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_posts/2010-08-24-data_working_with_turrets_beginner_difficulty.md updated from https://stackedit.io/
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_posts/2010-08-24-data_working_with_turrets_beginner_difficulty.md

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@@ -132,26 +132,26 @@ This actor is part of pair. We're going to create its Attack Actors next.
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### Site Actors
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* Create a new Actor named **NE Site** with **Actor Type: Site**
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* set Host +: Subject > NE Turret
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* set Host Site Operations +: SOpAttachWeapon
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* open Events + and create the following events:
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* Unit Birth - Turret Hub
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* Create
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* Unit Death - Turret Hub
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* Destroy
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* Duplicate 3 times and change NE to NW, SE and SW
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* set **Host +**: Subject > NE Turret
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* set **Host Site Operations +**: SOpAttachWeapon
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* open **Events +** and create the following events:
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* Unit Birth - Turret Hub
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* Create
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* Unit Death - Turret Hub
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* Destroy
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* Duplicate 3 times and change **NE** to **NW**, **SE** and **SW**
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These will allow you to shoot the beams from the turrets by creating reference points.
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### Attack Actors
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* Create a new Actor named NE Beam Attack with Actor Type: Action and Based On: GenericAttack
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* set Beam: Turret Beam (Actor)
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* set Launch Assets +: Sound > Colossus_AttachLaunch
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* set Impact Map +: 1st Row > (Art > Colossus Attack Beam Impact | Sound > Colossus_AttackImpact)
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* set Launch Site: NE Site (Actor)
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* open Events + and create the following events:
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* Effect - NE Turret (Damage) - Start
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* Create
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* Create a new Actor named **NE Beam Attack** with **Actor Type: Action** and **Based On: GenericAttack**
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* set **Beam**: Turret Beam (Actor)
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* set **Launch Assets +**: Sound > Colossus_AttachLaunch
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* set **Impact Map +**: 1st Row > (Art > Colossus Attack Beam Impact | Sound > Colossus_AttackImpact)
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* set **Launch Site**: NE Site (Actor)
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* open **Events +** and create the following events:
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* Effect - NE Turret (Damage) - Start
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* Create
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* Duplicate 3 times and change NE to NW, SE and SW
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The Launch Assets + controls the sounds/models created at the Launch Site and the Impact Map + controls the sounds/models created at the impact point.
@@ -169,5 +169,5 @@ These actors allow the turrets to function by tying the Turret objects to their
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You should now have a fully functioning multi-turret structure :D
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