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Add Equipment and PhysicalStats to the module lineup.
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docs/Modules.md

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@@ -40,6 +40,7 @@ Here's a list of modules bundled with the game by default (this line-up will cha
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* [DamagingBlocks](https://github.com/Terasology/DamagingBlocks) - allows blocks like lava to hurt the player
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* [Durability](https://github.com/Terasology/Durability) - library module to support destructible items (wear and tear eventually breaks them)
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* [DynamicCities](https://github.com/Terasology/DynamicCities) - variant of Cities that places then grows cities dynamically over time
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* [Equipment](https://github.com/Terasology/Equipment) - an equipment system with a character screen (`c`) showing stats and slots for various equipment types
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* [EventualSkills](https://github.com/Terasology/EventualSkills) - a time-based skill system, a bit akin to EVE Online's system
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* [Fences](https://github.com/Terasology/Fences) - fences!
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* [Fluid](https://github.com/Terasology/Fluid) - adds support for fluid in non-world situations (such as for storage in workstations)
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* [OreGeneration](https://github.com/Terasology/OreGeneration) - ore generation plugin system based on CustomOreGen (this one enables easy definition of what ores you want in a world)
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* [Oreons](https://github.com/Terasology/Oreons) - little sentient cookie people! Don't do much yet. Place with `spawnPrefab OreonGuard` in the console (other types exist)
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* [Pathfinding](https://github.com/Terasology/Pathfinding) - framework for pathfinding used by other modules
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* [PhysicalStats](https://github.com/Terasology/PhysicalStats) - introduces a basic attributes system akin to traditional RPGs
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* [PlantPack](https://github.com/Terasology/PlantPack) - more plants! Used by the Throughout the Ages gameplay
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* [PolyWorld](https://github.com/Terasology/PolyWorld) - creates very neat island worlds based on the [map generating algorithm by Amit Patel of Red Blob Games](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/)
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* [Portals](https://github.com/Terasology/Portals) - allows placement of portal blocks that'll spawn Oreons `giveBlock portal`

docs/Playing.md

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* [1..0] - Change the active toolbar slot
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* [I] - Toggle inventory screen
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* [B] - Show infinite block inventory (requires "BlockPicker" module active)
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* [C] - Show character screen for stats and equipment (requires "Equipment" module active)
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* [H] - Hide user interface
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* [T] - Toggle chat interface (effectively a mini-console that only does chat)
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* [Tab] - Auto-completion in the console

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