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MultiGameControl.py
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213 lines (195 loc) · 11.9 KB
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import random
from Board import Board
from GameControl import GameControl
class MultiGameControl(GameControl):
def __init__(self):
super().__init__()
self.is_piece_selected_white = False
self.selected_piece_white = None
self.white_move = None
self.black_move = None
self.is_piece_selected_black = False
self.selected_piece_black = None
self.black_moved = False
self.white_moved = False
self.black_priority = 0
self.white_prioirty = 0
self.main_board = Board()
self.white_board = Board()
self.black_board = Board()
self.color_to_move = 0
self.chosen_color = -1
self.loaded = False
def sync_boards(self):
self.white_board.copy(self.main_board)
self.black_board.copy(self.main_board)
def is_game_over(self):
if(self.black_board.no_valid_moves(1) or self.white_board.no_valid_moves(0)):
if(self.black_board.black_in_check()):
return [True, 1]
elif(self.white_board.white_in_check()):
return [True, 0]
else:
return [True, -1]
return [False, -1]
def in_check(self, color = -1):
if color == -1:
color = self.color_to_move
return self.main_board.kings_in_check()[color]
def select_tile(self, row, column, choice=None, board: Board=None):
if(board is self.white_board):
self.chosen_color = 0
elif(board is self.black_board):
self.chosen_color = 1
else:
board = self.main_board
self.chosen_color = -1
if(board.grid[row][column] == None and
((not(self.is_piece_selected_white) and self.chosen_color==0) or
(not(self.is_piece_selected_black) and self.chosen_color==1) or
(not(self.is_piece_selected) and self.chosen_color == -1))):
if(self.chosen_color == 0):
self.is_piece_selected_white = False
self.selected_piece_white = None
elif(self.chosen_color == 1):
self.is_piece_selected_black = False
self.selected_piece_black = None
else:
self.is_piece_selected = False
self.selected_piece = None
elif((not(self.is_piece_selected_white) and self.chosen_color==0) or
(not(self.is_piece_selected_black) and self.chosen_color==1) or
(not(self.is_piece_selected) and self.chosen_color == -1)):
if((self.chosen_color != -1 and board.grid[row][column].color != self.chosen_color) or (board.grid[row][column].color != self.color_to_move and self.chosen_color == -1)):
return None
if(self.chosen_color == 0):
self.is_piece_selected_white = True
self.selected_piece_white = self.main_board.grid[row][column]
elif(self.chosen_color == 1):
self.is_piece_selected_black = True
self.selected_piece_black = self.main_board.grid[row][column]
else:
self.is_piece_selected = True
self.selected_piece = self.main_board.grid[row][column]
elif((self.selected_piece and self.selected_piece.row == row and self.selected_piece.column == column and self.chosen_color == -1) or
(self.selected_piece_white and self.selected_piece_white.row == row and self.selected_piece_white.column == column and self.chosen_color == 0) or
(self.selected_piece_black and self.selected_piece_black.row == row and self.selected_piece_black.column == column and self.chosen_color == 1)):
if(self.chosen_color == 0):
self.is_piece_selected_white = False
self.selected_piece_white = None
elif(self.chosen_color == 1):
self.is_piece_selected_black = False
self.selected_piece_black = None
else:
self.is_piece_selected = False
self.selected_piece = None
elif((self.selected_piece and self.chosen_color == -1 and [row, column] in self.selected_piece.get_valid_moves()) or
(self.selected_piece_white and self.chosen_color == 0 and [row, column] in board.grid[self.selected_piece_white.row][self.selected_piece_white.column].get_valid_moves()) or
(self.selected_piece_black and self.chosen_color == 1 and [row, column] in board.grid[self.selected_piece_black.row][self.selected_piece_black.column].get_valid_moves())):
if(self.chosen_color == 0 and not self.white_moved):
self.white_move = [self.selected_piece_white, row, column]
self.white_moved = True
self.is_piece_selected_white = False
elif(self.chosen_color == 1 and not self.black_moved):
self.black_move = [self.selected_piece_black, row, column]
self.black_moved = True
self.is_piece_selected_black = False
else:
self.recent_move = [[self.selected_piece.row, self.selected_piece.column], [row, column]]
self.selected_piece.move(row, column)
self.color_to_move = abs(self.color_to_move - 1)
self.is_piece_selected = False
self.selected_piece = None
board.update_valid_moves()
self.sync_boards()
return self.selected_piece
if(self.white_moved and self.black_moved):
if(board.kings_in_check()[0]):
self.white_priority = 1
self.black_priority = 0
elif(board.kings_in_check()[1]):
self.black_priority = 1
self.white_priority = 0
if(self.black_priority == self.white_prioirty):
if(self.white_move[0].speed > self.black_move[0].speed):
self.recent_move = [[self.white_move[0].row, self.white_move[0].column], [self.white_move[1], self.white_move[2]]]
self.white_move[0].move(self.white_move[1], self.white_move[2])
if(self.main_board.grid[self.black_move[0].row][self.black_move[0].column] == self.black_move[0] and ([self.black_move[1], self.black_move[2]] in self.black_move[0].get_valid_moves())):
self.recent_move += [[self.black_move[0].row, self.black_move[0].column], [self.black_move[1], self.black_move[2]]]
self.black_move[0].move(self.black_move[1], self.black_move[2])
else:
self.black_priority = 1
elif(self.white_move[0].speed < self.black_move[0].speed):
self.recent_move = [[self.black_move[0].row, self.black_move[0].column], [self.black_move[1], self.black_move[2]]]
self.black_move[0].move(self.black_move[1], self.black_move[2])
if(self.main_board.grid[self.white_move[0].row][self.white_move[0].column] == self.white_move[0] and ([self.white_move[1], self.white_move[2]] in self.white_move[0].get_valid_moves())):
self.recent_move += [[self.white_move[0].row, self.white_move[0].column], [self.white_move[1], self.white_move[2]]]
self.white_move[0].move(self.white_move[1], self.white_move[2])
else:
self.white_priority = 1
else:
first = random.choice([self.white_move, self.black_move])
if(first == self.white_move):
second = self.black_move
else:
second = self.white_move
self.recent_move = [[first[0].row, first[0].column], [first[1], first[2]]]
first[0].move(first[1], first[2])
if(self.main_board.grid[second[0].row][second[0].column] == second[0] and ([second[1], second[2]] in second[0].get_valid_moves())):
self.recent_move += [[second[0].row, second[0].column], [second[1], second[2]]]
second[0].move(second[1], second[2])
elif(second == self.white_move):
self.white_prioirty = 1
else:
self.black_priority = 1
elif(self.black_priority > self.white_prioirty):
self.recent_move = [[self.black_move[0].row, self.black_move[0].column], [self.black_move[1], self.black_move[2]]]
self.black_move[0].move(self.black_move[1], self.black_move[2])
self.black_priority = 0
if(self.main_board.grid[self.white_move[0].row][self.white_move[0].column] == self.white_move[0] and ([self.white_move[1], self.white_move[2]] in self.white_move[0].get_valid_moves())):
self.recent_move += [[self.white_move[0].row, self.white_move[0].column], [self.white_move[1], self.white_move[2]]]
self.white_move[0].move(self.white_move[1], self.white_move[2])
else:
self.white_priority = 1
else:
self.recent_move = [[self.white_move[0].row, self.white_move[0].column], [self.white_move[1], self.white_move[2]]]
self.white_move[0].move(self.white_move[1], self.white_move[2])
self.white_priority = 0
if(self.main_board.grid[self.black_move[0].row][self.black_move[0].column] == self.black_move[0] and ([self.black_move[1], self.black_move[2]] in self.black_move[0].get_valid_moves())):
self.recent_move += [[self.black_move[0].row, self.black_move[0].column], [self.black_move[1], self.black_move[2]]]
self.black_move[0].move(self.black_move[1], self.black_move[2])
else:
self.black_priority = 1
self.sync_boards()
self.is_piece_selected_white = False
self.selected_piece_white = None
self.white_moved = False
self.white_move = None
self.is_piece_selected_black = False
self.selected_piece_black = None
self.black_moved = False
self.black_move = None
board.update_valid_moves()
return self.selected_piece
elif(board.grid[row][column] != None and ((self.chosen_color != -1 and board.grid[row][column].color == self.chosen_color) or (board.grid[row][column].color == self.color_to_move and self.chosen_color == -1))):
if(self.chosen_color == 0):
self.is_piece_selected_white = True
self.selected_piece_white = self.main_board.grid[row][column]
elif(self.chosen_color == 1):
self.is_piece_selected_black = True
self.selected_piece_black = self.main_board.grid[row][column]
else:
self.is_piece_selected = True
self.selected_piece = self.main_board.grid[row][column]
return self.selected_piece
def store_history(self):
with open("RecentGameSynchronic.txt", 'w') as storage:
cols = "ABCDEFGH"
for i in range(len(self.main_board.moves_made)):
storage.write(str(self.main_board.moves_made[i][0]) + " " +
str(self.main_board.moves_made[i][1]) + "\t" +
str(cols[self.main_board.moves_made[i][3]]) +
str(self.main_board.moves_made[i][2] + 1) + " " +
str(cols[self.main_board.moves_made[i][5]]) +
str(self.main_board.moves_made[i][4] + 1))
storage.write("\n")