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Illumination artifacts at object edges #1

@benjamin-heasly

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@benjamin-heasly

Issue by benjamin-heasly
Friday Oct 24, 2014 at 14:39 GMT
Originally opened as https://github.com/DavidBrainard/RenderToolboxDevelop/issues/7


We may need to clean up some artifacts in our illumination images. For example, see light blue artifacts at the edges of some objects:

diffuse-interp

These artifacts are probably caused by errors in our object pixel mask code (MakeRecipeObjectMasks). This code is responsible for assigning which pixels are "looking at" which objects. It also assigns which pixels are ambiguous and not looking at any particular object. It seems to be making some wrong assignments, which messes up our illumination computations.

Note that the assignment errors have a "relative" quality. For example, the pixel assignments work out fine for most of the door jamb. But where the door jamb appears next to the ground or next to the roof of the building in the background, there are artifacts.

We might want to revise the object pixel mask code to have an "absolute" quality, so that the assignment for a given pixel is less sensitive to the pixel's spatial context.

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