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Copy file name to clipboardExpand all lines: README.md
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@@ -59,7 +59,7 @@ To add a ROM description (shown when loading a ROM), add a file with the content
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[metadata]
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description=This is the ROM description that does X Y Z.
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```
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The file line endings must use the linux `LF` endings only (CRLF is not supported).
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The file line endings must use the linux `LF` endings only (CRLF is not supported) and is limited to 300 characters.
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### N64 ROM autoload
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To use the autoload function, while on the `N64 ROM information` display, press the `R` button on your joypad and select the `Set ROM to autoload` option. When you restart the console, it will now only load the selected ROM rather than the menu.
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* Japanese N64 GamePak boxart sprites: 112x158
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* 64DD boxart sprites: 129x112
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Supported PNG formats:
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* RGB/RGBA color formats
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* 8-bit color depth
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They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information).
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i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`.
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i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`.
@@ -93,34 +89,21 @@ i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.
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*`boxart_bottom.png`
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*`boxart_left.png`
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*`boxart_right.png`
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*`gamepak_front.png`
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*`gamepak_back.png`
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As a starting point, here is a link to a boxart pack following the new structure, including `boxart_front.png` and fallback images:
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