You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
An open source menu for N64 flashcarts that aims to support as many as possible. This menu is not affiliated with any particular flashcart and does not necessarily expose all possible firmware features.
8
+
An open source menu for N64 flashcarts that aims to support as many as possible.
9
+
This menu is not affiliated with any particular flashcart and does not necessarily expose all possible firmware features.
9
10
10
11
> [!TIP]
11
12
> New users are invited to read the latest [Documentation / User Guide](./docs/00_index.md).
@@ -14,7 +15,8 @@ An open source menu for N64 flashcarts that aims to support as many as possible.
14
15
> **This project considers flashcart sellers that ship this menu together with copyrighted ROMs as part of their product offering to be licence offenders which may result in future action.**
15
16
16
17
## Flashcart Support
17
-
This menu aims to support as many N64 flashcarts as possible. The current state of support is:
18
+
This menu aims to support as many N64 flashcarts as possible.
19
+
The current state of support is:
18
20
19
21
### Supported
20
22
* SummerCart64
@@ -91,12 +93,14 @@ The aim is to reach feature parity with [Altra64](https://github.com/networkfusi
91
93
92
94
* Download the `OS64P.v64` ROM from the latest [PR action run - assets] and place it in the `/ED64P` folder.
93
95
96
+
# Contributors
97
+
This menu is only made possible by the [contributors)](https://github.com/Polprzewodnikowy/N64FlashcartMenu/graphs/contributors)
94
98
95
99
# License
96
100
This project is released under the [GNU AFFERO GENERAL PUBLIC LICENSE](LICENSE.md) as compatible with all other dependent project licenses.
97
101
Other license options may be available upon request with permissions of the original `N64FlashcartMenu` project authors / maintainers.
Copy file name to clipboardExpand all lines: docs/15_controller_paks.md
+2-2Lines changed: 2 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -2,11 +2,11 @@
2
2
## Controller Paks
3
3
4
4
> [!WARNING]
5
-
> **THIS FEATURE IS EXPERIMENTAL**
5
+
> **THIS FEATURE IS EXPERIMENTAL (PRE-RELEASE ONLY)**
6
6
7
7
The N64FlashcartMenu has a Controller Pak Manager.
8
8
9
-
> [!WARNING]
9
+
> [!CAUTION]
10
10
> Mileage may vary when hot swapping paks without exiting and re-entering the screen (and may contain incorrect content), and/or re-powering the console.
Copy file name to clipboardExpand all lines: docs/19_gamepak_boxart.md
+5-4Lines changed: 5 additions & 4 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -3,7 +3,8 @@
3
3
To use N64 game boxart images, place your PNG files within the `sd:/menu/metadata/` folder.
4
4
5
5
> [!WARNING]
6
-
> Game Boxart is now stored in `sd:/menu/metadata/`, rather than the previous `sd:/menu/boxart/` folder, please update your folder name and structure/content to ensure compatibility.
6
+
> ** PRE-RELEASE ONLY**
7
+
Game Boxart is now stored in `sd:/menu/metadata/`, rather than the previous `sd:/menu/boxart/` folder, please update your folder name and structure/content to ensure compatibility.
7
8
8
9
#### Supported images
9
10
Files must be in `PNG` format and use the following dimensions:
@@ -12,11 +13,11 @@ Files must be in `PNG` format and use the following dimensions:
12
13
* 64DD boxart sprites: 129x112
13
14
14
15
Images will be loaded by directories using each character (case-sensitive) of the full 4-character Game Code (as identified in the menu ROM information):
15
-
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/metadata/N/G/E/E/boxart_front.png`.
16
-
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/metadata/N/G/E/P/boxart_front.png`.
16
+
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`.
17
+
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`.
17
18
18
19
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3-character IDs instead:
19
-
i.e. for GoldenEye, this would be `sd:/menu/metadata/N/G/E/boxart_front.png`.
20
+
i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.
20
21
21
22
ROMs that use the ["Advanced Homebrew ROM Header"](https://n64brew.dev/wiki/ROM_Header) Game ID (`xEDx`) are matched using the "Game Title" (not the Game Code):
22
23
e.g. `sd:/menu/metadata/homebrew/{game title}/boxart_front.png`
0 commit comments