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Hey - I have a LS with sub-sequence track.
https://dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-subscequences-track-in-unreal-engine
The export timeline action doesn't seem to find this and looking at the code it is because it is only searching for sub-shot track:
OpenTimelineIO-Unreal-Plugin/OpenTimelineIOUtilities/Content/Python/otio_unreal/level_sequence.py
Line 69 in cc1aac7
| def get_shot_track(self): |
As far as I can tell it they both behave pretty much the same, but the sub-sequence has an offset property to play the LS at in the world.
Are you open to a PR to add support for this?
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