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5072 lines (4151 loc) · 307 KB
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Created by PLY version 3.11 (http://www.dabeaz.com/ply)
Unused terminals:
INT
Grammar
Rule 0 S' -> input
Rule 1 input -> <empty>
Rule 2 input -> command input
Rule 3 command -> COMMENT
Rule 4 SYMBOL -> XYZ
Rule 5 SYMBOL -> ID
Rule 6 TEXT -> SYMBOL
Rule 7 TEXT -> STRING
Rule 8 NUMBER -> DOUBLE
Rule 9 command -> POP
Rule 10 command -> PUSH
Rule 11 command -> SCREEN NUMBER NUMBER
Rule 12 command -> SCREEN
Rule 13 command -> SAVE TEXT TEXT
Rule 14 command -> DISPLAY
Rule 15 command -> SPHERE NUMBER NUMBER NUMBER NUMBER
Rule 16 command -> SPHERE SYMBOL NUMBER NUMBER NUMBER NUMBER
Rule 17 command -> SPHERE NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 18 command -> SPHERE SYMBOL NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 19 command -> TORUS NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 20 command -> TORUS NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 21 command -> TORUS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 22 command -> TORUS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 23 command -> BOX NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 24 command -> BOX NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 25 command -> BOX SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 26 command -> BOX SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 27 command -> CONE NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 28 command -> CONE NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 29 command -> CONE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 30 command -> CONE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 31 command -> PYRAMID NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 32 command -> PYRAMID NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 33 command -> PYRAMID SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 34 command -> PYRAMID SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 35 command -> CYLINDER NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 36 command -> CYLINDER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 37 command -> CYLINDER SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 38 command -> CYLINDER SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 39 command -> LINE NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 40 command -> LINE NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 41 command -> LINE NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER
Rule 42 command -> LINE NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER SYMBOL
Rule 43 command -> LINE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 44 command -> LINE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
Rule 45 command -> LINE SYMBOL NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER
Rule 46 command -> LINE SYMBOL NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER SYMBOL
Rule 47 command -> MOVE NUMBER NUMBER NUMBER SYMBOL
Rule 48 command -> MOVE NUMBER NUMBER NUMBER
Rule 49 command -> SCALE NUMBER NUMBER NUMBER SYMBOL
Rule 50 command -> SCALE NUMBER NUMBER NUMBER
Rule 51 command -> ROTATE XYZ NUMBER SYMBOL
Rule 52 command -> ROTATE XYZ NUMBER
Rule 53 command -> FRAMES NUMBER
Rule 54 command -> BASENAME TEXT
Rule 55 command -> VARY SYMBOL NUMBER NUMBER NUMBER NUMBER
Rule 56 command -> SET SYMBOL NUMBER
Rule 57 command -> SET_KNOBS NUMBER
Rule 58 command -> AMBIENT NUMBER NUMBER NUMBER
Rule 59 command -> CONSTANTS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 60 command -> CONSTANTS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 61 command -> LIGHT SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 62 command -> SHADING SHADING_TYPE
Rule 63 command -> CAMERA NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
Rule 64 command -> GENERATE_RAYFILES
Rule 65 command -> MESH CO TEXT
Rule 66 command -> MESH SYMBOL CO TEXT
Rule 67 command -> MESH CO TEXT SYMBOL
Rule 68 command -> MESH SYMBOL CO TEXT SYMBOL
Rule 69 command -> SAVE_KNOBS SYMBOL
Rule 70 command -> SAVE_COORDS SYMBOL
Rule 71 command -> TWEEN NUMBER NUMBER SYMBOL SYMBOL
Rule 72 command -> FOCAL NUMBER
Rule 73 command -> WEB
Rule 74 command -> TEXTURE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
Terminals, with rules where they appear
AMBIENT : 58
BASENAME : 54
BOX : 23 24 25 26
CAMERA : 63
CO : 65 66 67 68
COMMENT : 3
CONE : 27 28 29 30
CONSTANTS : 59 60
CYLINDER : 35 36 37 38
DISPLAY : 14
DOUBLE : 8
FOCAL : 72
FRAMES : 53
GENERATE_RAYFILES : 64
ID : 5
INT :
LIGHT : 61
LINE : 39 40 41 42 43 44 45 46
MESH : 65 66 67 68
MOVE : 47 48
POP : 9
PUSH : 10
PYRAMID : 31 32 33 34
ROTATE : 51 52
SAVE : 13
SAVE_COORDS : 70
SAVE_KNOBS : 69
SCALE : 49 50
SCREEN : 11 12
SET : 56
SET_KNOBS : 57
SHADING : 62
SHADING_TYPE : 62
SPHERE : 15 16 17 18
STRING : 7
TEXTURE : 74
TORUS : 19 20 21 22
TWEEN : 71
VARY : 55
WEB : 73
XYZ : 4 51 52
error :
Nonterminals, with rules where they appear
NUMBER : 11 11 15 15 15 15 16 16 16 16 17 17 17 17 18 18 18 18 19 19 19 19 19 20 20 20 20 20 21 21 21 21 21 22 22 22 22 22 23 23 23 23 23 23 24 24 24 24 24 24 25 25 25 25 25 25 26 26 26 26 26 26 27 27 27 27 27 28 28 28 28 28 29 29 29 29 29 30 30 30 30 30 31 31 31 31 31 32 32 32 32 32 33 33 33 33 33 34 34 34 34 34 35 35 35 35 35 36 36 36 36 36 37 37 37 37 37 38 38 38 38 38 39 39 39 39 39 39 40 40 40 40 40 40 41 41 41 41 41 41 42 42 42 42 42 42 43 43 43 43 43 43 44 44 44 44 44 44 45 45 45 45 45 45 46 46 46 46 46 46 47 47 47 48 48 48 49 49 49 50 50 50 51 52 53 55 55 55 55 56 57 58 58 58 59 59 59 59 59 59 59 59 59 60 60 60 60 60 60 60 60 60 60 60 60 61 61 61 61 61 61 63 63 63 63 63 63 71 71 72 74 74 74 74 74 74 74 74 74 74 74 74
SYMBOL : 6 16 17 18 18 20 21 22 22 24 25 26 26 28 29 30 30 32 33 34 34 36 37 38 38 40 41 42 42 43 44 44 45 45 46 46 46 47 49 51 55 56 59 60 61 66 67 68 68 69 70 71 71 74
TEXT : 13 13 54 65 66 67 68
command : 2
input : 2 0
Parsing method: LALR
state 0
(0) S' -> . input
(1) input -> .
(2) input -> . command input
(3) command -> . COMMENT
(9) command -> . POP
(10) command -> . PUSH
(11) command -> . SCREEN NUMBER NUMBER
(12) command -> . SCREEN
(13) command -> . SAVE TEXT TEXT
(14) command -> . DISPLAY
(15) command -> . SPHERE NUMBER NUMBER NUMBER NUMBER
(16) command -> . SPHERE SYMBOL NUMBER NUMBER NUMBER NUMBER
(17) command -> . SPHERE NUMBER NUMBER NUMBER NUMBER SYMBOL
(18) command -> . SPHERE SYMBOL NUMBER NUMBER NUMBER NUMBER SYMBOL
(19) command -> . TORUS NUMBER NUMBER NUMBER NUMBER NUMBER
(20) command -> . TORUS NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(21) command -> . TORUS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(22) command -> . TORUS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(23) command -> . BOX NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(24) command -> . BOX NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(25) command -> . BOX SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(26) command -> . BOX SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(27) command -> . CONE NUMBER NUMBER NUMBER NUMBER NUMBER
(28) command -> . CONE NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(29) command -> . CONE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(30) command -> . CONE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(31) command -> . PYRAMID NUMBER NUMBER NUMBER NUMBER NUMBER
(32) command -> . PYRAMID NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(33) command -> . PYRAMID SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(34) command -> . PYRAMID SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(35) command -> . CYLINDER NUMBER NUMBER NUMBER NUMBER NUMBER
(36) command -> . CYLINDER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(37) command -> . CYLINDER SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(38) command -> . CYLINDER SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(39) command -> . LINE NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(40) command -> . LINE NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(41) command -> . LINE NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER
(42) command -> . LINE NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER SYMBOL
(43) command -> . LINE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(44) command -> . LINE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(45) command -> . LINE SYMBOL NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER
(46) command -> . LINE SYMBOL NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER SYMBOL
(47) command -> . MOVE NUMBER NUMBER NUMBER SYMBOL
(48) command -> . MOVE NUMBER NUMBER NUMBER
(49) command -> . SCALE NUMBER NUMBER NUMBER SYMBOL
(50) command -> . SCALE NUMBER NUMBER NUMBER
(51) command -> . ROTATE XYZ NUMBER SYMBOL
(52) command -> . ROTATE XYZ NUMBER
(53) command -> . FRAMES NUMBER
(54) command -> . BASENAME TEXT
(55) command -> . VARY SYMBOL NUMBER NUMBER NUMBER NUMBER
(56) command -> . SET SYMBOL NUMBER
(57) command -> . SET_KNOBS NUMBER
(58) command -> . AMBIENT NUMBER NUMBER NUMBER
(59) command -> . CONSTANTS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(60) command -> . CONSTANTS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(61) command -> . LIGHT SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(62) command -> . SHADING SHADING_TYPE
(63) command -> . CAMERA NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(64) command -> . GENERATE_RAYFILES
(65) command -> . MESH CO TEXT
(66) command -> . MESH SYMBOL CO TEXT
(67) command -> . MESH CO TEXT SYMBOL
(68) command -> . MESH SYMBOL CO TEXT SYMBOL
(69) command -> . SAVE_KNOBS SYMBOL
(70) command -> . SAVE_COORDS SYMBOL
(71) command -> . TWEEN NUMBER NUMBER SYMBOL SYMBOL
(72) command -> . FOCAL NUMBER
(73) command -> . WEB
(74) command -> . TEXTURE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
$end reduce using rule 1 (input -> .)
COMMENT shift and go to state 3
POP shift and go to state 4
PUSH shift and go to state 5
SCREEN shift and go to state 6
SAVE shift and go to state 7
DISPLAY shift and go to state 8
SPHERE shift and go to state 9
TORUS shift and go to state 10
BOX shift and go to state 11
CONE shift and go to state 12
PYRAMID shift and go to state 13
CYLINDER shift and go to state 14
LINE shift and go to state 15
MOVE shift and go to state 16
SCALE shift and go to state 17
ROTATE shift and go to state 18
FRAMES shift and go to state 19
BASENAME shift and go to state 20
VARY shift and go to state 21
SET shift and go to state 22
SET_KNOBS shift and go to state 23
AMBIENT shift and go to state 24
CONSTANTS shift and go to state 25
LIGHT shift and go to state 26
SHADING shift and go to state 27
CAMERA shift and go to state 28
GENERATE_RAYFILES shift and go to state 29
MESH shift and go to state 30
SAVE_KNOBS shift and go to state 31
SAVE_COORDS shift and go to state 32
TWEEN shift and go to state 33
FOCAL shift and go to state 34
WEB shift and go to state 35
TEXTURE shift and go to state 36
input shift and go to state 1
command shift and go to state 2
state 1
(0) S' -> input .
state 2
(2) input -> command . input
(1) input -> .
(2) input -> . command input
(3) command -> . COMMENT
(9) command -> . POP
(10) command -> . PUSH
(11) command -> . SCREEN NUMBER NUMBER
(12) command -> . SCREEN
(13) command -> . SAVE TEXT TEXT
(14) command -> . DISPLAY
(15) command -> . SPHERE NUMBER NUMBER NUMBER NUMBER
(16) command -> . SPHERE SYMBOL NUMBER NUMBER NUMBER NUMBER
(17) command -> . SPHERE NUMBER NUMBER NUMBER NUMBER SYMBOL
(18) command -> . SPHERE SYMBOL NUMBER NUMBER NUMBER NUMBER SYMBOL
(19) command -> . TORUS NUMBER NUMBER NUMBER NUMBER NUMBER
(20) command -> . TORUS NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(21) command -> . TORUS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(22) command -> . TORUS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(23) command -> . BOX NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(24) command -> . BOX NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(25) command -> . BOX SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(26) command -> . BOX SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(27) command -> . CONE NUMBER NUMBER NUMBER NUMBER NUMBER
(28) command -> . CONE NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(29) command -> . CONE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(30) command -> . CONE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(31) command -> . PYRAMID NUMBER NUMBER NUMBER NUMBER NUMBER
(32) command -> . PYRAMID NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(33) command -> . PYRAMID SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(34) command -> . PYRAMID SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(35) command -> . CYLINDER NUMBER NUMBER NUMBER NUMBER NUMBER
(36) command -> . CYLINDER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(37) command -> . CYLINDER SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(38) command -> . CYLINDER SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(39) command -> . LINE NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(40) command -> . LINE NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(41) command -> . LINE NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER
(42) command -> . LINE NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER SYMBOL
(43) command -> . LINE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(44) command -> . LINE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(45) command -> . LINE SYMBOL NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER
(46) command -> . LINE SYMBOL NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER SYMBOL
(47) command -> . MOVE NUMBER NUMBER NUMBER SYMBOL
(48) command -> . MOVE NUMBER NUMBER NUMBER
(49) command -> . SCALE NUMBER NUMBER NUMBER SYMBOL
(50) command -> . SCALE NUMBER NUMBER NUMBER
(51) command -> . ROTATE XYZ NUMBER SYMBOL
(52) command -> . ROTATE XYZ NUMBER
(53) command -> . FRAMES NUMBER
(54) command -> . BASENAME TEXT
(55) command -> . VARY SYMBOL NUMBER NUMBER NUMBER NUMBER
(56) command -> . SET SYMBOL NUMBER
(57) command -> . SET_KNOBS NUMBER
(58) command -> . AMBIENT NUMBER NUMBER NUMBER
(59) command -> . CONSTANTS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(60) command -> . CONSTANTS SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(61) command -> . LIGHT SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(62) command -> . SHADING SHADING_TYPE
(63) command -> . CAMERA NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(64) command -> . GENERATE_RAYFILES
(65) command -> . MESH CO TEXT
(66) command -> . MESH SYMBOL CO TEXT
(67) command -> . MESH CO TEXT SYMBOL
(68) command -> . MESH SYMBOL CO TEXT SYMBOL
(69) command -> . SAVE_KNOBS SYMBOL
(70) command -> . SAVE_COORDS SYMBOL
(71) command -> . TWEEN NUMBER NUMBER SYMBOL SYMBOL
(72) command -> . FOCAL NUMBER
(73) command -> . WEB
(74) command -> . TEXTURE SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
$end reduce using rule 1 (input -> .)
COMMENT shift and go to state 3
POP shift and go to state 4
PUSH shift and go to state 5
SCREEN shift and go to state 6
SAVE shift and go to state 7
DISPLAY shift and go to state 8
SPHERE shift and go to state 9
TORUS shift and go to state 10
BOX shift and go to state 11
CONE shift and go to state 12
PYRAMID shift and go to state 13
CYLINDER shift and go to state 14
LINE shift and go to state 15
MOVE shift and go to state 16
SCALE shift and go to state 17
ROTATE shift and go to state 18
FRAMES shift and go to state 19
BASENAME shift and go to state 20
VARY shift and go to state 21
SET shift and go to state 22
SET_KNOBS shift and go to state 23
AMBIENT shift and go to state 24
CONSTANTS shift and go to state 25
LIGHT shift and go to state 26
SHADING shift and go to state 27
CAMERA shift and go to state 28
GENERATE_RAYFILES shift and go to state 29
MESH shift and go to state 30
SAVE_KNOBS shift and go to state 31
SAVE_COORDS shift and go to state 32
TWEEN shift and go to state 33
FOCAL shift and go to state 34
WEB shift and go to state 35
TEXTURE shift and go to state 36
command shift and go to state 2
input shift and go to state 37
state 3
(3) command -> COMMENT .
COMMENT reduce using rule 3 (command -> COMMENT .)
POP reduce using rule 3 (command -> COMMENT .)
PUSH reduce using rule 3 (command -> COMMENT .)
SCREEN reduce using rule 3 (command -> COMMENT .)
SAVE reduce using rule 3 (command -> COMMENT .)
DISPLAY reduce using rule 3 (command -> COMMENT .)
SPHERE reduce using rule 3 (command -> COMMENT .)
TORUS reduce using rule 3 (command -> COMMENT .)
BOX reduce using rule 3 (command -> COMMENT .)
CONE reduce using rule 3 (command -> COMMENT .)
PYRAMID reduce using rule 3 (command -> COMMENT .)
CYLINDER reduce using rule 3 (command -> COMMENT .)
LINE reduce using rule 3 (command -> COMMENT .)
MOVE reduce using rule 3 (command -> COMMENT .)
SCALE reduce using rule 3 (command -> COMMENT .)
ROTATE reduce using rule 3 (command -> COMMENT .)
FRAMES reduce using rule 3 (command -> COMMENT .)
BASENAME reduce using rule 3 (command -> COMMENT .)
VARY reduce using rule 3 (command -> COMMENT .)
SET reduce using rule 3 (command -> COMMENT .)
SET_KNOBS reduce using rule 3 (command -> COMMENT .)
AMBIENT reduce using rule 3 (command -> COMMENT .)
CONSTANTS reduce using rule 3 (command -> COMMENT .)
LIGHT reduce using rule 3 (command -> COMMENT .)
SHADING reduce using rule 3 (command -> COMMENT .)
CAMERA reduce using rule 3 (command -> COMMENT .)
GENERATE_RAYFILES reduce using rule 3 (command -> COMMENT .)
MESH reduce using rule 3 (command -> COMMENT .)
SAVE_KNOBS reduce using rule 3 (command -> COMMENT .)
SAVE_COORDS reduce using rule 3 (command -> COMMENT .)
TWEEN reduce using rule 3 (command -> COMMENT .)
FOCAL reduce using rule 3 (command -> COMMENT .)
WEB reduce using rule 3 (command -> COMMENT .)
TEXTURE reduce using rule 3 (command -> COMMENT .)
$end reduce using rule 3 (command -> COMMENT .)
state 4
(9) command -> POP .
COMMENT reduce using rule 9 (command -> POP .)
POP reduce using rule 9 (command -> POP .)
PUSH reduce using rule 9 (command -> POP .)
SCREEN reduce using rule 9 (command -> POP .)
SAVE reduce using rule 9 (command -> POP .)
DISPLAY reduce using rule 9 (command -> POP .)
SPHERE reduce using rule 9 (command -> POP .)
TORUS reduce using rule 9 (command -> POP .)
BOX reduce using rule 9 (command -> POP .)
CONE reduce using rule 9 (command -> POP .)
PYRAMID reduce using rule 9 (command -> POP .)
CYLINDER reduce using rule 9 (command -> POP .)
LINE reduce using rule 9 (command -> POP .)
MOVE reduce using rule 9 (command -> POP .)
SCALE reduce using rule 9 (command -> POP .)
ROTATE reduce using rule 9 (command -> POP .)
FRAMES reduce using rule 9 (command -> POP .)
BASENAME reduce using rule 9 (command -> POP .)
VARY reduce using rule 9 (command -> POP .)
SET reduce using rule 9 (command -> POP .)
SET_KNOBS reduce using rule 9 (command -> POP .)
AMBIENT reduce using rule 9 (command -> POP .)
CONSTANTS reduce using rule 9 (command -> POP .)
LIGHT reduce using rule 9 (command -> POP .)
SHADING reduce using rule 9 (command -> POP .)
CAMERA reduce using rule 9 (command -> POP .)
GENERATE_RAYFILES reduce using rule 9 (command -> POP .)
MESH reduce using rule 9 (command -> POP .)
SAVE_KNOBS reduce using rule 9 (command -> POP .)
SAVE_COORDS reduce using rule 9 (command -> POP .)
TWEEN reduce using rule 9 (command -> POP .)
FOCAL reduce using rule 9 (command -> POP .)
WEB reduce using rule 9 (command -> POP .)
TEXTURE reduce using rule 9 (command -> POP .)
$end reduce using rule 9 (command -> POP .)
state 5
(10) command -> PUSH .
COMMENT reduce using rule 10 (command -> PUSH .)
POP reduce using rule 10 (command -> PUSH .)
PUSH reduce using rule 10 (command -> PUSH .)
SCREEN reduce using rule 10 (command -> PUSH .)
SAVE reduce using rule 10 (command -> PUSH .)
DISPLAY reduce using rule 10 (command -> PUSH .)
SPHERE reduce using rule 10 (command -> PUSH .)
TORUS reduce using rule 10 (command -> PUSH .)
BOX reduce using rule 10 (command -> PUSH .)
CONE reduce using rule 10 (command -> PUSH .)
PYRAMID reduce using rule 10 (command -> PUSH .)
CYLINDER reduce using rule 10 (command -> PUSH .)
LINE reduce using rule 10 (command -> PUSH .)
MOVE reduce using rule 10 (command -> PUSH .)
SCALE reduce using rule 10 (command -> PUSH .)
ROTATE reduce using rule 10 (command -> PUSH .)
FRAMES reduce using rule 10 (command -> PUSH .)
BASENAME reduce using rule 10 (command -> PUSH .)
VARY reduce using rule 10 (command -> PUSH .)
SET reduce using rule 10 (command -> PUSH .)
SET_KNOBS reduce using rule 10 (command -> PUSH .)
AMBIENT reduce using rule 10 (command -> PUSH .)
CONSTANTS reduce using rule 10 (command -> PUSH .)
LIGHT reduce using rule 10 (command -> PUSH .)
SHADING reduce using rule 10 (command -> PUSH .)
CAMERA reduce using rule 10 (command -> PUSH .)
GENERATE_RAYFILES reduce using rule 10 (command -> PUSH .)
MESH reduce using rule 10 (command -> PUSH .)
SAVE_KNOBS reduce using rule 10 (command -> PUSH .)
SAVE_COORDS reduce using rule 10 (command -> PUSH .)
TWEEN reduce using rule 10 (command -> PUSH .)
FOCAL reduce using rule 10 (command -> PUSH .)
WEB reduce using rule 10 (command -> PUSH .)
TEXTURE reduce using rule 10 (command -> PUSH .)
$end reduce using rule 10 (command -> PUSH .)
state 6
(11) command -> SCREEN . NUMBER NUMBER
(12) command -> SCREEN .
(8) NUMBER -> . DOUBLE
COMMENT reduce using rule 12 (command -> SCREEN .)
POP reduce using rule 12 (command -> SCREEN .)
PUSH reduce using rule 12 (command -> SCREEN .)
SCREEN reduce using rule 12 (command -> SCREEN .)
SAVE reduce using rule 12 (command -> SCREEN .)
DISPLAY reduce using rule 12 (command -> SCREEN .)
SPHERE reduce using rule 12 (command -> SCREEN .)
TORUS reduce using rule 12 (command -> SCREEN .)
BOX reduce using rule 12 (command -> SCREEN .)
CONE reduce using rule 12 (command -> SCREEN .)
PYRAMID reduce using rule 12 (command -> SCREEN .)
CYLINDER reduce using rule 12 (command -> SCREEN .)
LINE reduce using rule 12 (command -> SCREEN .)
MOVE reduce using rule 12 (command -> SCREEN .)
SCALE reduce using rule 12 (command -> SCREEN .)
ROTATE reduce using rule 12 (command -> SCREEN .)
FRAMES reduce using rule 12 (command -> SCREEN .)
BASENAME reduce using rule 12 (command -> SCREEN .)
VARY reduce using rule 12 (command -> SCREEN .)
SET reduce using rule 12 (command -> SCREEN .)
SET_KNOBS reduce using rule 12 (command -> SCREEN .)
AMBIENT reduce using rule 12 (command -> SCREEN .)
CONSTANTS reduce using rule 12 (command -> SCREEN .)
LIGHT reduce using rule 12 (command -> SCREEN .)
SHADING reduce using rule 12 (command -> SCREEN .)
CAMERA reduce using rule 12 (command -> SCREEN .)
GENERATE_RAYFILES reduce using rule 12 (command -> SCREEN .)
MESH reduce using rule 12 (command -> SCREEN .)
SAVE_KNOBS reduce using rule 12 (command -> SCREEN .)
SAVE_COORDS reduce using rule 12 (command -> SCREEN .)
TWEEN reduce using rule 12 (command -> SCREEN .)
FOCAL reduce using rule 12 (command -> SCREEN .)
WEB reduce using rule 12 (command -> SCREEN .)
TEXTURE reduce using rule 12 (command -> SCREEN .)
$end reduce using rule 12 (command -> SCREEN .)
DOUBLE shift and go to state 39
NUMBER shift and go to state 38
state 7
(13) command -> SAVE . TEXT TEXT
(6) TEXT -> . SYMBOL
(7) TEXT -> . STRING
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
STRING shift and go to state 42
XYZ shift and go to state 43
ID shift and go to state 44
TEXT shift and go to state 40
SYMBOL shift and go to state 41
state 8
(14) command -> DISPLAY .
COMMENT reduce using rule 14 (command -> DISPLAY .)
POP reduce using rule 14 (command -> DISPLAY .)
PUSH reduce using rule 14 (command -> DISPLAY .)
SCREEN reduce using rule 14 (command -> DISPLAY .)
SAVE reduce using rule 14 (command -> DISPLAY .)
DISPLAY reduce using rule 14 (command -> DISPLAY .)
SPHERE reduce using rule 14 (command -> DISPLAY .)
TORUS reduce using rule 14 (command -> DISPLAY .)
BOX reduce using rule 14 (command -> DISPLAY .)
CONE reduce using rule 14 (command -> DISPLAY .)
PYRAMID reduce using rule 14 (command -> DISPLAY .)
CYLINDER reduce using rule 14 (command -> DISPLAY .)
LINE reduce using rule 14 (command -> DISPLAY .)
MOVE reduce using rule 14 (command -> DISPLAY .)
SCALE reduce using rule 14 (command -> DISPLAY .)
ROTATE reduce using rule 14 (command -> DISPLAY .)
FRAMES reduce using rule 14 (command -> DISPLAY .)
BASENAME reduce using rule 14 (command -> DISPLAY .)
VARY reduce using rule 14 (command -> DISPLAY .)
SET reduce using rule 14 (command -> DISPLAY .)
SET_KNOBS reduce using rule 14 (command -> DISPLAY .)
AMBIENT reduce using rule 14 (command -> DISPLAY .)
CONSTANTS reduce using rule 14 (command -> DISPLAY .)
LIGHT reduce using rule 14 (command -> DISPLAY .)
SHADING reduce using rule 14 (command -> DISPLAY .)
CAMERA reduce using rule 14 (command -> DISPLAY .)
GENERATE_RAYFILES reduce using rule 14 (command -> DISPLAY .)
MESH reduce using rule 14 (command -> DISPLAY .)
SAVE_KNOBS reduce using rule 14 (command -> DISPLAY .)
SAVE_COORDS reduce using rule 14 (command -> DISPLAY .)
TWEEN reduce using rule 14 (command -> DISPLAY .)
FOCAL reduce using rule 14 (command -> DISPLAY .)
WEB reduce using rule 14 (command -> DISPLAY .)
TEXTURE reduce using rule 14 (command -> DISPLAY .)
$end reduce using rule 14 (command -> DISPLAY .)
state 9
(15) command -> SPHERE . NUMBER NUMBER NUMBER NUMBER
(16) command -> SPHERE . SYMBOL NUMBER NUMBER NUMBER NUMBER
(17) command -> SPHERE . NUMBER NUMBER NUMBER NUMBER SYMBOL
(18) command -> SPHERE . SYMBOL NUMBER NUMBER NUMBER NUMBER SYMBOL
(8) NUMBER -> . DOUBLE
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
DOUBLE shift and go to state 39
XYZ shift and go to state 43
ID shift and go to state 44
NUMBER shift and go to state 45
SYMBOL shift and go to state 46
state 10
(19) command -> TORUS . NUMBER NUMBER NUMBER NUMBER NUMBER
(20) command -> TORUS . NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(21) command -> TORUS . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(22) command -> TORUS . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(8) NUMBER -> . DOUBLE
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
DOUBLE shift and go to state 39
XYZ shift and go to state 43
ID shift and go to state 44
NUMBER shift and go to state 47
SYMBOL shift and go to state 48
state 11
(23) command -> BOX . NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(24) command -> BOX . NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(25) command -> BOX . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(26) command -> BOX . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(8) NUMBER -> . DOUBLE
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
DOUBLE shift and go to state 39
XYZ shift and go to state 43
ID shift and go to state 44
NUMBER shift and go to state 49
SYMBOL shift and go to state 50
state 12
(27) command -> CONE . NUMBER NUMBER NUMBER NUMBER NUMBER
(28) command -> CONE . NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(29) command -> CONE . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(30) command -> CONE . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(8) NUMBER -> . DOUBLE
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
DOUBLE shift and go to state 39
XYZ shift and go to state 43
ID shift and go to state 44
NUMBER shift and go to state 51
SYMBOL shift and go to state 52
state 13
(31) command -> PYRAMID . NUMBER NUMBER NUMBER NUMBER NUMBER
(32) command -> PYRAMID . NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(33) command -> PYRAMID . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(34) command -> PYRAMID . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(8) NUMBER -> . DOUBLE
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
DOUBLE shift and go to state 39
XYZ shift and go to state 43
ID shift and go to state 44
NUMBER shift and go to state 53
SYMBOL shift and go to state 54
state 14
(35) command -> CYLINDER . NUMBER NUMBER NUMBER NUMBER NUMBER
(36) command -> CYLINDER . NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(37) command -> CYLINDER . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER
(38) command -> CYLINDER . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(8) NUMBER -> . DOUBLE
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
DOUBLE shift and go to state 39
XYZ shift and go to state 43
ID shift and go to state 44
NUMBER shift and go to state 55
SYMBOL shift and go to state 56
state 15
(39) command -> LINE . NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(40) command -> LINE . NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(41) command -> LINE . NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER
(42) command -> LINE . NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER SYMBOL
(43) command -> LINE . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(44) command -> LINE . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER SYMBOL
(45) command -> LINE . SYMBOL NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER
(46) command -> LINE . SYMBOL NUMBER NUMBER NUMBER SYMBOL NUMBER NUMBER NUMBER SYMBOL
(8) NUMBER -> . DOUBLE
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
DOUBLE shift and go to state 39
XYZ shift and go to state 43
ID shift and go to state 44
NUMBER shift and go to state 57
SYMBOL shift and go to state 58
state 16
(47) command -> MOVE . NUMBER NUMBER NUMBER SYMBOL
(48) command -> MOVE . NUMBER NUMBER NUMBER
(8) NUMBER -> . DOUBLE
DOUBLE shift and go to state 39
NUMBER shift and go to state 59
state 17
(49) command -> SCALE . NUMBER NUMBER NUMBER SYMBOL
(50) command -> SCALE . NUMBER NUMBER NUMBER
(8) NUMBER -> . DOUBLE
DOUBLE shift and go to state 39
NUMBER shift and go to state 60
state 18
(51) command -> ROTATE . XYZ NUMBER SYMBOL
(52) command -> ROTATE . XYZ NUMBER
XYZ shift and go to state 61
state 19
(53) command -> FRAMES . NUMBER
(8) NUMBER -> . DOUBLE
DOUBLE shift and go to state 39
NUMBER shift and go to state 62
state 20
(54) command -> BASENAME . TEXT
(6) TEXT -> . SYMBOL
(7) TEXT -> . STRING
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
STRING shift and go to state 42
XYZ shift and go to state 43
ID shift and go to state 44
TEXT shift and go to state 63
SYMBOL shift and go to state 41
state 21
(55) command -> VARY . SYMBOL NUMBER NUMBER NUMBER NUMBER
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
XYZ shift and go to state 43
ID shift and go to state 44
SYMBOL shift and go to state 64
state 22
(56) command -> SET . SYMBOL NUMBER
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
XYZ shift and go to state 43
ID shift and go to state 44
SYMBOL shift and go to state 65
state 23
(57) command -> SET_KNOBS . NUMBER
(8) NUMBER -> . DOUBLE
DOUBLE shift and go to state 39
NUMBER shift and go to state 66
state 24
(58) command -> AMBIENT . NUMBER NUMBER NUMBER
(8) NUMBER -> . DOUBLE
DOUBLE shift and go to state 39
NUMBER shift and go to state 67
state 25
(59) command -> CONSTANTS . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(60) command -> CONSTANTS . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
XYZ shift and go to state 43
ID shift and go to state 44
SYMBOL shift and go to state 68
state 26
(61) command -> LIGHT . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
XYZ shift and go to state 43
ID shift and go to state 44
SYMBOL shift and go to state 69
state 27
(62) command -> SHADING . SHADING_TYPE
SHADING_TYPE shift and go to state 70
state 28
(63) command -> CAMERA . NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(8) NUMBER -> . DOUBLE
DOUBLE shift and go to state 39
NUMBER shift and go to state 71
state 29
(64) command -> GENERATE_RAYFILES .
COMMENT reduce using rule 64 (command -> GENERATE_RAYFILES .)
POP reduce using rule 64 (command -> GENERATE_RAYFILES .)
PUSH reduce using rule 64 (command -> GENERATE_RAYFILES .)
SCREEN reduce using rule 64 (command -> GENERATE_RAYFILES .)
SAVE reduce using rule 64 (command -> GENERATE_RAYFILES .)
DISPLAY reduce using rule 64 (command -> GENERATE_RAYFILES .)
SPHERE reduce using rule 64 (command -> GENERATE_RAYFILES .)
TORUS reduce using rule 64 (command -> GENERATE_RAYFILES .)
BOX reduce using rule 64 (command -> GENERATE_RAYFILES .)
CONE reduce using rule 64 (command -> GENERATE_RAYFILES .)
PYRAMID reduce using rule 64 (command -> GENERATE_RAYFILES .)
CYLINDER reduce using rule 64 (command -> GENERATE_RAYFILES .)
LINE reduce using rule 64 (command -> GENERATE_RAYFILES .)
MOVE reduce using rule 64 (command -> GENERATE_RAYFILES .)
SCALE reduce using rule 64 (command -> GENERATE_RAYFILES .)
ROTATE reduce using rule 64 (command -> GENERATE_RAYFILES .)
FRAMES reduce using rule 64 (command -> GENERATE_RAYFILES .)
BASENAME reduce using rule 64 (command -> GENERATE_RAYFILES .)
VARY reduce using rule 64 (command -> GENERATE_RAYFILES .)
SET reduce using rule 64 (command -> GENERATE_RAYFILES .)
SET_KNOBS reduce using rule 64 (command -> GENERATE_RAYFILES .)
AMBIENT reduce using rule 64 (command -> GENERATE_RAYFILES .)
CONSTANTS reduce using rule 64 (command -> GENERATE_RAYFILES .)
LIGHT reduce using rule 64 (command -> GENERATE_RAYFILES .)
SHADING reduce using rule 64 (command -> GENERATE_RAYFILES .)
CAMERA reduce using rule 64 (command -> GENERATE_RAYFILES .)
GENERATE_RAYFILES reduce using rule 64 (command -> GENERATE_RAYFILES .)
MESH reduce using rule 64 (command -> GENERATE_RAYFILES .)
SAVE_KNOBS reduce using rule 64 (command -> GENERATE_RAYFILES .)
SAVE_COORDS reduce using rule 64 (command -> GENERATE_RAYFILES .)
TWEEN reduce using rule 64 (command -> GENERATE_RAYFILES .)
FOCAL reduce using rule 64 (command -> GENERATE_RAYFILES .)
WEB reduce using rule 64 (command -> GENERATE_RAYFILES .)
TEXTURE reduce using rule 64 (command -> GENERATE_RAYFILES .)
$end reduce using rule 64 (command -> GENERATE_RAYFILES .)
state 30
(65) command -> MESH . CO TEXT
(66) command -> MESH . SYMBOL CO TEXT
(67) command -> MESH . CO TEXT SYMBOL
(68) command -> MESH . SYMBOL CO TEXT SYMBOL
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
CO shift and go to state 72
XYZ shift and go to state 43
ID shift and go to state 44
SYMBOL shift and go to state 73
state 31
(69) command -> SAVE_KNOBS . SYMBOL
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
XYZ shift and go to state 43
ID shift and go to state 44
SYMBOL shift and go to state 74
state 32
(70) command -> SAVE_COORDS . SYMBOL
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
XYZ shift and go to state 43
ID shift and go to state 44
SYMBOL shift and go to state 75
state 33
(71) command -> TWEEN . NUMBER NUMBER SYMBOL SYMBOL
(8) NUMBER -> . DOUBLE
DOUBLE shift and go to state 39
NUMBER shift and go to state 76
state 34
(72) command -> FOCAL . NUMBER
(8) NUMBER -> . DOUBLE
DOUBLE shift and go to state 39
NUMBER shift and go to state 77
state 35
(73) command -> WEB .
COMMENT reduce using rule 73 (command -> WEB .)
POP reduce using rule 73 (command -> WEB .)
PUSH reduce using rule 73 (command -> WEB .)
SCREEN reduce using rule 73 (command -> WEB .)
SAVE reduce using rule 73 (command -> WEB .)
DISPLAY reduce using rule 73 (command -> WEB .)
SPHERE reduce using rule 73 (command -> WEB .)
TORUS reduce using rule 73 (command -> WEB .)
BOX reduce using rule 73 (command -> WEB .)
CONE reduce using rule 73 (command -> WEB .)
PYRAMID reduce using rule 73 (command -> WEB .)
CYLINDER reduce using rule 73 (command -> WEB .)
LINE reduce using rule 73 (command -> WEB .)
MOVE reduce using rule 73 (command -> WEB .)
SCALE reduce using rule 73 (command -> WEB .)
ROTATE reduce using rule 73 (command -> WEB .)
FRAMES reduce using rule 73 (command -> WEB .)
BASENAME reduce using rule 73 (command -> WEB .)
VARY reduce using rule 73 (command -> WEB .)
SET reduce using rule 73 (command -> WEB .)
SET_KNOBS reduce using rule 73 (command -> WEB .)
AMBIENT reduce using rule 73 (command -> WEB .)
CONSTANTS reduce using rule 73 (command -> WEB .)
LIGHT reduce using rule 73 (command -> WEB .)
SHADING reduce using rule 73 (command -> WEB .)
CAMERA reduce using rule 73 (command -> WEB .)
GENERATE_RAYFILES reduce using rule 73 (command -> WEB .)
MESH reduce using rule 73 (command -> WEB .)
SAVE_KNOBS reduce using rule 73 (command -> WEB .)
SAVE_COORDS reduce using rule 73 (command -> WEB .)
TWEEN reduce using rule 73 (command -> WEB .)
FOCAL reduce using rule 73 (command -> WEB .)
WEB reduce using rule 73 (command -> WEB .)
TEXTURE reduce using rule 73 (command -> WEB .)
$end reduce using rule 73 (command -> WEB .)
state 36
(74) command -> TEXTURE . SYMBOL NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER NUMBER
(4) SYMBOL -> . XYZ
(5) SYMBOL -> . ID
XYZ shift and go to state 43
ID shift and go to state 44
SYMBOL shift and go to state 78
state 37
(2) input -> command input .
$end reduce using rule 2 (input -> command input .)