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[Runtime Bug]: Halo CE Crashes on startup #920

@TheGreatHMMMM

Description

@TheGreatHMMMM

Describe the bug

Halo CE crashes on startup when using runtime versions 0.6.0 and above.

Regression

Introduced in Bridge commit 2b66ef0d109b6db3308ce1265a4f5354536529fd

Workaround

Temporarily resolve the issue by commenting out the following lines in bridge/src/client/d3d9_device.cpp:

gSwapChainMapMutex.lock();
gSwapChainMap[m_pSwapchain->getPresentationParameters().hDeviceWindow] = { m_pSwapchain->getPresentationParameters(), this->getCreateParams(),  m_pSwapchain->getId()};
gSwapChainMapMutex.unlock();

How do you reproduce the bug?

Attempt to launch Halo CE with runtime versions 0.6.0 or above

Version

0.6.0 (logs are from 0.6.0)

Logs

halo_d3d9.log
NvRemixBridge.log
d3d9.log

Crash dumps

No .dmp files were generated

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    bugSomething isn't workingjiraA jira ticket existsruntimeRTX Remix runtime

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