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Description
Title: Feature: Create "Maze Muncher" Arcade Game
Description:
Problem/Goal:
To diversify the arcade offerings, this ticket is to create a maze-based game inspired by Pac-Man. The objective is for the player to navigate a character through a maze, consuming all pellets while avoiding being caught by ghosts.
Proposed Solution/Approach:
This game will be built using Phaser, leveraging its excellent support for tilemaps to facilitate maze design and implementation. The initial version will feature a single maze layout and basic ghost AI (e.g., random or simple pathfinding), which can be enhanced in future updates. Stats will be stored client-side in Local Storage.
Acceptance Criteria:
- A player-controlled character can navigate through a tile-based maze.
- The maze is populated with collectible pellets. A level is won when all pellets are collected.
- Multiple ghost NPCs are present in the maze and actively chase the player.
- Special "power-pellets" are available that, when consumed, allow the player to temporarily "eat" the ghosts.
- The following stats are successfully tracked and stored in the user's local storage:
highScore,pelletsEaten,ghostsEaten.
Labels:
games, feature, frontend, phaser
Priority (Optional):
High - A maze-chase game is a fundamental pillar of the arcade genre and a must-have for the collection.
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