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*Note about "Tutorial" modules:* These are more likely for some time to be for developers/modders to learn about different kinds of content and systems, not for players to actually learn stuff in-game. That's usually handled by actual content modules including their own in-game help system.
*[AlterationEffects](https://github.com/Terasology/AlterationEffects) - module for storing some buff/debuff type effects
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*[AnotherWorld](https://github.com/Terasology/AnotherWorld) - world gen module, includes features like ore placement and caves, used by WoodAndStone's world
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*[AnotherWorldPlants](https://github.com/Terasology/AnotherWorldPlants) - farming and tree growth for AnotherWorld
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*[ClimateConditions](https://github.com/Terasology/ClimateConditions) - A library module for managing temperature, humidity, and other climate factors
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*[CommonWorld](https://github.com/Terasology/CommonWorld) - general world generation utility module
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*[ComputerMonitors](https://github.com/Terasology/ComputerMonitors) - allows for the creation of functional multi-block monitors in-game - ModularComputers puts them to work!
*[CopperAndBronze](https://github.com/Terasology/CopperAndBronze) - another era for throughout the ages, this time copper and bronze (comes after wood and stone)
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* Core - mandatory content needed for normal game launch
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* CoreSampleGameplay - gameplay front for Core - allows modules to depend on Core without the default starting inventory
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*[Signalling](https://github.com/Terasology/Signalling) - circuitry implementation based on BlockNetwork, similar to redstone
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*[SimpleFarming](https://github.com/Terasology/SimpleFarming) - easy to understand growing of foods
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*[SimpleLiquids](https://github.com/Terasology/SimpleLiquids) - lets water propagate in the world - beware of floods!
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*[Smithing](https://github.com/Terasology/Smithing) - crafting for metal-based recipes
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*[Soils](https://github.com/Terasology/Soils) - a small pack of different soil types
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*[Spawning](https://github.com/Terasology/Spawning) - split out from Portals to serve as general utility for anything needing stuff to spawn
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*[StaticCities](https://github.com/Terasology/StaticCities) - variant of Cities that places all cities during world generation without later dynamic growth
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*[WildAnimals](https://github.com/Terasology/WildAnimals) - a module containing animals, initially a deer you can spawn in-world via console with `spawnPrefab deer` then watch wander idly
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*[WoodAndStone](https://github.com/Terasology/WoodAndStone) - big content module including "from scratch" crafting, starting with wood here
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*[Workstation](https://github.com/Terasology/Workstation) - workstations offer a way to use blocks in-world for advanced purposes
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*[WorkstationCrafting](https://github.com/Terasology/WorkstationCrafting) - an extension to Workstation focused on crafting more advanced recipe-based stuff
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*[WorkstationInGameHelp](https://github.com/Terasology/WorkstationInGameHelp) - bridging module to bring in-game help to workstation screens
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*[WorldlyTooltip](https://github.com/Terasology/WorldlyTooltip) - a little tooltip that shows you what you're looking at (hold `alt` for debug details)
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