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This repository was archived by the owner on Aug 30, 2018. It is now read-only.
This repository was archived by the owner on Aug 30, 2018. It is now read-only.

Enabling/Disabling/Enabling still removes components #28

@enzi

Description

@enzi

Components get removed when you call the following code in a single frame on a GameObjectEntity:

gameObject.SetActive(true); gameObject.SetActive(false); gameObject.SetActive(true);

The gameobject stays active but its components and monobehaviours get removed.

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