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[iOS] Audio spectrum component causes GPU failure on certain devices, including iPhone 12 #2396

@cheesepants

Description

@cheesepants

Unity version

Unity 6000.0.58f2

Unity editor platform

Windows

AVPro Video edition

Core

AVPro Video version

3.3.3

Device hardware

Iphone 12

Which iOS version are you using?

18.6.2

Texture format

BGRA

Audio output

System Direct

Any other Media Player component configuration required to reproduce the issue.

No just the Demo_MediaPlayer scene

Which output component(s) are you using?

Playlist MediaPlayer

Any other component configuration required to reproduce the issue.

No just the Demo_MediaPlayer scene

The issue

We use test flight to test our app on iOS. We expect the video player in Demo_MediaPlayer to work on iPhone 12. But instead we get black screen. No play or audio.

The game works on older version ipad. So is not all iphones, but it seems to be consistant with newer phones. Right now our testing iphone is a version 12.

Media information

AVProVideoSamples/RenderHeads-1080p30-H264.mp4

Log output

Metadata

Metadata

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Labels

Bug 🐛Something isn't workingFixedA fix will be in the next releaseiOSiOS platform

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