On windows, if I use this: ``` simulate(&EventType::MouseMove { x: new_x, y: new_y }).unwrap(); ``` and my dpi is not 100% (for example, 150), this moves to a much bigger x and y values than it should if I set it to 100%, it works correctly
On windows, if I use this:
and my dpi is not 100% (for example, 150), this moves to a much bigger x and y values than it should
if I set it to 100%, it works correctly