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RandomMapSettingsBox.cs
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589 lines (574 loc) · 35.6 KB
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using UnityEngine.UIElements;
using UnityEngine;
using static TimberbornTerrainGenerator.Statics;
using Timberborn.CoreUI;
using System.IO;
using Timberborn.MapEditorSceneLoading;
using TimberApi.DependencyContainerSystem;
using TimberApi.UIBuilderSystem;
using Timberborn.SettingsSystem;
using System.Collections.Generic;
using TimberApi.UIBuilderSystem.ElementBuilders;
using TimberApi.UIPresets.TextFields;
using TimberApi.UIPresets.Buttons;
using TimberApi.UIPresets.Builders;
using TimberApi.UIBuilderSystem.StyleSheetSystem.PropertyEnums;
using System.Reflection.Emit;
namespace TimberbornTerrainGenerator
{
public class RandomMapSettingsBox : IPanelController
{
//BEGIN EXTERNAL LOADABLE INI SETTINGS
public static int MapSizeX = 128;
public static int MapSizeY = 128;
public static int Seed = -1;
public static int TerrainMinHeight = 10;
public static int TerrainMaxHeight = 20;
public static FastNoiseLite.NoiseType TerrainNoiseType = FastNoiseLite.NoiseType.Perlin;
public static float TerrainAmplitude = 2.5f;
public static int TerrainFrequencyMult = 10;
public static bool TerrainSlopeEnabled = false;
public static float TerrainSlopeLevel = 0.8f;
public static bool RiverSlopeEnabled = true;
public static float RiverSlopeLevel = 0.3725f;
public static int RiverNodes = 2;
public static float RiverSourceStrength = 1.5f;
public static float RiverWindiness = 0.4125f;
public static int RiverWidth = 4;
public static float RiverElevation = -0.45f;
public static int RiverMapWeight = 5;
public static int MaxMineCount = 4;
public static int MinMineCount = 0;
public static int BadWaterCount = 4;
public static int RuinCount = 500;
public static int PineTreeCount = 3600;
public static int BirchTreeCount = 2400;
public static int OakTreeCount = 1800;
public static int BlueberryBushCount = 500;
public static int SlopeCount = 128;
//END EXTERNAL LOADABLE INI SETTINGS
public static int lastRadioButtonIndex = -1;
private readonly UIBuilder builder;
public static NineSliceTextField seedBox;
public static NineSliceTextField mapSizeBox;
public static Toggle perlinToggle;
public static Toggle openSimplex2Toggle;
public static Toggle cellularToggle;
public static NineSliceTextField minHeightBox;
public static NineSliceTextField maxHeightBox;
public static NineSliceTextField terrainAmplitudeBox;
public static NineSliceTextField terrainFrequencyMultBox;
public static Toggle terrainSlopeEnabledToggle;
public static Toggle riverSlopeEnabledToggle;
public static NineSliceTextField terrainSlopeLevelBox;
public static NineSliceTextField riverSlopeLevelBox;
public static NineSliceTextField riverNodesBox;
public static NineSliceTextField riverSourceStrengthBox;
public static NineSliceTextField riverWindinessBox;
public static NineSliceTextField riverWidthBox;
public static NineSliceTextField riverElevationBox;
public static NineSliceTextField riverMapWeightBox;
public static NineSliceTextField maxMineCountBox;
public static NineSliceTextField minMineCountBox;
public static NineSliceTextField badWaterCountBox;
public static NineSliceTextField ruinCountBox;
public static NineSliceTextField pineTreeCountBox;
public static NineSliceTextField birchTreeCountBox;
public static NineSliceTextField oakTreeCountBox;
public static NineSliceTextField blueberryBushCountBox;
public static NineSliceTextField slopeCountBox;
public static ListView filenameListBox;
public static NineSliceTextField newFileNameBox;
public static string[] fileList;
public static VisualElement wrapper = new VisualElement
{
style =
{
flexGrow = 1,
alignItems = Align.Center,
justifyContent = Justify.Center,
flexDirection = UnityEngine.UIElements.FlexDirection.Row,
}
};
private readonly PanelStack _panelStack;
private readonly MapEditorSceneLoader _mapEditorSceneLoader;
private static DialogBoxShower _dialogBoxShower = DependencyContainer.GetInstance<DialogBoxShower>();
public RandomMapSettingsBox(UIBuilder uiBuilder, PanelStack panelStack, MapEditorSceneLoader mapEditorSceneLoader)
{
builder = uiBuilder;
_panelStack = panelStack;
_mapEditorSceneLoader = mapEditorSceneLoader;
}
public void refreshGUI()
{
seedBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
mapSizeBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
perlinToggle = builder.Create<ToggleBuilder>().SetBackgroundColor(Color.grey).SetText("Perlin").Build();
openSimplex2Toggle = builder.Create<ToggleBuilder>().SetBackgroundColor(Color.grey).SetText("OpenSimplex2").Build();
cellularToggle = builder.Create<ToggleBuilder>().SetBackgroundColor(Color.grey).SetText("Cellular").Build();
minHeightBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
maxHeightBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
terrainAmplitudeBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
terrainFrequencyMultBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
terrainSlopeEnabledToggle = builder.Create<ToggleBuilder>().SetBackgroundColor(Color.grey).Build();
riverSlopeEnabledToggle = builder.Create<ToggleBuilder>().SetBackgroundColor(Color.grey).Build();
terrainSlopeLevelBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
riverSlopeLevelBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
riverNodesBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
riverSourceStrengthBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
riverWindinessBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
riverWidthBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
riverElevationBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
riverMapWeightBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
maxMineCountBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
minMineCountBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
badWaterCountBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
ruinCountBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
pineTreeCountBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
birchTreeCountBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
oakTreeCountBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
blueberryBushCountBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
slopeCountBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).Build();
SetupFirstTimeConfigPresets();
PopulateFileList();
filenameListBox = builder.Create<ListViewBuilder>().SetItemSource(fileList).SetSelectionType(SelectionType.Single).SetHeight(new Length(515, LengthUnit.Pixel)).SetWidth(new Length(125, LengthUnit.Pixel)).Build();
newFileNameBox = builder.Create<TextFieldBuilder>().SetBackgroundColor(Color.white).SetWidth(new Length(125, LengthUnit.Pixel)).SetHeight(new Length(20, LengthUnit.Pixel)).Build();
LoadINISettings("stocksettings");
TimberApi.UIBuilderSystem.CustomElements.LocalizableButton acceptButton = builder.Create<MenuButton>().Build();
acceptButton.text = "Accept";
TimberApi.UIBuilderSystem.CustomElements.LocalizableButton cancelButton = builder.Create<MenuButton>().Build();
cancelButton.text = "Cancel";
TimberApi.UIBuilderSystem.CustomElements.LocalizableButton saveButton = builder.Create<MenuButton>().Build();
saveButton.text = "Save Profile";
TimberApi.UIBuilderSystem.CustomElements.LocalizableButton newSaveButton = builder.Create<MenuButton>().Build();
newSaveButton.text = "Save New Profile";
TimberApi.UIBuilderSystem.CustomElements.LocalizableButton loadButton = builder.Create<MenuButton>().Build();
loadButton.text = "Load Profile";
TimberApi.UIBuilderSystem.CustomElements.LocalizableButton deleteButton = builder.Create<MenuButton>().Build();
deleteButton.text = "Delete Profile";
acceptButton.clicked += () => OnUIConfirmed();
cancelButton.clicked += OnUICancelled;
saveButton.clicked += () => saveButtonMethod();
deleteButton.clicked += () => deleteButtonMethod();
newSaveButton.clicked += () => newSaveButtonMethod();
loadButton.clicked += () => loadButtonMethod();
if (TerrainNoiseType.Equals(FastNoiseLite.NoiseType.Perlin))
{
perlinToggle.value = true;
openSimplex2Toggle.value = false;
cellularToggle.value = false;
}
else if (TerrainNoiseType.Equals(FastNoiseLite.NoiseType.OpenSimplex2))
{
perlinToggle.value = false;
openSimplex2Toggle.value = true;
cellularToggle.value = false;
}
else if (TerrainNoiseType.Equals(FastNoiseLite.NoiseType.Cellular))
{
perlinToggle.value = false;
openSimplex2Toggle.value = false;
cellularToggle.value = true;
}
if (TerrainSlopeEnabled)
{
terrainSlopeEnabledToggle.value = true;
}
else
{
terrainSlopeEnabledToggle.value = false;
}
if (RiverSlopeEnabled)
{
riverSlopeEnabledToggle.value = true;
}
else
{
riverSlopeEnabledToggle.value = false;
}
VisualElement settingsDialogBox = builder.Create<VisualElementBuilder>("Timberborn Terrain Generator Settings")
.SetName("Timberborn Terrain Generator Settings")
.SetWidth(new Length(960, LengthUnit.Pixel))
.SetHeight(new Length(630, LengthUnit.Pixel))
.SetFlexDirection(UnityEngine.UIElements.FlexDirection.Row)
.SetBackgroundColor(new StyleColor(new Color(0.33f, 0.31f, 0.18f, 1.0f)))
.SetAlignItems(Align.FlexStart)
.SetAlignContent(Align.FlexStart)
.SetFlexWrap(Wrap.Wrap)
.AddComponent<LabelBuilder>(factory => factory.SetText("Seed:"))
.AddComponent(seedBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|A seed of -1 means a completely random map, any other integer will be the same each run. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("MapSizeXY:"))
.AddComponent(mapSizeBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|The size of the map. Only square maps are supported, between 32x32 and 384x384. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("TerrainNoiseType:"))
.AddComponent(perlinToggle)
.AddComponent(openSimplex2Toggle)
.AddComponent(cellularToggle)
.AddComponent<LabelBuilder>(factory => factory.SetText("|Determines the noise used by the generator. Experts only. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))//whitespace tweaks just gets wild beyond here, be advised.
.AddComponent<LabelBuilder>(factory => factory.SetText("TerrainMinHeight:"))
.AddComponent(minHeightBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|Bottom of gen'd terrain. Must be integer greater than 0 and < TerrainMaxHeight. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("TerrainMaxHeight:"))
.AddComponent(maxHeightBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|Top of gen'd terrain. Must be integer > TerrainMinHeight and < 22. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("TerrainAmplitude:"))
.AddComponent(terrainAmplitudeBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|A decimal between 0.0 and 10.0 describing how extreme the terrain is (pits&hills). " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("TerrainFrequencyMult:"))
.AddComponent(terrainFrequencyMultBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|An integer describing how 'zoomed in' features are generated. See readme. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("TerrainSlopeEnabled:"))
.AddComponent(terrainSlopeEnabledToggle)
.AddComponent<LabelBuilder>(factory => factory.SetText("|Whether or not Terrain is generated with a builtin slope angle. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("TerrainSlopeLevel:"))
.AddComponent(terrainSlopeLevelBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|The angle of the generated terrain slope, a decimal between 0.0 and 1.0. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("RiverSlopeEnabled:"))
.AddComponent(riverSlopeEnabledToggle)
.AddComponent<LabelBuilder>(factory => factory.SetText("|Whether or not Riverbed is generated with a builtin slope angle. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("RiverSlopeLevel:"))
.AddComponent(riverSlopeLevelBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|The angle of the generated river slope, a decimal between 0.0 and 1.0. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("RiverNodes:"))
.AddComponent(riverNodesBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|An integer describing the number of bends in the river. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("RiverSourceStrength:"))
.AddComponent(riverSourceStrengthBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|A decimal value describing the strength of the water sources (flow rate). " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("RiverWindiness:"))
.AddComponent(riverWindinessBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|A decimal value between 0.0 and 1.0 describing how much the river 'wanders.' " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("RiverWidth:"))
.AddComponent(riverWidthBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|An Integer describing how wide the river is. Is scaled to map size, but always > 2. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("RiverElevation:"))
.AddComponent(riverElevationBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("|A decimal between -1.0 and 1.0 describing the map height of the riverbed. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("RiverMapWeight:"))
.AddComponent(riverMapWeightBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("| An integer describing the strength of the rivermap vs the terrain heightmap. " + '\u2800').SetColor(new Color(0.5f,0.5f,0.5f)))
.AddComponent<LabelBuilder>(factory => factory.SetText("MaxMineCount:"))
.AddComponent(maxMineCountBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("MinMineCount:"))
.AddComponent(minMineCountBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("RuinCount:"))
.AddComponent(ruinCountBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("PineTreeCount:"))
.AddComponent(pineTreeCountBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("BirchTreeCount:"))
.AddComponent(birchTreeCountBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("OakTreeCount:"))
.AddComponent(oakTreeCountBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("BlueberryBushCount:"))
.AddComponent(blueberryBushCountBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("SlopeCount:"))
.AddComponent(slopeCountBox)
.AddComponent<LabelBuilder>(factory => factory.SetText("BadWaterCount:"))
.AddComponent(badWaterCountBox)
.AddComponent<LabelBuilder>(factory => factory.SetText('\u2800' + " " + '\u2800').SetColor(new Color(0.5f, 0.5f, 0.5f)))
.AddComponent(acceptButton)
.AddComponent<LabelBuilder>(factory => factory.SetText("All counts are scaled to a 256^2 map.").SetColor(new Color(1.0f, 0.0f, 0.0f)))
.AddComponent(cancelButton)
.Build();
VisualElement loadSaveDialogBox = builder.Create<VisualElementBuilder>("Load/Save Profiles")
.SetName("Load/Save Profiles")
.SetWidth(new Length(200, LengthUnit.Pixel))
.SetHeight(new Length(620, LengthUnit.Pixel))
.SetFlexDirection(UnityEngine.UIElements.FlexDirection.Row)
.SetBackgroundColor(new StyleColor(new Color(0.5f, 0.5f, 0.5f, 1f)))
.SetAlignItems(Align.FlexStart)
.SetAlignContent(Align.FlexStart)
.SetFlexWrap(Wrap.Wrap)
.AddComponent(filenameListBox)
.AddComponent(saveButton)
.AddComponent(loadButton)
.AddComponent(deleteButton)
.AddComponent<LabelBuilder>(factory => factory.SetText("FileName:"))
.AddComponent(newFileNameBox)
.AddComponent(newSaveButton)
.Build();
wrapper.Clear();
wrapper.Add(settingsDialogBox);
wrapper.Add(loadSaveDialogBox);
settingsDialogBox.RegisterCallback<ChangeEvent<bool>>(UIInputValidation.OnBoolChangedEvent);
settingsDialogBox.RegisterCallback<FocusOutEvent>(UIInputValidation.OnFocusOutEvent);
loadSaveDialogBox.RegisterCallback<ChangeEvent<bool>>(UIInputValidation.OnBoolChangedEvent);
loadSaveDialogBox.RegisterCallback<FocusOutEvent>(UIInputValidation.OnFocusOutEvent);
}
public VisualElement GetPanel()
{
refreshGUI();
return wrapper;
}
public bool OnUIConfirmed()
{
if (UIInputValidation.Validate())
{
TerrainGen.customMapEnabled = true;
SaveINISettings("stocksettings");
var size = new Vector2Int(MapSizeX, MapSizeY);
_mapEditorSceneLoader.StartNewMap(size);
return true;
}
return false;
}
public void OnUICancelled()
{
_panelStack.Pop(this);
}
public bool saveButtonMethod()
{
try
{
SaveINISettings("stocksettings");
return SaveINISettings(filenameListBox.selectedItem.ToString());
}
catch
{
//any file save fails caught
return false;
}
}
public bool deleteButtonMethod()
{
SaveINISettings("stocksettings"); //first make sure the old settings are recorded from the GUI.
_dialogBoxShower.Create().SetMessage("Are you sure you want to delete the profile you just highlighted?").SetConfirmButton(delegate () { deleteHighlightedFile(); }, "Yes").SetCancelButton(delegate () { }, "No").Show();
return true;
}
public void deleteHighlightedFile()
{
try
{
File.Delete(GetTrueFilePath(filenameListBox.selectedItem.ToString()));
PopulateFileList();
refreshGUI();
}
catch
{
//if no file was highlighted abort.
}
}
public bool newSaveButtonMethod()
{
if (newFileNameBox.text.Equals(""))
{
return false;
}
else
{
try
{
SaveINISettings("stocksettings");
SaveINISettings(newFileNameBox.text);
PopulateFileList();
refreshGUI();
return true;
}
catch
{
//any file save fails caught
return false;
}
}
}
public bool loadButtonMethod()
{
try
{
return LoadINISettings(filenameListBox.selectedItem.ToString());
}
catch
{
return false;
//if no file was highlighted abort.
}
}
public string GetTrueFilePath(string filename)
{
return ConfigPath + "/" + filename + ".ini";
}
public void SetupFirstTimeConfigPresets()
{
if (!File.Exists(ConfigPath + "/HardyHills.ini"))
{
File.Copy(PluginPath + "/HardyHills.ini", ConfigPath + "/HardyHills.ini");
}
if (!File.Exists(ConfigPath + "/MegaMesas.ini"))
{
File.Copy(PluginPath + "/MegaMesas.ini", ConfigPath + "/MegaMesas.ini");
}
if (!File.Exists(ConfigPath + "/PlentifulPlains.ini"))
{
File.Copy(PluginPath + "/PlentifulPlains.ini", ConfigPath + "/PlentifulPlains.ini");
}
}
public void PopulateFileList()
{
List<string> arrayFileList = new List<string>(Directory.GetFiles(ConfigPath));
//fileList =
//now trim out extensions and stocksettings file
int x = 0;
while (x < arrayFileList.Count)
{
arrayFileList[x] = Path.GetFileNameWithoutExtension(arrayFileList[x]);
x++;
}
if (arrayFileList.Contains("stocksettings"))
{
arrayFileList.Remove("stocksettings");
}
fileList = arrayFileList.ToArray();
}
public bool LoadINISettings(string origFilename)
{
string filename = GetTrueFilePath(origFilename);
//Try load .ini settings
try
{
if (!File.Exists(filename))
{
File.Copy(PluginPath + "/PlentifulPlains.ini", filename);
}
IniParser iniParser = iniParser = new IniParser(filename);
MapSizeX = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "MapSizeX"));
MapSizeY = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "MapSizeY"));
Seed = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "Seed"));
TerrainMinHeight = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "TerrainMinHeight"));
TerrainMaxHeight = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "TerrainMaxHeight"));
if (iniParser.GetSetting("TimberbornTerrainGenerator", "TerrainNoiseType").ToLower().Equals("perlin"))
{
TerrainNoiseType = FastNoiseLite.NoiseType.Perlin;
}
else if (iniParser.GetSetting("TimberbornTerrainGenerator", "TerrainNoiseType").ToLower().Equals("opensimplex2"))
{
TerrainNoiseType = FastNoiseLite.NoiseType.OpenSimplex2;
}
else if (iniParser.GetSetting("TimberbornTerrainGenerator", "TerrainNoiseType").ToLower().Equals("cellular"))
{
TerrainNoiseType = FastNoiseLite.NoiseType.Cellular;
}
else
{
TerrainNoiseType = FastNoiseLite.NoiseType.Perlin;
Debug.LogWarning("Unable to determine noise settings, proceeding with Perlin Noise.");
}
TerrainAmplitude = float.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "TerrainAmplitude"));
TerrainFrequencyMult = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "TerrainFrequencyMult"));
TerrainSlopeEnabled = bool.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "TerrainSlopeEnabled"));
TerrainSlopeLevel = float.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "TerrainSlopeLevel"));
RiverSlopeEnabled = bool.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "RiverSlopeEnabled"));
RiverSlopeLevel = float.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "RiverSlopeLevel"));
RiverNodes = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "RiverNodes"));
RiverSourceStrength = float.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "RiverSourceStrength"));
RiverWindiness = float.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "RiverWindiness"));
RiverWidth = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "RiverWidth"));
RiverElevation = float.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "RiverElevation"));
RiverMapWeight = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "RiverMapWeight"));
MaxMineCount = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "MaxMineCount"));
MinMineCount = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "MinMineCount"));
BadWaterCount = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "BadWaterCount"));
RuinCount = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "RuinCount"));
PineTreeCount = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "PineTreeCount"));
BirchTreeCount = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "BirchTreeCount"));
OakTreeCount = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "OakTreeCount"));
BlueberryBushCount = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "BlueberryBushCount"));
SlopeCount = int.Parse(iniParser.GetSetting("TimberbornTerrainGenerator", "SlopeCount"));
seedBox.text = Seed.ToString();
mapSizeBox.text = MapSizeX.ToString();
minHeightBox.text = TerrainMinHeight.ToString();
maxHeightBox.text = TerrainMaxHeight.ToString();
terrainAmplitudeBox.text = TerrainAmplitude.ToString();
terrainFrequencyMultBox.text = TerrainFrequencyMult.ToString();
terrainSlopeLevelBox.text = TerrainSlopeLevel.ToString();
riverSlopeLevelBox.text = RiverSlopeLevel.ToString();
riverNodesBox.text = RiverNodes.ToString();
riverSourceStrengthBox.text = RiverSourceStrength.ToString();
riverWindinessBox.text = RiverWindiness.ToString();
riverWidthBox.text = RiverWidth.ToString();
riverElevationBox.text = RiverElevation.ToString();
riverMapWeightBox.text = RiverMapWeight.ToString();
maxMineCountBox.text = MaxMineCount.ToString();
minMineCountBox.text = MinMineCount.ToString();
badWaterCountBox.text = BadWaterCount.ToString();
ruinCountBox.text = RuinCount.ToString();
pineTreeCountBox.text = PineTreeCount.ToString();
birchTreeCountBox.text = BirchTreeCount.ToString();
oakTreeCountBox.text = OakTreeCount.ToString();
blueberryBushCountBox.text = BlueberryBushCount.ToString();
slopeCountBox.text = SlopeCount.ToString();
SaveINISettings("stocksettings"); //Make sure the new settings are recorded from the GUI.
return true;
}
catch
{
Debug.LogWarning("Unable to load settings file, using default parameters!"); //Fail?
return false;
}
}
public bool SaveINISettings(string origFilename)
{
string filename = GetTrueFilePath(origFilename);
//Try save .ini settings
try
{
if (!File.Exists(filename))
{
File.Copy(PluginPath + "/PlentifulPlains.ini", filename);
}
IniParser iniParser = new IniParser(filename);
iniParser.AddSetting("TimberbornTerrainGenerator", "MapSizeX", MapSizeX.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "MapSizeY", MapSizeY.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "Seed", Seed.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainMinHeight", TerrainMinHeight.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainMaxHeight", TerrainMaxHeight.ToString());
if (TerrainNoiseType.ToString().ToLower().Equals("perlin"))
{
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainNoiseType", "Perlin");
}
else if (TerrainNoiseType.ToString().ToLower().Equals("opensimplex2"))
{
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainNoiseType", "OpenSimplex2");
}
else if (TerrainNoiseType.ToString().ToLower().Equals("cellular"))
{
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainNoiseType", "Cellular");
}
else
{
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainNoiseType", "Perlin");
Debug.LogWarning("Unable to determine noise settings, proceeding to save with default Perlin Noise.");
}
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainAmplitude", TerrainAmplitude.ToString().Replace(",", "."));
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainFrequencyMult", TerrainFrequencyMult.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainSlopeEnabled", TerrainSlopeEnabled.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "TerrainSlopeLevel", TerrainSlopeLevel.ToString().Replace(",", "."));
iniParser.AddSetting("TimberbornTerrainGenerator", "RiverSlopeEnabled", RiverSlopeEnabled.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "RiverSlopeLevel", RiverSlopeLevel.ToString().Replace(",", "."));
iniParser.AddSetting("TimberbornTerrainGenerator", "RiverNodes", RiverNodes.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "RiverSourceStrength", RiverSourceStrength.ToString().Replace(",", "."));
iniParser.AddSetting("TimberbornTerrainGenerator", "RiverWindiness", RiverWindiness.ToString().Replace(",", "."));
iniParser.AddSetting("TimberbornTerrainGenerator", "RiverWidth", RiverWidth.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "RiverElevation", RiverElevation.ToString().Replace(",", "."));
iniParser.AddSetting("TimberbornTerrainGenerator", "RiverMapWeight", RiverMapWeight.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "MaxMineCount", MaxMineCount.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "MinMineCount", MinMineCount.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "BadWaterCount", BadWaterCount.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "RuinCount", RuinCount.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "PineTreeCount", PineTreeCount.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "BirchTreeCount", BirchTreeCount.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "OakTreeCount", OakTreeCount.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "BlueberryBushCount", BlueberryBushCount.ToString());
iniParser.AddSetting("TimberbornTerrainGenerator", "SlopeCount", SlopeCount.ToString());
iniParser.SaveSettings();
PopulateFileList();
return true;
}
catch
{
Debug.LogWarning("Unable to save entirety of settings file, parameters may be lost!");
return false;
}
}
}
}