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Description
I’m trying to use thebindless texture plugin in my project. I followed your code approach by:
Registering _BindlessTexture to t31;
Correctly adding textures to the BindlessArray;
Calling the UpdateDescriptors for filling.
However, I still failed to sample bindless textures. Could you please give me some tips? Or let me know where I could find the plugin source code?
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