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game.cpp
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60 lines (47 loc) · 1.53 KB
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#include "Game.h"
#include <QTimer>
#include <QGraphicsTextItem>
#include <QFont>
#include "Enemy.h"
#include <QMediaPlayer>
#include <QBrush>
#include <QImage>
#include <QMediaPlaylist>
#include <player.h>
#include <ctime>
Game::Game(QWidget *parent)
{
srand ( time(NULL) );
scene = new QGraphicsScene();
scene->setSceneRect(0,0,800,600);
setBackgroundBrush(QBrush(QImage(":/images/bg.png")));
setScene(scene);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setFixedSize(800,600);
player = new Player();
player->setPos(400,500);
player->setFlag(QGraphicsItem::ItemIsFocusable);
player->setFocus();
scene->addItem(player);
score = new Score();
scene->addItem(score);
health = new Health();
health->setPos(health->x(),health->y()+25);
scene->addItem(health);
//healthpack = new HealthPack;
QObject::connect(timer,SIGNAL(timeout()),player,SLOT(spawn()));
timer->start(enemy_speed);
QTimer * timer2 = new QTimer();
QObject::connect(timer2,SIGNAL(timeout()),player,SLOT(spawn_healthpack()));
timer2->start(12000);
QObject::connect(player->reload_timer,SIGNAL(timeout()),player,SLOT(set_reload()));
QMediaPlaylist *playlist = new QMediaPlaylist();
playlist->addMedia(QUrl("qrc:/sounds/bgsound.mp3"));
playlist->setPlaybackMode(QMediaPlaylist::Loop);
QMediaPlayer * music = new QMediaPlayer();
music->setMedia(playlist);
music->setVolume(70);
music->play();
show();
}