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rsx/shaders: Implement a basic CFG and use it for FP decompilation #17743
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- Also fix pred edge direction bug
- These are just PAND and POR instruction wrappers for SSE2, no idea why they're classified as 'avx512'
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still broken in build 0.0.38-18396 |
#17701 is still not merged. There's going to be several other small PRs before "I am alive" is fully fixed. I'll update the ticket when that happens. |
Will that fix Condemned 2? |
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@Emogop Ill give it a test once this becomes used, as of now however the game has suffered a regression and doesn’t launch in vulkan so it might be awhile |
Nothing should change in games, the goal is to implement some passes, mostly for correctness but we can also do DCE with this.
Primary target is to reimplement register dependency tracking initially attempted in #17701. That functionality will close many otherwise unfixable issues with shader bugs.
Closes #17712