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Description
Problem Encountered:
The moves shown on the GUI when using Cobblemon Pokemon tends to be momentarily innaccurate until it finally uses an attack: (Ignore the Cobblemon gui behind Pokecubes')
- Before Attacking:
- Actual Moveset on Cobblemon PC:
- In addition, this was also Reflected on the Pokecube pokedex/watch:
- In the Battle, the ACTUAL move used is Cobblemon's moveset:
^ This ALSO shows the misparity in levels tracked/calculated by Pokecube vs the percieved Cobblemon level
It never uses the ones seen before Attacking, which is always the ones shown in the pokecube watch, however sometimes after attacking, the Cobblemon moves will populate the list of moves on the GUI. Also noticed damaging the cobblemon pokemon outside of turnbased won't hurt its hp when it goes into turn-based (IMO is kinda good thing depending on playstyle/cheatiness)
"Plan B" Solution & Suggestion:
If you're not able make parity of movesets work properly between the two mods, I was trying to think on what can be done. I imagine this comes from movesets from both mods being read and maybe confused on which is the TRUE moveset to display on the GUI
If possible, implement a config option for player to decide on Compatibility Parity, if cobblemon is installed
#Choose Compatibility Mode with Cobblemon, if it is installed: cobblemoncompat = [CLASSIC, COBBLE, HYBRID]
Here are the definitions of each:
- CLASSIC
Moveset displayed on GUI is Based on Pokecube Moveset.
- COBBLE
Moveset displayed on the GUI is Based on the Cobblemon Moveset
- HYBRID
Moveset displayed on the GUI is Based on either one, as this option forces parity between the 2 mods to make changing a moveset on the pokecube side, also changes it on the cobblemon side
In addition, there might be some really nice little QoL's to associate with these that may be additional controls:
- Option for which pokemon trainers/gyms in the world will use
- Option for which pokemon spawn from raids
- Option for Professor Oak's Starter Selection to be cobblemon
- Option for Legendary Spawns
- Option for Parity between Turn-based Battle and Real-time Battle Pokemob HP
- Option for Disabling Either Mod's Pokemobs
- Option for Disabling Recall from a Pokecube/Cobblemon (I found a duplication glitch when attempting to recall the cobblemob, possibly due to pokecube detecting its a pokecube and the reacall button was the same one
- Option for disabling items/pokeballs from either mod
- Option for Disabling the Pokecube GUI Elements (Hide Pokecube target, battle log, etc.)
Truly, Thank you for looking into this!
MC Version: 1.20.1
Forge: 47.2.6
Pokecube Compat: 1.0.5
Pokecube: 3.24.0.d
Cobblemon: 1.4.0
Only Pokecube, Compat, and Cobblemon are the only mods on this test modpack
Side Note:
_Let me say, this is a truly pinnacle and pivotal point in all of the history of Pokemon in Minecraft history... the Convergence of RTS and TBS...
In the modpack I've been creating, I'm currently trying to implement a system that takes full advantage of the beautiful Mechanics, RTS Battle System, and Worldgen provided by pokecube, but replace pokecube mobs with the Cobblemon mobs in order to take full advantage of being able to turn based battle as well. I found the freedom to be able to CHOOSE if you want to RTS battle or TURN BASED battle to be such a PERFECT synergy of Pokemon in Minecraft. Getting the best of both worlds of mowing down zombies while taking a quick breather to approach a special pokemon i find more methodically with turn based.
I'm currently working around a lot of what Pokecube implements by disabling parts and keeping it to cobblemon to do all the pokemon spawning. Ideally, making the experience flush to a point to where the casual gamer can't tell the differernce between the two mods. I found this works wonderfullly and have been enjoying the ability to choose a quick battle or be more methodical.
This mod compat with Pokecube and Cobblemon is HUGE IMO and I think this is what's TRULY going to make pokecube explode alongside Cobblemon, as if it adds much more depth and capability alongside cobblemon. It's literally the best way to play pokemon while in an open world, and tbh i would NOT be surprised if we saw the actual franchise implement something similar XD_