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@@ -40,6 +40,7 @@ Here's a list of modules bundled with the game by default (this line-up will cha
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*[DamagingBlocks](https://github.com/Terasology/DamagingBlocks) - allows blocks like lava to hurt the player
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*[Durability](https://github.com/Terasology/Durability) - library module to support destructible items (wear and tear eventually breaks them)
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*[DynamicCities](https://github.com/Terasology/DynamicCities) - variant of Cities that places then grows cities dynamically over time
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*[Equipment](https://github.com/Terasology/Equipment) - an equipment system with a character screen (`c`) showing stats and slots for various equipment types
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*[EventualSkills](https://github.com/Terasology/EventualSkills) - a time-based skill system, a bit akin to EVE Online's system
*[Fluid](https://github.com/Terasology/Fluid) - adds support for fluid in non-world situations (such as for storage in workstations)
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*[OreGeneration](https://github.com/Terasology/OreGeneration) - ore generation plugin system based on CustomOreGen (this one enables easy definition of what ores you want in a world)
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*[Oreons](https://github.com/Terasology/Oreons) - little sentient cookie people! Don't do much yet. Place with `spawnPrefab OreonGuard` in the console (other types exist)
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*[Pathfinding](https://github.com/Terasology/Pathfinding) - framework for pathfinding used by other modules
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*[PhysicalStats](https://github.com/Terasology/PhysicalStats) - introduces a basic attributes system akin to traditional RPGs
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*[PlantPack](https://github.com/Terasology/PlantPack) - more plants! Used by the Throughout the Ages gameplay
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*[PolyWorld](https://github.com/Terasology/PolyWorld) - creates very neat island worlds based on the [map generating algorithm by Amit Patel of Red Blob Games](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/)
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