diff --git a/docs/Fixed-or-Improved-Logics.md b/docs/Fixed-or-Improved-Logics.md index 8f36ad37e4..230f35f9c7 100644 --- a/docs/Fixed-or-Improved-Logics.md +++ b/docs/Fixed-or-Improved-Logics.md @@ -17,7 +17,6 @@ This page describes all ingame logics that are fixed or improved in Phobos witho - Fixed the bug that temporaryed unit cannot be erased correctly and no longer raise an error. - Fixed building and defense tab hotkeys not enabling the placement mode after *Cannot build here.* triggered and the placement mode cancelled. - Fixed buildings with `UndeployInto` playing `EVA_NewRallypointEstablished` on undeploying. -- Vehicles overlapping wall overlaytypes are no longer sellable through exploits. - Fixed buildings with `Naval=yes` ignoring `WaterBound=no` to be forced to place onto water. - Fixed AI Aircraft docks bug when Ares tag `[GlobalControls] -> AllowParallelAIQueues=no` is set. - Fixed laser drawing code to allow for thicker lasers in house color draw mode. @@ -300,6 +299,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho - Fixed the bug that techno in attack move will move to target if it cannot attack it. - Fixed the bug in AI scripts 56 and 57 that forced the launch of superweapons with index numbers 3 and 4. - Buildings with `NeedsEngineer=true` are now considered to have threat value of 0 under ownership of `MultiplayPassive=true` houses regardless of their `ThreatPosed` value. +- Vehicles overlapping wall overlaytypes are no longer sellable through exploits. ## Fixes / interactions with other extensions diff --git a/docs/Whats-New.md b/docs/Whats-New.md index 5830a0e28a..64d43b891f 100644 --- a/docs/Whats-New.md +++ b/docs/Whats-New.md @@ -601,6 +601,7 @@ Vanilla fixes: - Fixed the bug that techno in attack move will move to target if it cannot attack it (by NetsuNegi) - Fixed the bug in AI scripts 56 and 57 that forced the launch of superweapons with index numbers 3 and 4 (by FlyStar) - Buildings with `NeedsEngineer=true` are now considered to have threat value of 0 under ownership of `MultiplayPassive=true` houses regardless of their `ThreatPosed` value (by Starkku) +- Vehicles overlapping wall overlaytypes are no longer sellable through exploits (by RAZER) Phobos fixes: - Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi) diff --git a/docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po b/docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po index 01fc3379c4..d8cf55fa1d 100644 --- a/docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po +++ b/docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Phobos \n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-02-13 05:30+0800\n" +"POT-Creation-Date: 2026-02-20 22:34+0800\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1527,7 +1527,14 @@ msgid "" "value of 0 under ownership of `MultiplayPassive=true` houses regardless " "of their `ThreatPosed` value." msgstr "" -"现在设置了 `NeedsEngineer=true` 的建筑在从属于 `MultiplayPassive=true` 的所属方时其威胁值将无视 `ThreatPosed` 设置始终被视为 0。" +"现在设置了 `NeedsEngineer=true` 的建筑在从属于 `MultiplayPassive=true` 的所属方时其威胁值将无视 " +"`ThreatPosed` 设置始终被视为 0。" + +msgid "" +"Vehicles overlapping wall overlaytypes are no longer sellable through " +"exploits." +msgstr "" +"图像与墙类覆盖物重叠的载具不再能够通过 Bug 出售。" msgid "Fixes / interactions with other extensions" msgstr "修复或与其他扩展的交互" @@ -4112,9 +4119,13 @@ msgid "Target scan/guard range customizations" msgstr "自定义目标扫描/警戒的距离" msgid "" -"Target scan range is no longer capped to 16 cells under some " -"circumstances f.ex on `Area Guard` or `Patrol` mission." -msgstr "例如处于 `Area Guard` 或 `Patrol` 任务的某些情况下目标扫描距离不再限制为 16 个单元格。" +"`MaxGuardRange` can be used to customize the hard cap on target scan " +"range (e.g `GuardRange` or highest weapon range if zero or not set). Keep" +" in mind that game doubles the effective range before this cap is " +"applied, e.g range of 8 will hit the cap." +msgstr "" +"`MaxGuardRange` 可用于自定义目标扫描范围(例如 `GuardRange` 值或当其未设置(为 " +"0)时取所有武器射程中最大者值)的硬性上限。注意游戏在应用此上限前会将有效范围翻倍,例如原始范围为 8 就会触及该上限。" msgid "" "`AreaGuardRange` overrides explicit `GuardRange` setting for technos " diff --git a/docs/locale/zh_CN/LC_MESSAGES/Whats-New.po b/docs/locale/zh_CN/LC_MESSAGES/Whats-New.po index 6a60b64746..08d7400202 100644 --- a/docs/locale/zh_CN/LC_MESSAGES/Whats-New.po +++ b/docs/locale/zh_CN/LC_MESSAGES/Whats-New.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Phobos \n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-02-14 21:57+0800\n" +"POT-Creation-Date: 2026-02-18 23:42+0800\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,15 +41,6 @@ msgstr "" msgid "From vanilla" msgstr "由原版" -msgid "" -"Units on `Area Guard` or `Patrol` missions no longer have their effective" -" target scan range hardcapped to 16 cells. If you wish to restore this " -"limit on units with higher weapon range, set `AreaGuardRange=16` or on " -"the unit(s)." -msgstr "" -"处于 `Area Guard` 或 `Patrol` 任务的单位其有效扫描范围不再被硬编码限制为 16 " -"个单元格。如果你希望为使用较远武器射程的单位复原此限制,请在单位上设置 `AreaGuardRange=16`。" - msgid "" "Vehicles paradropped by AI players now default to `Hunt` mission instead " "of `Guard`, matching what infantry do. This can be customized by setting " @@ -2029,6 +2020,12 @@ msgstr "" "现在设置了 `NeedsEngineer=true` 的建筑在从属于 `MultiplayPassive=true` 的所属方时其威胁值将无视 " "`ThreatPosed` 设置始终被视为 0(by Starkku)" +msgid "" +"Vehicles overlapping wall overlaytypes are no longer sellable through " +"exploits (by RAZER)" +msgstr "" +"图像与墙类覆盖物重叠的载具不再能够通过 Bug 出售(by RAZER)" + msgid "Phobos fixes:" msgstr "Phobos 过往版本问题修复:"