Skip to content

[Windows] Flipped texture and Performance drop when playing 240 FPS videos #2383

@tomashined

Description

@tomashined

Unity version

Unity 6000.2.11f1

Unity editor platform

Windows

AVPro Video edition

Core

AVPro Video version

2.9.3

Device hardware

iPad 10th

Which iOS version are you using?

26.0.1

Texture format

BGRA

Audio output

System Direct

Any other Media Player component configuration required to reproduce the issue.

No response

Which output component(s) are you using?

Resolve to RenderTexture

Any other component configuration required to reproduce the issue.

No response

The issue

Hello. I’m still using AVPro Video – Core Edition (2.9.3 · March 11, 2024).
I’m experiencing the following issues when playing videos:

  1. Although the orientation appears correct in your MediaPlayer, the actual Texture is flipped, so I have to use “Resolve To RenderTexture,” as you suggested here. However, this consumes significant resources, which heavily impacts performance because...

  2. My videos play at 240 FPS, and when I either press Play or perform a Seek, the frames take a long time to load.

I need to receive the Texture (ideally a Texture2D) directly from your MediaPlayer in the correct orientation, and I also need smooth 240 FPS playback without freezes.
I’m working and testing on both Windows/Mac Editor and iPadOS.
Has this issue been fixed in the current 3.3.3 version so I can decide whether it’s worth upgrading?

Media information

No response

Log output

Metadata

Metadata

Assignees

Labels

WindowsWindows platform

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions