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Infantry with Locomotor=Tunnel can work, or move like vehicles with Locomotor=Tunnel #2070

@yawnallday

Description

@yawnallday

Description

Infantry and aircraft (is it really necessary?) will directly use the tunneling method to move, regardless of distance, and ignore "AllowBurrowing=no". Phobos (DevBuild#44) disrupts the way infantry moves underground, and if enabled, it will cause EIP

Phobos Version

b48

Conditions to reproduce

No response

INI code

[InfantryType]
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1} ;OR Locomotor=Tunnel
MovementZone=Subterannean

Steps to reproduce

1.defines infantry:Locomotor=Tunnel
2.defines infantry:MovementZone=Subterannean
3.
...

Expected behaviour

Infantry with Locomotor=Tunnel can act normally, or move like vehicles with Locomotor=Tunnel

Actual behaviour

Infantry with Locomotor=Tunnel It will cause the game to crash

Additional context

No response

Checklist

  • The issue happens on the latest official version of Phobos and wasn't fixed yet.
  • I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
  • I added a very descriptive title to this issue.
  • I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).

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