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Trajectory=Bombard Aircraft #2063

@Audr2655

Description

@Audr2655

Description

I used Trajectory=Bombard in a projectile in my SuperWeapon bomber.Then I noticed it wasn't showing up on the map, I looked at every corner of the map and found it was either stuck at the edge don't move foreever. Then I tested all the AircraftTypes units and found that this projectile would prevent AircraftTypes from attacking.

Phobos Version

Release 0.4.0.1 and Build 45 after

Conditions to reproduce

ares3.0, ares comes with Syringe, after Build 45 version's phobos

INI code

[AircraftTypes]
Primary=Weapon

[Weapon]
Damage=100
ROF=10
Range=1
Projectile=BugProjectile
Speed=70
Warhead=SW.MotherbombWH
Report=KirovAttack
Burst=1
OmniFire=yes
Strafing.Shots=1
Strafing.SimulateBurst=false

[BugProjectile]
Image=120MM
Trajectory=Bombard
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

Steps to reproduce

1.Any AircraftTypes Primary use Trajectory=Bombard weapon
2.Attack anyting

Expected behaviour

use this weapon's unit move to target and attack target normally.

Actual behaviour

It won't move and get stuck during landing.

Additional context

No response

Checklist

  • The issue happens on the latest official version of Phobos and wasn't fixed yet.
  • I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
  • I added a very descriptive title to this issue.
  • I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).

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