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Performance improvements #89

@clarenc3

Description

@clarenc3

Some of these will be addressed in NUISANCE 3, but leaving a list here in case

  • Make splines on-the-fly
  • Check particle loops; GetHMFSblabla is nice for the user, but we end up looping over the same particle stack many many times
  • Is the signal definition checked twice...?
  • Load events into RAM rather than TTree::GetEntry; should be relatively large improvement with not much human cost

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