When player logs out character, which stays ingame and tries to log another character, wrong message is displayed on the client.
This is probably due to sending 2 info packets, which client handles wrong here:
|
addIdleWarning(PacketWarningMessage::CharacterInWorld); |
When player logs out character, which stays ingame and tries to log another character, wrong message is displayed on the client.
This is probably due to sending 2 info packets, which client handles wrong here:
Source-X/src/game/clients/CClientMsg.cpp
Line 2932 in 92ced0b