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[game balance] Later updates should be more powerful #10

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@den1251

Updates that are farther in the game are harder to use (and they actually should be!), but they should deal more damage than early ones. I find myself starting with the first 2 spaceships as they are easier to use and provide more damage. For example flak cannon is almost the exact same as self-navigating rockets, but not self-navigating. It probably should have A LOT bigger explosion radius and bigger damage. Energy saw (as well as ion orbiters) make you loose all your health in the long term. So it should be high risk high reward (bigger damage for the weapons, but also make shield health less and shield recovey faster by default (so you can use it long term)). Shotgun-like weapon is almost useless due to its extremely low damage.
Nova blast is a worse version of ion orbiters (can't hit same meteor twice at once and is not a stable protection from meteors) (it probably should be more frequent and have bigger radius by default). Space mines are just not fun (highly passive meteor-for-money destroyer, while being a weapon). I don't even know how to improve them, but I think changing them to timed bombs with large explosion radius that also deal damage to self (if within range) would be better.

Btw the game is amazing!

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