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AD unloader won't stop on CP / user combine pipe position #441

@DrewCZ

Description

@DrewCZ

Hi, maybe I'm wrong, but have big issues with AD unloader and CP or player combine.
AD unloader have set up speed on field at 9 kh/h and run downhill more than 15. On street is speed ok. So next description is related to field only.
If curve is needed, AD helper try to brake, but not at selected value 50% of speed. Anyway, speed is less than 15 km/h for riding straight forward.
Then meet right position on pipe on harvester. Definitely is not important, if combine is driven by player, or CP helper.
But only slow down, then proceed.
If helper / player have luck and start unload when "I - Unload" lits, AD helper stops.
If combine driver is slow, or vehicle have very short overstructure, or simply don't start unloading, AD goes through and proceed. After while it stops, recalculate track to combine and go another round again and again. Combine is set up to "stay" when unloading. And it really stays.
Have to say that we use Manual Discharge and More Realistic mods. But, when this issue occurs (when first harvest come), I tested every combination of this: AD+CP / MR / ManualDischarge (even switched in Works on - off). Also tested on default map, where results are better, because of flat land. But same combination of mods and settings doesn't work on our hilly map (in MP and SP session).
Please any ideas, known issues, imcompatibilities w. other mods, etc?
Thank you.

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