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The key differences from the [original VoronoiLib repo](https://github.com/Zalgo2462/VoronoiLib)
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* Borders can be closed, that is, edges generated along the boundary
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* Edges and points/sites contain additional useful data
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* Multiple critical and annoyingly-rare bugs and edge cases fixes
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* LOTS more unit testing
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# Installation
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Known issues:
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* The algorithm uses a lot of allocations, forcing garbage collection
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# Examples
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The library is available as `SharpVoronoiLib`[NuGet package](https://www.nuget.org/packages/SharpVoronoiLib): `dotnet add package SharpVoronoiLib` via CLI or via your preferred NuGet package manager.
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TODO: several pretty pictures here
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Alternatively, you can download the solution and either copy the `SharpVoronoiLib` project code or build the project and use the `SharpVoronoiLib.dll`.
The main library is compiled for .NET 8.0 and .NET Standard 2.0 and targets compatible OSes - Windows, Linux & macOS - and .NET and Mono frameworks - Xamarin, Mono, UWP, Unity, etc.
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# Original library
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The key differences from the [original VoronoiLib repo](https://github.com/Zalgo2462/VoronoiLib):
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* Borders can be closed, that is, edges generated along the boundary
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* Edges and points/sites contain additional useful data
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* Multiple critical and annoyingly-rare bugs and edge cases fixes
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* LOTS more unit testing
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Known issues:
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* The algorithm uses a lot of allocations, forcing garbage collection
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# Credits
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-[Originally written by Logan Lembke as VoronoiLib](https://github.com/Zalgo2462/VoronoiLib)
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