@@ -14,6 +14,7 @@ import ResourceChickenVariant from "./assets/registry-arguments/resource-chicken
14
14
import ResourceCowVariant from " ./assets/registry-arguments/resource-cow-variant.mp4" ;
15
15
import ResourceDamageType from " ./assets/registry-arguments/resource-damage-type.mp4" ;
16
16
import ResourceDataComponentType from " ./assets/registry-arguments/resource-data-component-type.mp4" ;
17
+ import ResourceDialog from " ./assets/registry-arguments/resource-dialog.mp4" ;
17
18
import ResourceEnchantment from " ./assets/registry-arguments/resource-enchantment.mp4" ;
18
19
import ResourceEntityType from " ./assets/registry-arguments/resource-entity-type.mp4" ;
19
20
import ResourceFluid from " ./assets/registry-arguments/resource-fluid.mp4" ;
@@ -197,42 +198,43 @@ input and be able to retrieve the backed instance without much trouble, that is
197
198
198
199
The following ` RegistryKeys ` exist:
199
200
200
- | RegistryKeys Field | Return Value | Preview Video |
201
- | ------------------------| ------------------------| ---------------------------------------------|
202
- | ATTRIBUTE | Attribute | [ Attribute] ( #attribute ) |
203
- | BANNER_PATTERN | PatternType | [ Banner Pattern] ( #banner-pattern ) |
204
- | BIOME | Biome | [ Biome] ( #biome ) |
205
- | BLOCK | BlockType | [ Block] ( #block ) |
206
- | CAT_VARIANT | Cat.Type | [ Cat Variant] ( #cat-variant ) |
207
- | CHICKEN_VARIANT | Chicken.Variant | [ Chicken Variant] ( #chicken-variant ) |
208
- | COW_VARIANT | Cow.Variant | [ Cow Variant] ( #cow-variant ) |
209
- | DAMAGE_TYPE | DamageType | [ Damage Type] ( #damage-type ) |
210
- | DATA_COMPONENT_TYPE | DataComponentType | [ Data Component Type] ( #data-component-type ) |
211
- | ENCHANTMENT | Enchantment | [ Enchantment] ( #enchantment ) |
212
- | ENTITY_TYPE | EntityType | [ Entity Type] ( #entity-type ) |
213
- | FLUID | Fluid | [ Fluid] ( #fluid ) |
214
- | FROG_VARIANT | Frog.Variant | [ Frog Variant] ( #frog-variant ) |
215
- | GAME_EVENT | GameEvent | [ Game Event] ( #game-event ) |
216
- | INSTRUMENT | MusicInstrument | [ Instrument] ( #instrument ) |
217
- | ITEM | ItemType | [ Item] ( #item ) |
218
- | JUKEBOX_SONG | JukeboxSong | [ Jukebox Song] ( #jukebox-song ) |
219
- | MAP_DECORATION_TYPE | MapCursor.Type | [ Map Decoration Type] ( #map-decoration-type ) |
220
- | MEMORY_MODULE_TYPE | MemoryKey\< ?> | [ Memory Module Type] ( #memory-module-type ) |
221
- | MENU | MenuType | [ Menu] ( #menu ) |
222
- | MOB_EFFECT | PotionEffectType | [ Mob effect] ( #mob-effect ) |
223
- | PAINTING_VARIANT | Art | [ Painting variant] ( #painting-variant ) |
224
- | PARTICLE_TYPE | Particle | [ Particle] ( #particle ) |
225
- | PIG_VARIANT | Pig.Variant | [ Pig Variant] ( #pig-variant ) |
226
- | POTION | PotionType | [ Potion] ( #potion ) |
227
- | SOUND_EVENT | Sound | [ Sound] ( #sound ) |
228
- | STRUCTURE | Structure | [ Structure] ( #structure ) |
229
- | STRUCTURE_TYPE | StructureType | [ Structure Type] ( #structure-type ) |
230
- | TRIM_MATERIAL | TrimMaterial | [ Trim Material] ( #trim-material ) |
231
- | TRIM_PATTERN | TrimPattern | [ Trim Pattern] ( #trim-pattern ) |
232
- | VILLAGER_PROFESSION | Villager.Profession | [ Villager Profession] ( #villager-profession ) |
233
- | VILLAGER_TYPE | Villager.Type | [ Villager Type] ( #villager-type ) |
234
- | WOLF_SOUND_VARIANT | Wolf.SoundVariant | [ Wolf Sound Variant] ( #wolf-sound-variant ) |
235
- | WOLF_VARIANT | Wolf.Variant | [ Wolf Variant] ( #wolf-variant ) |
201
+ | RegistryKeys Field | Return Value | Preview Video |
202
+ | ---------------------| ---------------------| ---------------------------------------------|
203
+ | ATTRIBUTE | Attribute | [ Attribute] ( #attribute ) |
204
+ | BANNER_PATTERN | PatternType | [ Banner Pattern] ( #banner-pattern ) |
205
+ | BIOME | Biome | [ Biome] ( #biome ) |
206
+ | BLOCK | BlockType | [ Block] ( #block ) |
207
+ | CAT_VARIANT | Cat.Type | [ Cat Variant] ( #cat-variant ) |
208
+ | CHICKEN_VARIANT | Chicken.Variant | [ Chicken Variant] ( #chicken-variant ) |
209
+ | COW_VARIANT | Cow.Variant | [ Cow Variant] ( #cow-variant ) |
210
+ | DAMAGE_TYPE | DamageType | [ Damage Type] ( #damage-type ) |
211
+ | DATA_COMPONENT_TYPE | DataComponentType | [ Data Component Type] ( #data-component-type ) |
212
+ | DIALOG | Dialog | [ Dialog] ( #dialog ) |
213
+ | ENCHANTMENT | Enchantment | [ Enchantment] ( #enchantment ) |
214
+ | ENTITY_TYPE | EntityType | [ Entity Type] ( #entity-type ) |
215
+ | FLUID | Fluid | [ Fluid] ( #fluid ) |
216
+ | FROG_VARIANT | Frog.Variant | [ Frog Variant] ( #frog-variant ) |
217
+ | GAME_EVENT | GameEvent | [ Game Event] ( #game-event ) |
218
+ | INSTRUMENT | MusicInstrument | [ Instrument] ( #instrument ) |
219
+ | ITEM | ItemType | [ Item] ( #item ) |
220
+ | JUKEBOX_SONG | JukeboxSong | [ Jukebox Song] ( #jukebox-song ) |
221
+ | MAP_DECORATION_TYPE | MapCursor.Type | [ Map Decoration Type] ( #map-decoration-type ) |
222
+ | MEMORY_MODULE_TYPE | MemoryKey\< ?> | [ Memory Module Type] ( #memory-module-type ) |
223
+ | MENU | MenuType | [ Menu] ( #menu ) |
224
+ | MOB_EFFECT | PotionEffectType | [ Mob effect] ( #mob-effect ) |
225
+ | PAINTING_VARIANT | Art | [ Painting variant] ( #painting-variant ) |
226
+ | PARTICLE_TYPE | Particle | [ Particle] ( #particle ) |
227
+ | PIG_VARIANT | Pig.Variant | [ Pig Variant] ( #pig-variant ) |
228
+ | POTION | PotionType | [ Potion] ( #potion ) |
229
+ | SOUND_EVENT | Sound | [ Sound] ( #sound ) |
230
+ | STRUCTURE | Structure | [ Structure] ( #structure ) |
231
+ | STRUCTURE_TYPE | StructureType | [ Structure Type] ( #structure-type ) |
232
+ | TRIM_MATERIAL | TrimMaterial | [ Trim Material] ( #trim-material ) |
233
+ | TRIM_PATTERN | TrimPattern | [ Trim Pattern] ( #trim-pattern ) |
234
+ | VILLAGER_PROFESSION | Villager.Profession | [ Villager Profession] ( #villager-profession ) |
235
+ | VILLAGER_TYPE | Villager.Type | [ Villager Type] ( #villager-type ) |
236
+ | WOLF_SOUND_VARIANT | Wolf.SoundVariant | [ Wolf Sound Variant] ( #wolf-sound-variant ) |
237
+ | WOLF_VARIANT | Wolf.Variant | [ Wolf Variant] ( #wolf-variant ) |
236
238
237
239
### Attribute
238
240
<Video src = { ResourceAttributes } />
@@ -258,15 +260,18 @@ The following `RegistryKeys` exist:
258
260
### Damage type
259
261
<Video src = { ResourceDamageType } />
260
262
263
+ ### Data component type
264
+ <Video src = { ResourceDataComponentType } />
265
+
266
+ ### Dialog
267
+ <Video src = { ResourceDialog } />
268
+
261
269
### Enchantment
262
270
<Video src = { ResourceEnchantment } />
263
271
264
272
### Entity type
265
273
<Video src = { ResourceEntityType } />
266
274
267
- ### Data component type
268
- <Video src = { ResourceDataComponentType } />
269
-
270
275
### Fluid
271
276
<Video src = { ResourceFluid } />
272
277
0 commit comments