@@ -132,26 +132,26 @@ This actor is part of pair. We're going to create its Attack Actors next.
132132
133133### Site Actors
134134* Create a new Actor named ** NE Site** with ** Actor Type: Site**
135- * set Host +: Subject > NE Turret
136- * set Host Site Operations +: SOpAttachWeapon
137- * open Events + and create the following events:
138- * Unit Birth - Turret Hub
139- * Create
140- * Unit Death - Turret Hub
141- * Destroy
142- * Duplicate 3 times and change NE to NW, SE and SW
135+ * set ** Host +** : Subject > NE Turret
136+ * set ** Host Site Operations +** : SOpAttachWeapon
137+ * open ** Events +** and create the following events:
138+ * Unit Birth - Turret Hub
139+ * Create
140+ * Unit Death - Turret Hub
141+ * Destroy
142+ * Duplicate 3 times and change ** NE ** to ** NW ** , ** SE ** and ** SW **
143143
144144These will allow you to shoot the beams from the turrets by creating reference points.
145145
146146### Attack Actors
147- * Create a new Actor named NE Beam Attack with Actor Type: Action and Based On: GenericAttack
148- * set Beam: Turret Beam (Actor)
149- * set Launch Assets +: Sound > Colossus_AttachLaunch
150- * set Impact Map +: 1st Row > (Art > Colossus Attack Beam Impact | Sound > Colossus_AttackImpact)
151- * set Launch Site: NE Site (Actor)
152- * open Events + and create the following events:
153- * Effect - NE Turret (Damage) - Start
154- * Create
147+ * Create a new Actor named ** NE Beam Attack** with ** Actor Type: Action** and ** Based On: GenericAttack**
148+ * set ** Beam** : Turret Beam (Actor)
149+ * set ** Launch Assets +** : Sound > Colossus_AttachLaunch
150+ * set ** Impact Map +** : 1st Row > (Art > Colossus Attack Beam Impact | Sound > Colossus_AttackImpact)
151+ * set ** Launch Site** : NE Site (Actor)
152+ * open ** Events +** and create the following events:
153+ * Effect - NE Turret (Damage) - Start
154+ * Create
155155* Duplicate 3 times and change NE to NW, SE and SW
156156
157157The Launch Assets + controls the sounds/models created at the Launch Site and the Impact Map + controls the sounds/models created at the impact point.
@@ -169,5 +169,5 @@ These actors allow the turrets to function by tying the Turret objects to their
169169
170170You should now have a fully functioning multi-turret structure : D
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