10 Powerful New Features Now Available!
What it does: Jump directly to any bookmarked resource with one click
How to use:
- Bookmark resources (Ctrl+B or right-click -> Add to Favorites)
- Open Favorites (Ctrl+Shift+B)
- Select a favorite -> Click "Go To"
- ✨ Instantly navigates to that resource in the file browser
Why it's useful: No more searching through thousands of files to find frequently used resources!
What it does: Rename resources with automatic validation and safety checks
How to use:
- Right-click any resource in Override folder
- Select "Rename..."
- Enter new name (extension preserved automatically)
- Confirm if file exists
- ✅ Resource renamed and refreshed in browser
Safety features:
- Only works in Override folder (protects core game files)
- Automatically preserves file extensions
- Detects name collisions before renaming
- Shows clear error messages if something goes wrong
Example: Rename my_texture.tpc -> character_head.tpc in seconds!
What it does: Move resources between folders using familiar Cut/Paste
How to use:
- Select resource(s) in Override
- Cut (Ctrl+X or right-click -> Cut)
- Navigate to destination folder
- Paste (Ctrl+V or right-click -> Paste)
- ✅ Resources moved, model updated automatically
Example: Organize your Override folder by moving all textures into a textures/ subfolder!
What it does: Process dozens or hundreds of files at once with progress tracking
How to use:
- Select multiple resources (Shift+Click or Ctrl+Click)
- Right-click -> "Batch Operations..." (or Ctrl+Shift+O)
- Choose operation:
- Extract All - Save all to a folder
- Duplicate All to Override - Copy all to Override
- Delete All - Remove all (with confirmation)
- Rename with Pattern - Bulk rename with wildcards
- Watch progress bar
- ✅ Get summary: "Success: 47, Failed: 0, Skipped: 2"
Example: Extract 100 texture files to C:\Backup\Textures\ in under 10 seconds!
What it does: Rename multiple files using wildcard patterns
How to use:
- Select files to rename
- Batch Operations -> "Rename with Pattern"
- Enter find pattern:
old_*.tpc(use * for any text) - Enter replace pattern:
new_*.tpc - Preview: "15 files will be renamed"
- Click OK
- ✅ All matching files renamed instantly!
Examples:
texture_*->char_*renamestexture_001.tpctochar_001.tpctemp_*->*removes "temp_" prefix from all files*_old->*removes "_old" suffix
Why it's powerful: Rename 50 files in seconds instead of manually one-by-one!
What it does: Choose which editor to open a resource in
How to use:
- Right-click any resource
- Select "Open With..."
- See list of available editors:
- For GFF files: Generic GFF Editor OR Specialized Editor
- For others: The appropriate editor for that type
- Select preferred editor
- ✅ Resource opens in chosen editor
Example:
- Want to edit a dialog (DLG) in the generic GFF editor to see raw structure? Choose "Generic GFF Editor"
- Want to use the specialized dialog tree editor? Choose "Dialog Editor"
Supported editors:
- Dialog Editor, Creature Editor, Placeable Editor, Door Editor
- Item Editor, Trigger Editor, Sound Editor, Waypoint Editor
- 2DA Editor, Script Editor, Texture Editor, Model Editor
- And many more!
What it does: Create new resources from templates with one dialog
How to use:
- Right-click on any folder OR File -> New
- Select "New Resource..."
- Choose resource type from list:
- 2DA Table, Script Source, Creatures, Placeables
- Items, Triggers, Dialogs, Journals, and more!
- Enter resource name
- Confirm if file exists
- ✅ Resource created with proper structure
- Optional: Open immediately in appropriate editor
What gets created:
- 2DA files: Minimal valid 2DA header
- Script files (NSS): Empty text file ready for coding
- GFF files (UTC, DLG, etc.): Minimal valid GFF structure with TemplateResRef
- Text files (TXT, TXI): Empty text file
Example: Create a new creature (UTC) template in 5 seconds instead of copying and clearing an existing one!
What it does: Save editor changes back to your installation
How to use:
Single editor open:
- Press Ctrl+S
- ✅ Editor saves immediately
Multiple editors open:
- Press Ctrl+S
- Dialog shows all open editors
- Choose: Save selected, Save All, or Cancel
- ✅ Chosen editors saved to Override folder
How it works:
- Automatically detects open editor windows
- Calls the editor's save method
- Saves to Override folder (or current location)
- Refreshes the file browser
- Shows "Saved: filename.ext" message
Example: Edit 3 different dialog files, press Ctrl+S -> "Save All" -> all changes written to disk!
What it does: Shows ★ in status bar when selected resource is bookmarked
How to use:
- Just select any resource
- If it's in your favorites, status bar shows: "1 item(s) selected ★"
- No star? It's not bookmarked yet!
Why it's useful: Instantly know if a resource is bookmarked without opening the favorites dialog.
What it does: Quick access to all features via keyboard
How to use:
- Press Ctrl+Shift+P (Command Palette)
- Type to filter: "save", "new", "batch", "open", etc.
- Select command
- ✅ Command executes immediately
New commands added:
- File: Save Editor
- File: Open With...
- File: New Resource
- All batch operations
- All navigation commands
Example: Press Ctrl+Shift+P, type "new", select "File: New Resource" -> create dialog opens!
Goal: Move all textures to a textures/ subfolder in Override
- Create
Override/textures/folder - Select all
.tpcand.tgafiles in Override root - Cut (Ctrl+X)
- Open
textures/folder - Paste (Ctrl+V)
- ✅ All textures organized!
Goal: Rename all mod textures to have unique prefix
- Select all your mod's
.tpcfiles - Batch Operations (Ctrl+Shift+O)
- Choose "Rename with Pattern"
- Find:
*.tpc - Replace:
mymod_*.tpc - Preview: "23 files will be renamed"
- OK
- ✅ All textures renamed:
texture.tpc->mymod_texture.tpc
Goal: Create new creature, dialog, and items from scratch
- File -> New Resource (or right-click folder)
- Create Creature (UTC):
- Select "Creature (.utc)"
- Name:
my_npc - Opens in Creature Editor
- Create Dialog (DLG):
- Select "Dialog (.dlg)"
- Name:
my_npc_dialog - Opens in Dialog Editor
- Create Item (UTI):
- Select "Item (.uti)"
- Name:
my_sword - Opens in Item Editor
- ✅ All templates created with proper structure, ready to edit!
Goal: Extract all Override files before making changes
- Select all resources in Override (Ctrl+A)
- Batch Operations (Ctrl+Shift+O)
- Choose "Extract All"
- Select backup folder:
C:\Backups\KotOR\2026-02-02\ - Watch progress: "Extracting... (150/324)"
- ✅ Complete: "Successfully extracted 324 files"
Goal: Edit multiple files and save all at once
- Open dialog file (DLG)
- Open related script (NSS)
- Open creature template (UTC)
- Make changes in all 3 editors
- Press Ctrl+S
- Click "Save All"
- ✅ All 3 files saved to Override!
| Shortcut | Action |
|---|---|
| Ctrl+S | Save current editor |
| Ctrl+N | New resource (if mapped) |
| Ctrl+X | Cut selected resources |
| Ctrl+V | Paste resources |
| Ctrl+B | Bookmark resource |
| Ctrl+Shift+B | Show favorites |
| Ctrl+Shift+O | Batch operations |
| Ctrl+Shift+P | Command palette |
| F5 | Refresh browser |
| Delete | Delete selected |
Bookmark your mod's main files (master dialog, main script, key creatures) for instant access!
Need to extract, duplicate, or delete 100+ files? Use batch operations instead of one-by-one!
Renaming 50 textures? Use patterns: *.tpc -> mymod_*.tpc (literally 5 seconds vs 10+ minutes)
Need to see raw GFF structure? Use "Open With..." -> Generic GFF Editor Need specialized editing? Use "Open With..." -> Specialized Editor
Never copy-paste templates again! Create new resources with proper structure built-in.
Working on multiple files? Open all editors, make all changes, then "Save All" at once!
Instead of right-click menus, press Ctrl+Shift+P and type what you want!
- ✅ Override-only operations - Can't accidentally modify core game files
- ✅ Automatic backups - Use "Extract All" before major changes
- ✅ Collision detection - Always prompted before overwriting files
- ✅ Comprehensive validation - Invalid operations prevented before execution
- ✅ Clear error messages - Always know what went wrong and why
- ✅ Operation summaries - See exactly what succeeded/failed after batch operations
- Start with Bookmarks - Mark your important files (Ctrl+B)
- Try Rename - Rename a single file safely
- Use Create New - Make a new resource from template
- Experiment with Open With - See different editor options
- Master Cut/Paste - Organize your Override folder
- Learn Batch Operations - Process multiple files at once
- Try Pattern Rename - Bulk rename with wildcards
- Use Save All - Multi-editor workflows
- Create complex workflows using all features together
- Use Command Palette exclusively for speed
- Build templates with Create New
- Automate organization with Batch Operations + Patterns
Q: Why can't I rename this file? A: Only files in Override folder can be renamed. This protects core game files.
Q: How do I undo a batch operation? A: Always use "Extract All" to backup before major changes. There's no undo yet.
Q: Pattern rename didn't match anything
A: Check your pattern syntax. * = any text, ? = single character. Preview shows match count.
Q: Save doesn't work for my editor A: Some editors may not support the save method. Check if the editor has its own save button.
Q: Can I create any resource type? A: Yes! 15+ types supported. If you need one not listed, use Generic GFF Editor.
All features are production-ready and fully integrated. Just:
- Open the Holocron Toolset
- Select an installation
- Start using any new feature!
No configuration needed. Everything just works. ✨
Enjoy your enhanced modding workflow! 🚀