Hello,
I'm developing JetBrains plugin for Godot and found this addon on redit -> which is exactly what I need, but I don't really like, that I have to build my own Godot from source.
I've tried to overcome this, by using AutoHotKey scripts called from Godot -> so instead of accessing directly WinApi I just call script, which access it for me.
Problem I've could not overcome is, that even after reparenting IntelliJ under the Godot window, it does not accept Inputs.
I can click on line - which get selected, but curor doesn ot appear nor it accepts any keyboard input to edit the script.
Might you have any idea, what this might be causing? I known it's not exactly your problem or your's plugin, but I don't know where else to ask. :)
Not sure if this approach would be ok for you - there are hacks like for not being able to store hwnd for example so I must store it into .txt file, then read it from there and such... but maybe it's worth instead of custom Godot build?
https://gitlab.com/IceExplosive/IntelliGodot
Hello,
I'm developing JetBrains plugin for Godot and found this addon on redit -> which is exactly what I need, but I don't really like, that I have to build my own Godot from source.
I've tried to overcome this, by using AutoHotKey scripts called from Godot -> so instead of accessing directly WinApi I just call script, which access it for me.
Problem I've could not overcome is, that even after reparenting IntelliJ under the Godot window, it does not accept Inputs.
I can click on line - which get selected, but curor doesn ot appear nor it accepts any keyboard input to edit the script.
Might you have any idea, what this might be causing? I known it's not exactly your problem or your's plugin, but I don't know where else to ask. :)
Not sure if this approach would be ok for you - there are hacks like for not being able to store hwnd for example so I must store it into .txt file, then read it from there and such... but maybe it's worth instead of custom Godot build?
https://gitlab.com/IceExplosive/IntelliGodot