FileBrowser\Lib\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="PhotoShopImporter">
<HintPath>Assets\Resources\Editor\PhotoShopImporter\PhotoShopImporter.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Card Set Editor Community.CSharp.csproj">
<Project>{B363984F-2AB2-FD33-9F97-17CEA2E8CADA}</Project>
<Name>Card Set Editor Community.CSharp</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Resources\GS_CustomList\Editor\GSCustomListView.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Resources\FileBrowser\Readme.txt" />
<None Include="Assets\Resources\FileBrowser\version_1_1_1.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
</Project>