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Description
Unity version
6000.0.60f1
Unity editor platform
Windows
AVPro Video edition
Core
AVPro Video version
3.3.3
Device hardware
Pico G4 Business Ultra
Which Android OS version are you using?
16
Unity Graphics API
OpenGLES 3
Video API
MediaPlayer
Texture format
BGRA
Audio output
System Direct
Any other Media Player component configuration required to reproduce the issue.
No response
Which output component(s) are you using?
Apply to Material
Any other component configuration required to reproduce the issue.
No response
The issue
Whenever I call SetActiveAudioTrack to switch the audio track to one of 5 tracks in a video it moves the video forward.
This seems to happen both when the video is playing, AND when the video is not playing, causing the video to start somewhere 3 or so seconds into the video when pressing play.
The amount it skips seems to be a bit random, but around 3 to 8 seconds.
Media information
360 Equirect 4K video at 60 FPS AV1 encoding with 5 audio tracks included using ffmpeg.
Bitrate does not seem to change anything. I made a newly encoded version at half and quarter bitrate and issue persists.