Skip to content

Commit 696af27

Browse files
committed
Update README.md
Remove deprecated support as want people to use the new functionality.
1 parent f6b1c45 commit 696af27

File tree

1 file changed

+10
-27
lines changed

1 file changed

+10
-27
lines changed

README.md

Lines changed: 10 additions & 27 deletions
Original file line numberDiff line numberDiff line change
@@ -59,7 +59,7 @@ To add a ROM description (shown when loading a ROM), add a file with the content
5959
[metadata]
6060
description=This is the ROM description that does X Y Z.
6161
```
62-
The file line endings must use the linux `LF` endings only (CRLF is not supported).
62+
The file line endings must use the linux `LF` endings only (CRLF is not supported) and is limited to 300 characters.
6363

6464
### N64 ROM autoload
6565
To use the autoload function, while on the `N64 ROM information` display, press the `R` button on your joypad and select the `Set ROM to autoload` option. When you restart the console, it will now only load the selected ROM rather than the menu.
@@ -75,10 +75,6 @@ These must be `PNG` files that use the following dimensions:
7575
* Japanese N64 GamePak boxart sprites: 112x158
7676
* 64DD boxart sprites: 129x112
7777

78-
Supported PNG formats:
79-
* RGB/RGBA color formats
80-
* 8-bit color depth
81-
8278
They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information).
8379
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`.
8480
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`.
@@ -93,34 +89,21 @@ i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.
9389
* `boxart_bottom.png`
9490
* `boxart_left.png`
9591
* `boxart_right.png`
92+
* `gamepak_front.png`
93+
* `gamepak_back.png`
9694

97-
As a starting point, here is a link to a boxart pack following the new structure, including `boxart_front.png` and fallback images:
98-
* [Link](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)
99-
100-
101-
#### Compatibility mode
102-
If you cannot yet satisfy the correct boxart layout, The menu still has **deprecated** support for filenames containing the Game ID.
103-
104-
**Note:** This will add a noticeable delay for displaying parts of the menu.
105-
106-
Each file must be named according to the 2,3 or 4 letter GamePak ID (matched in this order).
107-
i.e.
108-
* for GoldenEye 4 letters, this would be `sd:/menu/boxart/NGEE.png` and/or `sd:/menu/boxart/NGEP.png`.
109-
* for GoldenEye 3 letters, this would be `sd:/menu/boxart/NGE.png`.
110-
* for GoldenEye 2 letters, this would be `sd:/menu/boxart/GE.png`.
111-
112-
113-
As a starting point, here are some links to boxart packs:
114-
* [Japan Boxart](https://mega.nz/file/KyJR0B6B#ERabLautAVPaqJTIdBSv4ghbudNhK7hnEr2ZS1Q6ub0)
115-
* [American Boxart](https://mega.nz/file/rugAFYSQ#JHfgCU2amzNVpC4S6enP3vg--wtAAwsziKa7cej6QCc)
116-
* [European Boxart](https://mega.nz/file/OmIV3aAK#kOWdutK1_41ffN64R6thbU7HEPR_M9qO0YM2mNG6RbQ)
117-
* [64DD Boxart](https://mega.nz/file/ay5wQIxJ#k3PF-VMLrZJxJTr-BOaOKa2TBIK7c2t4zwbdshsQl40)
95+
As a starting point, here is a link to a boxart pack, that has `boxart_front.png`:
96+
* [boxart](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)
11897

11998

12099
### Menu Settings
121-
The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu.
100+
The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used and can be set within the menu.
122101
If required, you can manually adjust the file on the SD card using your computer.
123102

103+
### Datel cheats
104+
(Action Replay and GameShark codes)
105+
Supported, but no GUI available (yet) to edit them.
106+
124107

125108
## Flashcart specific
126109

0 commit comments

Comments
 (0)