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@@ -195,13 +195,16 @@ Here's a list of modules bundled with the game by default (as of this writing an
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*[Genome](https://github.com/Terasology/Genome) - genetics WOO! Complete with DNA letters and mutating plants. Part of the Wood & Stone line-up
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*[GrowingFlora](https://github.com/Terasology/GrowingFlora) - organically growing (step by step) trees and such
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*[Hunger](https://github.com/Terasology/Hunger) - makes the player slowly gets hungry (needs actual GUI work and ways to then actually eat food though). Console `hungerCheck` for stats
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*[ItemRendering](https://github.com/Terasology/ItemRendering) - a library for displaying "holographic" items in the world
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*[JoshariasSurvival](https://github.com/Terasology/JoshariasSurvival) - formerly known as TerraTech - gameplay template for a machine-centric survival style
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*[Journal](https://github.com/Terasology/Journal) - allows the player to use an in-game journal for gameplay notifications and such. Default toggle key 'J'
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*[LandOfTerra](https://github.com/Terasology/LandOfTerra) - contains a set of unusual world generators
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*~~[LandOfTerra](https://github.com/Terasology/LandOfTerra) - contains a set of unusual world generators~~ (being refactored)
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*[LegacyMusic](https://github.com/Terasology/LegacyMusic) - older music pieces predating the official soundtrack
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*[LightAndShadow](https://github.com/Terasology/LightAndShadow) - main module for the Light & Shadow gameplay
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*[LightAndShadowResources](https://github.com/Terasology/LightAndShadowResources) - IMMA FIRIN’ MAH LASR!! Art assets for the Light & Shadow concept
*[Malicious](https://github.com/Terasology/Malicious) - a series of module security tests to check that modules cannot do naughty things when running
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*[ManualLabor](https://github.com/Terasology/ManualLabor) - tools and logic for manual labor (digging, chopping, etc)
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*[MarkovChains](https://github.com/Terasology/MarkovChains) - Library module with some pseudo random math stuff
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*[MasterOfOreon](https://github.com/Terasology/MasterOfOreon) - Master the Oreons, or others like them, from the throne-world of the Ancients! A menu command system, default show/hide key 'O'
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*[Maze](https://github.com/Terasology/Maze) - a maze generator. Right-click with the provided maze tool on one block then again on another and a maze will generate between the two points (in multiple layers if the area is tall enough)
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*[Soils](https://github.com/Terasology/Soils) - a small pack of different soil types
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*[Spawning](https://github.com/Terasology/Spawning) - split out from Portals to serve as general utility for anything needing stuff to spawn
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*[StructuralResources](https://github.com/Terasology/StructuralResources) - a set of structural shapes suitable for buildings and such
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*~~[TerraTech](https://github.com/Terasology/TerraTech) - machines to improve your life (the "Terra" is for Earth, not short for Terasology)~~
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*[SubstanceMatters](https://github.com/Terasology/SubstanceMatters) - library for the definition and usage of materials in various contexts, such as tools with dynamic looks based on material
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*[ThroughoutTheAges](https://github.com/Terasology/ThroughoutTheAges) - gameplay module for a large content series letting you slowly climb a tech tree to improve your available tools, foods, and so on
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*[TutorialWorldGeneration](https://github.com/Terasology/TutorialWorldGeneration) - A world generation tutorial module, goes with a guide in its [wiki](https://github.com/Terasology/TutorialWorldGeneration/wiki)
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*[WildAnimals](https://github.com/Terasology/WildAnimals) - big content module including "from scratch" crafting, starting with wood here
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*[WoodAndStone](https://github.com/Terasology/WoodAndStone) - big content module including "from scratch" crafting, starting with wood here
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*[Workstation](https://github.com/Terasology/Workstation) - workstations offer a way to use blocks in-world for advanced purposes
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*[WorldlyTooltip](https://github.com/Terasology/WorldlyTooltip) - a little tooltip that shows you what you're looking at (hold `alt` for debug details)
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*~~[Zones](https://github.com/Terasology/Zones) - allows you to define zones within the world, that other modules can then use for assorted reasons~~
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*~~[Zones](https://github.com/Terasology/Zones) - allows you to define zones within the world, that other modules can then use for assorted reasons~~ (broken, possibly deprecated)
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