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Category: Gameplay ContentRequests, Issues and Changes targeting gameplay mechanics and contentRequests, Issues and Changes targeting gameplay mechanics and contentStatus: Needs InvestigationRequires to be debugged or checked for feasibility, etc.Requires to be debugged or checked for feasibility, etc.Type: BugIssues reporting and PRs fixing problemsIssues reporting and PRs fixing problems
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The SkeletalMeshComponent properties "scale" and "heightOffset" (and possibly others as well) are only reflected in the mesh but not in the skeleton. This becomes especially visible in the gooey citizens of MetalRenegades when enabling the debug skeleton overlay by setting renderSkeletons in the config.cfg to true.
Furthermore, the zero point of the skeleton seems to be roughly half a block over the surface where it should be. This can be seen both, on a model without any heightOffset specified (should hover roughly half a block over the ground) and/or with the debug setting mentioned above (if a positive heightOffset is specified, the skeleton should be visible below the mesh).
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Category: Gameplay ContentRequests, Issues and Changes targeting gameplay mechanics and contentRequests, Issues and Changes targeting gameplay mechanics and contentStatus: Needs InvestigationRequires to be debugged or checked for feasibility, etc.Requires to be debugged or checked for feasibility, etc.Type: BugIssues reporting and PRs fixing problemsIssues reporting and PRs fixing problems